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  • Chris121's Avatar
    20-08-2017, 16:42
    Thanks - nice work. I think you've done a really good job with these and for people who take the time to understand them they are really helpful. ...
    47 replies | 1896 view(s)
  • Chris121's Avatar
    19-08-2017, 10:00
    Btw is that last chart with or without spells? If you already have the data ready, please could we see the one with spells (if that isn't it)?
    47 replies | 1896 view(s)
  • Chris121's Avatar
    19-08-2017, 09:37
    Good changes I think. I'll have to trust you on the human sci logic as I got lost with the maths and haven't got much time now, but it sounds about...
    47 replies | 1896 view(s)
  • Chris121's Avatar
    17-08-2017, 12:19
    Looks good. Maybe for next age you can add ToG and the other saving/using additional land bonuses in the economy section (dwarf food, human runes). ...
    47 replies | 1896 view(s)
  • Chris121's Avatar
    16-08-2017, 22:16
    Need to know what BE % that is at (in spreadsheet, munk and game) to be able to check which, if any, is right according to the expected formula. ...
    111 replies | 12731 view(s)
  • Chris121's Avatar
    15-08-2017, 16:40
    It depends whether you want to grow or gain science. If you hit within range and without gains penalties etc I'd expect an abduct to yield 1...
    3 replies | 197 view(s)
  • Chris121's Avatar
    15-08-2017, 16:38
    Yeah, I usually use 25-30% as a rule of thumb. But note that it will be multiplied by other mods, so on the assumptions you are using, it should be...
    47 replies | 1896 view(s)
  • Chris121's Avatar
    15-08-2017, 16:24
    It should be fairly easy to check whether Munk and/or the spreadsheet is wrong on labs and uni effects given that that there is only one thing in the...
    111 replies | 12731 view(s)
  • Chris121's Avatar
    13-08-2017, 22:45
    Looks good. Thanks for all your work on this. It's quite interesting comparing your first chart at baron honour to the final chart - quite a lot of...
    47 replies | 1896 view(s)
  • Chris121's Avatar
    13-08-2017, 22:12
    Yes, CS is 25% auto catch. But the difficult part for this chart is it where to apply that. With Bocan it was fine because it is the one doing the...
    47 replies | 1896 view(s)
  • Chris121's Avatar
    13-08-2017, 21:24
    That all sounds good re the spells. Having a separate sheet is probably ideal for the user given Strato, for example, would prefer without spells...
    47 replies | 1896 view(s)
  • Chris121's Avatar
    13-08-2017, 19:31
    I'm not convinced I could do the maths in my head. Sure, I could adjust the opa, but I couldn't adjust accounting for 2:1 off/def, change the base...
    47 replies | 1896 view(s)
  • Chris121's Avatar
    13-08-2017, 17:56
    Re your bocun idea: Good idea. I would put it as a damage mod rather than a tpa mod. So turn the WT lower damage / % chance of catch into a single %...
    47 replies | 1896 view(s)
  • Chris121's Avatar
    13-08-2017, 16:10
    I eagerly await Faery jumping up then when spells are added :) In seriousness though, if we don't include spells faery (to take the obvious...
    47 replies | 1896 view(s)
  • Chris121's Avatar
    13-08-2017, 16:01
    Chris121 replied to a thread Starting scientists in Strategy Talk
    Depends on your KDs goals. I would start immediately OOP, but some others would want to grow first.
    13 replies | 473 view(s)
  • Chris121's Avatar
    13-08-2017, 12:58
    I think they are weighted equally, but what is happening is where there is a big variance in a category (eg from 100% down to 60%) then that has a...
    47 replies | 1896 view(s)
  • Chris121's Avatar
    13-08-2017, 10:55
    Thanks. I find two things particularly interesting: -Dwarf comes out 3rd despite being last or almost last in every category except BE. -Bocun is...
    47 replies | 1896 view(s)
  • Chris121's Avatar
    12-08-2017, 23:18
    Just for fun if you are bored, what about Bocan with just specs? It'll improve the nw/acre with no other impact which might let it jump another race...
    47 replies | 1896 view(s)
  • Chris121's Avatar
    12-08-2017, 23:06
    Chris121 replied to a thread Starting scientists in Strategy Talk
    Note: When taking about "max" here, I'm referring to the soft cap max - ie the figures that existed as number of profs needed for max benefit in each...
    13 replies | 473 view(s)
  • Chris121's Avatar
    12-08-2017, 22:44
    Chris121 replied to a thread Starting scientists in Strategy Talk
    Assuming libraries means labs, then labs are not affected by BE. Personally I'd go either military or thievery then. If it were me, I'd...
    13 replies | 473 view(s)
  • Chris121's Avatar
    12-08-2017, 16:52
    Thanks both RattleHead and Ethan. @Ethan - I wouldn't describe yours as "old style" - two different ways to look at the info but both are useful....
    47 replies | 1896 view(s)
  • Chris121's Avatar
    11-08-2017, 22:16
    Thanks. Prince seems rather optimistic ;) How about setting a realistic honour level for attackers at least? Because the opa that the attackers have...
    47 replies | 1896 view(s)
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