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Angel TD
Playing around, it seems as though angel doesn't double TD effectiveness dependent if you are selected on rogue or not. I wanted to know if this is the case, and if it is, how to I calculate it the increase? I would assume it just doubles everything, but then I could easily pull off a massive MOD TPA and whip everyone, so maybe it's just doubling %TD's. That would make more sense, but then I don't see why I would want to waste any more %TD on my build than what I absolutely should. I would be better off with libs.
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Thanks for moving it to the correct spot, but the question still applies.
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Build 25% TDs for war. As a rogue, this is max. Since TDs are double effectiveness, they are way better per acre than other buildings. The game calcs 25% rogue TDs as 50% normal TDs. Not twice as effective as 25% normal because of DBE.