Primary Race pick determines the Base Military Units (listed in each Race's units entry) and the racial Building bonus, Spell Lists are combined
Elite Unit values are determined by the primary pick Base Elite plus the secondary pick adjustment; secondary pick does not grant the racial Building bonus
Only gain the Penalties of the primary Race pick
Half-blooded race pairings no longer gain +50% Birth Rate
Same Race pairing no longer provides Town Watch
For example, picking Avian as your primary Race and Undead as your secondary choice would result in having the following combined bonuses and penalties:
Avian, part Undead
+50% Barracks Efficiency
-15% Attack Time
-25% Training Time
-25% Build Time
-30% Military Casualties
Spreads and is Immune to the Plague
No Food Needed
Start with +200 Soldiers, +200 Specialist Credits and 200 Elites
Libraries base effect lowered to 1.25%, max effect 31.25%
Universities Scientist Generation base effect lowered to 2%, max effect 50%
Science
Resilience scaling slightly increased
Military, Attacking & Defending
Base Military Units values increased (check Race entries for values)
Specialist Credits gained in Combat reduced by roughly 50% (due to Military Units rescaling)
Soldiers are .25nw per point
Specialists are .4nw per offense point, .5nw per defense point
Elites have 0.36*off_points+0.45*def_points nw, rounded to the nearest .25
Prisoners are .2nw per offense point
War Horses are .3nw per offense point
Wizards and Thieves are 5 nw
Learn Attack amount of GBP generated critically increased
Learn Attack Gains from allocated Books slightly decreased
Military Training Time bonus now includes Thieves
Relations
Unfriendly Relations threshold increased to 15 points
War Win bonus is now an option between Land or Honor
War Score ranking removed
Spells
Aggression - adjusted bonus/penalty to +2/-2
Amnesia - successful Casts will display the target's Base Science Efficiency modded by current Amnesia damage
Anonymity - availability changed to All
New spell: Mind Focus - increases Wizard Production by 50% (average Duration 12 ticks, Cost multiplier 2.0)
Dragons
Reverted Dragon Cost Mods to previous values
Adjusted Dragon HP Mods to previous scaling values: Sapphire 6.375, Topaz 6.375, Amethyst 7.65, Ruby 7.65, Emerald 9.5625
Miscellaneous
Display the enemy's total Offensive Casualties on Throne/News Attack message
Bonuses
Elite Bonus +3/+0
+15% Building Efficiency
+20% Flat Rate Building Production and Capacity (Homes, Banks, Farms, Stables, Towers, Dungeons)
-40% Building Damage taken from Arson, Greater Arson, Tornadoes and Raze Attacks