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Quick question on Guilds
I've been trying to figure out (without razing and rebuilding to test) whether the double Guild effectiveness for a Mystic applies to the influence Guilds have on duration. I know the double effectiveness trains twice as many Wizards per tick, but since the duration bonus from Guild percentage maxes out at 20% Guilds, does that mean that a Mystic will be maxing out that duration bonus at 10% Guilds?
Probably a dumb question, but I haven't been able to locate anything that specifically states details of the double effectiveness in relation to duration so I thought I'd ask you fine folks.
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Mystics only need 10% guilds yes sir.
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Yep, 10% at 100% BE, but if you want max duration all the time, then you need to adjust for BE.
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I have a related question to this post -- Does the Mystic bonus also improve the effectiveness of self-cast spells? In other words, all things being equal, does a mystic with 10% guilds have the same chance of successful self-casting as a non-mystic with 20% guilds? I've been trying to find the equation on the wiki for self-cast spells and I have had no luck -- I all can find are equations for offensive/defensive WPA.
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Thanks!
Last question: what %guild should a non-mystic race shoot for to allow for a good self-cast success rate? That is, I I'm not interested in maxing out my duration -- just making sure my occasional self-spells are pulled off successfully, could I get by with 5% or 10% guilds?
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A general rule of thumb would be to expect 75% of your self-spells to succeed with 10% Guilds. This drops to around 50% with 5% Guilds and 25% with no Guilds, while 20%+ Guilds is virtually 100% success. The difficulty of the spell affects this as well (Patriotism being a more difficult cast than Minor Protection), so this also needs to be taken into consideration.
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Great! Thank you very much for sharing your knowledge! :-)
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So wait. Guilds max? 20% is the same as 50%. Ie duration only? Or also train wiz?
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For max duration on spells, you only need 20% guilds. 10% as a mystic. And there is no cap when it comes to training wizards. You could run 100% guilds and each guild would train .04 (as a mystic) wizards per hour.