It's nice every kd got 3 more trade codes, but I think people were looking more for move codes. Could we have those as well?
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It's nice every kd got 3 more trade codes, but I think people were looking more for move codes. Could we have those as well?
sigh, now i got 5 trades and 1 move .was sure hoping for moves instead
yea now I have 5 trade codes and 0 move in codes, does OMAC think it is easy to just acquire provinces to fill?
message: "hey inactive province, can you please enter this code and give me your province?"
response: "............."
hmm yea
i see the crusader vt2 hasn't responded yet to this plan that is most likely from catwalk
hmm yea
the way it is now we prevent super kds from becoming mega experienced super kds
and rubish kds falling apart
Denied Omac this is just an idea to create an super kd with pro's
Super kds will always be Super kds regardless if we have legal trading or not, so your argument is weak.
Anyway, we aren't talking about whether it's good for the game or not, only how to improve the system. 'Rubbish' kds as you would call them would benefit from move in codes MUCH more than trade codes.
And btw, more move in codes and no trade codes would be a bad thing for top kds, since they would no longer be able to legally fill pre-existing provinces, so once again, this benefits the smaller kds, not the Super kds.
bah, so many of these stupid thread I'm even confusing myself.
The above comments are based on the suggestion that we get rid of trade codes and deal only in move in codes.
Trading is ONLY useful to super-mega kingdoms, Orclord - that's why people want moves.
Not only are moves better, but way easier to use, and involve almost no hassle.
Pass out the code, the person adds it, then they're teleported.
As an aside, I have 7 trades now that I can't use, because there are zero useless provinces in my kingdom, but three empty slots. Let me trade the trades in for moves, even at a value of 7 trades per move, and I'll be damn happy.
How did you aquire 7 ? ive got 5 and used 1 all age that it took OMAC to make work
hmmm
only 2 ways that i see super kds can benefit from it
1 they say against inactive to do it and he logs in after 72hours of inactiveship and says yes oke sure
... yea thats a long shot
or second they attack a prov and it doesn't defect but it trades because hes a complete retard <<Yea Thanks to that super kds become stronger
And Ppl Are morons
hmm
Or
second option
they should implant
kds who wared each other cant trade provvs that way
fake wars are more hard
to do if your an super kd
"BOO HOO! LOTS OF MOVES FOR EVERYONE! SUPER-KINGDOMS WILL GET MORE UH- more powe- YEAH, MORE POWER! THEY'LL SCRIPT, AND SOMEHOW MAKE EVEN MORE BADASS KINGDOMS! YEAH!"
Stupid people.
If I had more moves, I'd have a full roster, and so would you. Compare that to Absalom, which always has a ful roster.
Getting more moves doesn't concern them, and only trades really do.
Orclord I would argue with you, but I can't seem to understand what the hell you are trying to say. I'm sure it's wrong tho.
And I will point out again that I actually agree with VT2, get rid of trades, and keep move ins only.
http://forums.jolt.co.uk/showthread.php?t=574844
http://forums.jolt.co.uk/showthread.php?t=574986
Repeating the same things in a third (maybe more) is boring.
Once you build your kingdom you'll see trades are useful.
Building a SK in a day with moves wont last as long and will not help us get new random players into the game. The only people who will join with moves are people that played before or are friends of people who are playing.
Work for your kingdom instead of whining over these forums.
That's exactly my point, only top kingdoms with long recruiting reach benefit from trade codes. And I think a top kd who can maintain the same 25 players deserves more than a top kd who has to use trade codes to fill existing provs. IMO if you can't maintain the 25 players, then you lose the province, and have to move in a new one and start over.
Legal trading (moves) is good for the game, taking over existing provinces is not.
Trade codes are ****ing useless, I lost two accounts at the start of the age because I decided to do it legally and trade in some one using those silly things of coarse it all ****ed up and I lost the accounts.
With the info needed to legally trade an account why would you ?
The info needed is enough to make the account a Kingdom owned account and not take the risk of it ****ing up and loosing the account.
I wont ever legally trade an account again with this stupid system, I've traded 1000's of account over the last ten years and have only ever lost two .... two I did with this stupid legal system !
people should be able to pick 'retired from utopia, give my prov to my king'.
People should be able to conver their abandoned provinces to move-codes.
- You need less info to trade an account legally. You only need the user name, location and trade code.
- If you trade legally you can trade without worrying of getting the province deleted because you changed the country of the player. This gives you more flexibility when trading.
- Your lack of technical skills doesn't mean that trade code are useless. It does mean that the mechanism is too complicated/confusing and should be simplified.
- I, like many other kingdoms, traded this age without losing the accounts. This is not a general problem, but a specific problem with you and your kingdom.
---
You raise a good point, but your solution to change the trades into moves does more than just fix this problem (I already addressed why changing the trades into moves is not a good idea in the other links on the subject).
Solving the issue you present without changing the trades into moves is simple. Just reset the provinces after the trade.
You need both party's to be in contact with each other.
One party needs to supply all the details of the account to OMAC for the other party to supply their details as well to OMAC to safely take control of the account.
When you add a third person into that recipe taking into account language barriers your doomed.
I can take all the info OMAC needs and have complete control of the account giving ownership to who and when ever I want safely.
I never ever change country ...... most of the time I try to keep it same city ....... If I get a speed hump (ie less populated country for utopia such as a swiss account ....... or south african account ....) I transfer the account too another country that will fill my roster !
Pfffft its got nothing to do with lack of technical skill I had both people in IRC the previous owner and the new one; talking to each other on the first day we could use the trade account option.
Both are English speakers, both Australians, so same language same time zone understanding what was needed and how to change over the accounts.
I was also in that channel monitoring to make sure it was done correctly and it still ****ed up .... they both emailed OMAC repeatedly with no response until OOP happened and the accounts where lost .....
I moved accounts ...... did the first three straight away with no issue at all .... trading ****ed up ...... if it wasn't a general problem why did rosilan post a message at the start of the age saying people with problems trading contact her ?
or Omac should just give out move codes instead. VT2 is right.
I demand that all my trades change into moves.
Exactly as in the old trades.
Wrong.
You need the one trading out to input the trade code and give his username and kingdom location to the one trading in.
The one trading in needs to input the username, kingdom location and trade code.
The fact that both need to have a master accounts is irrelevant to trading.
In the old trades, to trade you had to the take from the player trading out these details (at the very least):
- Country
- Username
- Password
And these details if you wanted to be extra safe:
- City
- Postal code
- real name (as entered when he registered)
- DOB
Kingdoms who trade usually did that with the knowledge of their leader (who was the third person involved), so OMAC didn't add people to the process.
You contradict yourself. You say you can switch owernership to whoever and whenever you want, but then say you only do it in the same city.
If you could have traded safely you would just do it regardless of where the players live.
Now you can really trade safely which means the trade codes are better.
Either you did something wrong because you lack the technical skills, or OMAC had a bug with the implementation of the trade mechanism.
As I said before - all it means is that the mechanism is too complicated/confusing and should be simplified.
If there is a bug, it should be fixed. Trade codes shouldn't be changed into moves because of a bug.
It doesn't matter if legal trading is easier or safer than illegal trading, because moves are easier, safer, and smoother than both types of trades.
That's why we want moves, and not trades.
VT2, I know why you want moves instead of trades. We discussed it in two other threads. I also told you why I think it's a bad idea.
http://forums.jolt.co.uk/showthread.php?t=574844
http://forums.jolt.co.uk/showthread.php?t=574986
And I don't care if it's a bad idea or a good idea - neither do most others.
In fact, if it was possible to trade trades for moves, you could have all my trades for the low, low price of one of your moves.
What keeps that from being a realistic deal isn't so much the fact that it's not possible to trade one for the other, but the fact that you're most likely just as out of moves as I.
I did not contradict myself I said if possible I try to keep it same city.
re read what I posted and do not put words in my mouth !
I can see replying to you is like banging my head against the wall ... I think trades are worthless and should be scraped for moves ... you don't we each have our own views .
Mine of corse are correct =)
I would love OMAC to do a quick head count and see how many Kingdoms have trade codes unused compared to move codes, I think we would see a huge difference.
The fact is Kingdoms like mine that have 22 provinces have no need for trades. NO ONE is leaving. I get unactivated provinces that get deleted before they are even oop. How does a trade help me? This is the problem to fill my Kingdom up I need moves. I cant ask these noob unactivated provinces to trade now can I?
F*@& The trade system regardless of whether it works or not they are LOTS of people out there that cannot use them at all.
I haven't been in a position where I feel the need to seriously consider usage of trade-codes this age.
It's got something to do with never having had a full roster of active players.
I already responded to these kind of posts in the other threads.
OK, you don't contradict yourself. Please explain why do you try to keep your trades in the same city instead of trading in the best player you can find?
That was a great reply.
That was a stupid reply. Saying you are correct doesn't make you correct.
The fact that people have unused trade codes only means their kingdoms don't need to trade because none of their players are leaving at the moment.
Trades are not supposed to help your kingdom get a full crew! They are only there to maintain the number of players in a kingdom. Before trades were legalized, kingdoms were trading illegally to get the same effect.
Replacing randoms was only possible if you were able to get them to give you the account info. Now you need to ask them for less info and use the legal trades.
Only technicalities have changed.
I hope my explanation about trades and their purpose is clear.
Not having a full roster doesn't mean you can't use trades.
You never traded before (illegally) so you need some lessons about it.
I never convinced people to give me their account info, but I saw how it's done.
- You start talking to a random and see if he responds (if he doesn't, kill him).
- Assuming he's not a good player you want, you explain to him that you are trying to build a kingdom that will be able to compete.
- You ask him for a trade (if he refuses, kill him)
You need some people skills to get people to agree for a trade.
If you'll tell someone that he's a ****ing idiot that can't play, I doubt he'll do anything for you.
If you want to know exactly how to approach a random, ask someone like Catwalk, who did it a few times himself.
Good luck!
VT2, I remember you complaining that noone would want to take in randoms under this system. Guess you've discovered a good reason to take in randoms, countering your former argument. Good job on that.
Yeah, but there's a problem with randoms this age, catty.
There are almost none, and those that I get never seem to activate their accounts.
We have got 1-2 randoms awaiting activation every day this age,they either kill themself asap or just leave their provs there,out of those 100 awaiting 1 have activated and that was a n00b going inactive after one week...
please change whole activation thing or something ffs,we cant even move in new provinces cause of this constantly awaiting activation provinces
I had that problem until I ran out of moves.
Normally I would Lead Pipe but I've been micro managing ( to a degree ) Imperials for years, end of last age work transferred me to another state and I thought this would be a good time to sit back and let some one else run the kingdom.
So its their issue and frustration.
Good point Mourhelm, would be nice if that could be changed. But a big part of it is likely the massive multi problem we've been experiencing this age.
Scripting more like. It is kind of bad when you get two messages in the same hour saying the same thing and the provinces dying again in the same hour. Plus it's the same message everyone is posting on these boards.