a more efficient way for wars to end?
perhaps something where conditions had to be met....
i know the old meter was good... but guys still had to give up after taking a beating which often causes age long wars that just ruin the fun for kingdoms...
perhaps something where there was 3 conditions... and 2 of the 3 had to be met by the winners in order to obtain an automatic win...
ie:
leading by "x" amount of acres
increasing NW or difference in NW between the kingdoms by "X" amount
elites/specs lost
NW lost
anything that shows the war has been won...
now.. instead of the kingdom that sits there and takes a beating.... the goals are set for a kingdom to win, and in order to force a win they have to fullfill "X" number of conditions at one time (after a min time of war of course) to be given the win
this enables a kingdom to earn the win and know what has to be done to earn it...
of course after min time the option for any kd to withdraw should still be there so they can leave at anytime if they still prefer...