• RattleHead's Avatar
    Today, 01:26
    Something I came up with in the past... The Warden - Every Building houses 2 Prisoners - Can lead more Mercenaries/Prisoners into combat...
    3 replies | 32 view(s)
  • RattleHead's Avatar
    Yesterday, 03:53
    Yes, I think it was something about it being exploitable by moving the bonuses around... I suppose you could give some sort 'reward' for stability...
    5 replies | 59 view(s)
  • RattleHead's Avatar
    16-01-2018, 15:57
    Slow work-day I guess
    35 replies | 530 view(s)
  • RattleHead's Avatar
    16-01-2018, 15:39
    I understand where your comment was directed, and I see that Paradise was corrected in his perspective, but I still disagree with your assessment,...
    35 replies | 530 view(s)
  • RattleHead's Avatar
    16-01-2018, 15:13
    I am not harping about answers that were given 4 years ago, haven't mentioned it, or Bishop, until this post. I ran into a position where I was...
    35 replies | 530 view(s)
  • RattleHead's Avatar
    16-01-2018, 14:51
    RattleHead replied to a thread banks in Suggestions
    I have played since single digit Ages myself, must be crazy imagination, I guess... Merchant and Human had some pretty beastly income stacks, though,...
    10 replies | 121 view(s)
  • RattleHead's Avatar
    16-01-2018, 14:49
    Because the error is described perfectly in the thread title, as well as the first post perhaps? You have nothing helpful to add, so why are you here...
    35 replies | 530 view(s)
  • RattleHead's Avatar
    16-01-2018, 02:15
    So rather than looking for relevant threads, people should just post a new thread with every query that comes to mind? What's the problem?
    35 replies | 530 view(s)
  • RattleHead's Avatar
    15-01-2018, 20:00
    ya i thought cancel building should cost same or similar to raze
    17 replies | 154 view(s)
  • RattleHead's Avatar
    14-01-2018, 22:05
    RattleHead replied to a thread Utopia Offline in Suggestions
    not necessarily offline but single-player, or at least KD-less play... like a utopia version of candy crush No KDs, just individual provinces...
    5 replies | 93 view(s)
  • RattleHead's Avatar
    14-01-2018, 19:01
    RattleHead replied to a thread CF Pop boost in Suggestions
    I see your points. For me the crux of my suggestion was moving the calc to end of tick, making it essentially a one-tick(or maybe several, perhaps BR...
    10 replies | 79 view(s)
  • RattleHead's Avatar
    14-01-2018, 18:35
    RattleHead replied to a thread CF Pop boost in Suggestions
    Why is the bonus even there then I would have to ask? I can live without it entirely tbh Also, the loser of a War would also benefit from these...
    10 replies | 79 view(s)
  • RattleHead's Avatar
    14-01-2018, 15:05
    RattleHead started a thread CF Pop boost in Suggestions
    What if this calculated on the next tick after WD, as opposed to immediately upon WD? People would have a chance to build in a lot of cases and take...
    10 replies | 79 view(s)
  • RattleHead's Avatar
    14-01-2018, 14:49
    RattleHead replied to a thread banks in Suggestions
    It could have been Human... someone had ability to gain flat rate interest on their GC stockpile at tick. At least OP is suggesting monthly, maybe if...
    10 replies | 121 view(s)
  • RattleHead's Avatar
    14-01-2018, 11:44
    RattleHead replied to a thread banks in Suggestions
    All the better for me to plunder! Remember when, I think Merchant, had this perk?
    10 replies | 121 view(s)
  • RattleHead's Avatar
    14-01-2018, 03:02
    I can confirm this as well. Army home was confirmed by acre change on province page, several minutes later (as much as 12m) trying to steal horses...
    35 replies | 530 view(s)
  • RattleHead's Avatar
    13-01-2018, 22:25
    RattleHead replied to a thread Utopia Offline in Suggestions
    I am sure this could be popular. If you can get an AI to run a few simple builds, pure attacking/thief/mage kinda thing, you could use it for a...
    5 replies | 93 view(s)
  • RattleHead's Avatar
    13-01-2018, 19:47
    I think this game-type, and creating a matchmaking service like you see on other games would be really beneficial for a lot of players who cannot...
    9 replies | 138 view(s)
  • RattleHead's Avatar
    11-01-2018, 14:43
    RattleHead replied to a thread War in Suggestions
    Who are these KDs that are running? What are the chances you're setting up Wars with little PoS KDs that shouldn't even agree to war you in the first...
    21 replies | 271 view(s)
  • RattleHead's Avatar
    10-01-2018, 22:05
    RattleHead replied to a thread Wizard Pump Ritual in Suggestions
    I agree, I started at +0.02 on all acres because I know its going to meet resistance either way, might as well go crazy to start!
    8 replies | 133 view(s)
  • RattleHead's Avatar
    10-01-2018, 21:55
    RattleHead replied to a thread Wizard Pump Ritual in Suggestions
    I can see adding wiz production to Expedient perhaps, but I think if added to an existing one you don't need to add more perks like a rune cost...
    8 replies | 133 view(s)
  • RattleHead's Avatar
    10-01-2018, 20:43
    RattleHead replied to a thread Wizard Pump Ritual in Suggestions
    Well you can change other things in combination, like why did the Mystic and Rogues respective science boost become even? Its not like it wasn't...
    8 replies | 133 view(s)
  • RattleHead's Avatar
    10-01-2018, 17:59
    Theurgy +0.02 Wizards trained per tick on every acre (Any Guilds would be in addition to this base, Mystic bonus would apply only to Guilds, at...
    8 replies | 133 view(s)
  • RattleHead's Avatar
    10-01-2018, 17:38
    RattleHead replied to a thread Utopia is down? in Bug reports
    If you get oops, and are using munkbot, you should always try to 'refresh' that page first, to reveal if there is an actual utopia error, or just the...
    9 replies | 183 view(s)
  • RattleHead's Avatar
    10-01-2018, 17:34
    RattleHead replied to a thread Dead by mills in Bug reports
    Yes, I've noticed, and seen a lot of people attributing the munk Oops to server. Munk should come up with a slightly different 'Oops', shouldn't he?...
    23 replies | 486 view(s)
  • RattleHead's Avatar
    09-01-2018, 23:19
    Well, with team size larger than 6 or so, I agree the submitted team isn't so good. At small sizes it breaks the experienced KDs into groups of 4,...
    9 replies | 138 view(s)
  • RattleHead's Avatar
    09-01-2018, 21:53
    RattleHead replied to a thread Dead by mills in Bug reports
    thats awesome
    23 replies | 486 view(s)
  • RattleHead's Avatar
    09-01-2018, 20:08
    RattleHead replied to a thread Dead by mills in Bug reports
    a fitting end for someone building 100% mills i guess... i dunno. if he HAD 10k peasants and kept his military from being larger before/during the...
    23 replies | 486 view(s)
  • RattleHead's Avatar
    09-01-2018, 19:23
    Make the KDs smaller in terms of province quantities for something like this... What is the smallest you could do, half a dozen maybe? A Rogue, A...
    9 replies | 138 view(s)
  • RattleHead's Avatar
    08-01-2018, 03:30
    RattleHead replied to a thread sci bonuses in Bug reports
    I am not sure where this typo is you are referring to? I am assuming it is an overlay from munk? Munk's overlay lists 1 Prof as 3.33%, when it is...
    1 replies | 40 view(s)
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