yea, at the very least used limited science, its worth it.
armouries are for 19h before oop. You could even have it for 24h lest you fail your IA.
Printable View
yea, at the very least used limited science, its worth it.
armouries are for 19h before oop. You could even have it for 24h lest you fail your IA.
Thanks for the help :)
Im still recruiting
What would your top 3 race/personality choices for Heavy Attacker this age be? And why?
The only way to answer your question is with more questions.
Not really. Just your opinion of the top three race/personalities for heavy attacker. Whatever your opinion is about what a heavy attacker should be able to do is fine. That's what the why part is for.
How do you calculate your BE? Im trying to plan how many peasants I need with 10% homes to have 80% BE
Available Workers = Peasants + ROUNDDOWN ( Prisoners / 2 )
Optimal Workers = ROUNDDOWN ( Total Jobs * 0.67 )
% Jobs Performed = MIN ( Available Workers / Optimal Workers , 1 )
Building Efficiency = [ (0.5 * (1 + % Jobs Performed)+ Race) * Stance * Science * Dragon ] + Personality
This way is easier if you want to know how many peasants you need for any given BE.
This formula only works if you have less than optimal workers.
Workers (peasants + prisoners) = (BE / (0,5 * Tool science) - 1 (+ 0,1 if orc) ) * (non homes buildings) * 25 * 0,67 = ??? workers [subtrakt jobs done by prisoners] --> number of peasants.
Example
non orc
8% Tool science
80% BE
300 homes and 1700 other buildings (2000 acres)
800 prisoners (400 jobs)
Workers (peasants + prisoners) = (0,8 / (0,5 * 1,08) - 1) * 1700 * 25 * 0,67 = 13710 workers [13710 - 400] --> 13310 peasants.
Edit: Dwarf has -0,2 where orc have +0,1. I assume no gold dragon.
So as avian with 8% tool science I would need 7.25 peasants per acre to get 80% BE with 10% homes? Nice I averaged 8 would be needed for that. Well Im getting 0.75 epa more then :P
Cheers
yes thats correct, 7,258 peasants per acre.
Numbers are good, but give yourself breathing room.
This is not a strategy discussion thread, its a Q&A for Realest...
Be mindful of that fellas
Realist.
Do you use a calculator when working on strats, or do you go by feeling?
I see/hear from some many player you should have built x because ....(a long formula )....... yet I always seem to end the biggest in every Kingdom i have been in.
Not a ghetto kingdom, we normally finish in the top 25.
stat whores only build paper tigers - they lack ecological validity.
True, true.
Just out of interest.
Your an Avian/Cleric exiting protection on 650 acres, what would your build be?
No deviation, just your build.
first 400a, you throw in guilds banks towers and some farms
incoming goes into rax if u want them, and tg. if not rax , more banks and guilds, and smack away at oop.
Since you still haven't answered my question I'll ask a more specific one. What would your build be for an Undead/Tact for war?
And out of war when trying to convert leets?
And would you do a sci pump or mostly focus on learn attacks? If you would do a sci pump what would you build be then?
Having been out of the loop for a while, I'm hoping this question doesn't sound too terribly lame:
What are the 'norms' for DpA, TpA, and WpA for the last two Ages (and worthy benchmarks for the current Age)?
rax, tg, forts, towers, guilds, banks, GS
more banks, tg, forts, guilds, towersQuote:
And out of war when trying to convert leets?
[/quote]Quote:
And would you do a sci pump or mostly focus on learn attacks? If you would do a sci pump what would you build be then?
buy + learn in pumps. Use more banks, tg, forts, guilds, towers
I saw in the answer about build for undead/tact you never used homes. Do you ever use homes? and if so in what situations do you use them?
i use homes if i play a defensive race. undeads are offensive.
Apologies for misremembering which figures go with which Ages, but the following should better elaborate my inquiry:
In Ages 10-14, the 'norms' were in the vicinity of:
- Attackers ~ 35-40 DpA (with Elites out)/1 WpA/2.5 TpA
- Mage/Thieves ~ 50-55 DpA/3 WpA/6 TpA
In Ages 19-24, the 'norms' were in the vicinity of:
- Attackers ~ 60-70 DpA (with Elites out)/1.5 WpA/3.5 TpA
- Mage/Thieves ~ 100-120 DpA/5 WpA/8 TpA
In Ages 26-31, the 'norms' returned to roughly the same levels as Ages 10-14.
Does this sound less 'crazy' to you?
Or should I further elaborate by saying "Based upon the past two Ages, what would be an educated recommendation this current Age concerning DpA, WpA, and TpA which would be an appropriate benchmark in regards to what would be considered 'generally safe'?"
If you were even a fraction so intelligent as you make yourself out to be, you would realize that my question was entirely legitimate and far from being 'crazy talk' - despite the terminology not being entirely current.
I played in all your eras, and there was never a need to reach certain thresholds or benchmarks, lol. Don't bull****, just play the game.
With the buildings you said to use you didn't have any arms. I'm playing tact not merch, so about what % banks do you usually use. Or when do you use arms?
problem with arms is that theyre good for that one moment only (when you train, draft savings are negligible). Long term, you'd have to phase them out since theyre just not worth upkeeping. Hence, in a holistic approach, you just want to go with banks, since thats a building you keep. As for how much to use, it depends on what you aim your final build to be.
Thanks. In what % range to you have your banks for different parts of the age (war, leet training/convert for undead, sci pump). Obviously it isn't always a certain % the whole age. And different parts of the age and situations will need different %'s, but if you could give me an idea of about what %'s you use, since I'm use to always using arms.
If you aren't using homes, your BE will drop right since there will be more available jobs and less workers. So what do you aim you BE and Draft % to be? And can you explain how that draft %, without homes will give you ____ BE.Quote:
i use homes if i play a defensive race. undeads are offensive.
30-40 is a good pump number. Maintenance between 10-15 is good. The key to any good build is not to have rigidity in your %, since that doesn't really mean much. For example, as an undead pumping elites, why not just build 2 batch of land hits into banks, never minding w/e % that takes you? Say you are 1000 acres, with 100 banks already. Maybe you 2 make hits of 80a that you dont get retalled for. Now suddenly you have 260 banks on 1160 acres for 22~% banks. You suddenly doubled your banks to prepare for pump mode without any great effort on your part. You have to build those barren anyway, and you save on raze costs.
Being a good player is not about number crunching for "optimality" or following a rubric down to the last dot. It's about reacting to the various flux and situations that you are put in depending on your environment. Flexibility is key.
high BE doesnt mean anything, if you're sacrificing other modifying buildings (TG, Forts, TD etc.) that benefit from your BE in the first place. Make sense?
What I aim my BE to be depends on what im doing. In pump time, I'd like around 90+. In conflict time, 80-85 is not too shabby. Again, this isn't something I can answer you in a vacuum. It depends on your race, role, science, honour skill, etc. For example, my faery/sage at duke was never below 100% BE last age and i was drafted 65% + 5 wpa.
thanks awesomeness. next time you have to say you're welcome.
Realest, you've been around since 1978, yet you still don't know how to attain 10,000+ posts on the forum. What's your excuse?
As Undead/Tact, what TPA and WPA should I have to make sure I don't get t/m'd to death during war?
I'd go 2 wpa 1.5 tpa and see if i can fit in WT.
Guess that wont stop the faeries, but its a trade-off being able to break the faeries and being broken by T/M's.