vines, keep on living in the world where logic and facts dont exist.
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vines, keep on living in the world where logic and facts dont exist.
vines, I want to make love to you.
Vines, I really don't understand why you don't take the advice given from these people. They are giving you the actual calculations to prove that you can better optimize your province and you aren't doing it. I really do not understand why.
Let me point out to you, that when I am done drafting, I'll be rather close to breaking you with your army home, and you're 145% larger than me (land wise) right now.. Do you really want to fight me on the same size?
I cant wait to see this, make sure everything is posted up I want to see the destruction, feel the wrath!
I'll keep you guys as up to date as possible when the conflict actually starts. For now, here's another quick glance at my province and plans.
-- CB --
The Province of Eliminating Vines (##:##)
[http://www.utopiatemple.com Angel v1.94 Alpha 1]
Server: Genesis #19
Utopian Date: January 3rd, YR8 (78% in the day)
RL Date: February 12th, 2009 (3:17 GMT)
Ruler Name: The Wise Lord Pest Management Inc
Personality & Race: The Sage, Human
Land: 1,120 Acres
Money: 470gc (44,742gc daily income)
Food: 122,356 bushels
Runes: 18,995 runes
Population: 27,831 citizens (24.85 per Acre)
Peasants: 12,477 (98% Building Efficiency)
Trade Balance: -161,897gc (0% tax rate)
ME+Stance (no spells): 125.36% off. / 105% def.
Soldiers: 1,890 (52.8% estimated draft rate)
Swordsmen: 0
Archers: 7,679 (48,378 defense)
Knights: 4,093 (30,786 offense / 12,893 defense)
War-Horses: 6,720 (up to 7,500 additional offense)
Prisoners: 0
Total Modified Offense: 40,656 (36.30 per Acre)
Practical (100% elites): 40,656 (36.30 per Acre)
Total Modified Defense: 63,255 (56.48 per Acre)
Practical (0% elites): 50,362 (44.97 per Acre)
Thieves: 1,032 (0.92 per Acre / 11% Stealth)
Wizards: 660 (0.59 per Acre / 94% Mana)
Crystal-Ball on your province will show:
Max. Possible Thieves/Wizards: 2,998 (2.68 / Acre)
Estimated Thieves Number: 1,199 (1.07 per Acre)
Estimated Wizards Number: 450 (0.40 per Acre)
** Networth Table: **
Total Networth: 156,021gc (139.30 per Acre)
Land (90% built): 57,120gc (37%) - [15+40gc]
Archers: 46,074gc (30%) - [6gc]
Knights: 21,488gc (14%) - [5.25gc]
Peasants: 12,477gc (8%) - [1gc]
Science (estimated): 5,226gc (3%) - [1/92gc]
Thieves: 4,128gc (3%) - [4gc]
War Horses: 4,032gc (3%) - [0.6gc]
Soldiers: 2,835gc (2%) - [1.5gc]
Wizards: 2,640gc (2%) - [4gc]
Buildings: 1,037gc to build, 630gc to raze
Away bonus: 62,385gc (12h) / 187,155gc (20h)
-- SoM --
Military Intelligence on Eliminating Vines (##:##)
[http://www.utopiatemple.com Angel v1.94 Alpha 1]
Server: Genesis #19
Ruler & Race: Lord Pest Management Inc, Human.
** Summary **
Non-Peasants: 59%
Efficiency (SoM): 125.4% off., 105% def., 100% raw
Net Offense at Home (from Utopia): 41,580
Net Defense at Home (from Utopia): 63,255
Modified Attack points (calculated): 40,668
Modified Defense points (calculated): 63,255
** Standing Army (At Home) **
Soldiers: 1,890 (2,370 offense / 1,985 defense)
Archers: 7,679 (48,378 defense)
Knights: 4,093 (30,796 offense / 12,893 defense)
War Horses: 6,720 (up to 7,503 additional offense)
Total Attack points: 40,668
Total Defense points: 63,255
** Troops in Training **
Archers: 1 (6 defense)
Next 21 hours: 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0...
Knights: 2,605 (19,600 offense / 8,206 defense)
Next 9 hours: 203 207 206 203 208 203 204 210 206...
Thieves: 78
Next 21 hours: 4 5 5 4 5 5 4 5 4 4 4 4 5 4 4 4 4 4 0 0 0...
-- Surevy --
Buildings Report of Eliminating Vines (##:##)
[http://www.utopiatemple.com Angel v1.94 Alpha 1]
Server: Genesis #19
Ruler Name: Lord Pest Management Inc
Personality: The Sage
Race: Human
Building Efficiency: 98.1%
Kingdom Stance: Normal
1. Homes: 110 (9.8%)
2. Farms: 88 (7.9%)
3. Mills: 164 (14.6%)
4. Banks: 196 (17.5%)
5. Training Grounds: 55 (4.9%) + 10 in progress (+0.9%)
6. Armouries: 197 (17.6%)
7. Guilds: 131 (11.7%)
8. Towers: 39 (3.5%)
9. Stables: 130 (11.6%)
Total Land: 1,120 Acres (99.1% built)
In Progress: 10 Acres (0.9%)
** Effects Summary (Available Buildings Only) **
1. +880 maximum population, +34.75% birth rate
2. Produce 7,554 bushels (9,442 with FL)
3. -49.04% building costs, -36.78% exploration gc
4. 6,009gc, +22.13% income
5. +6.87% offense bonus
6. -21.33% training costs, -28.44% draft costs, -28.44% wages
7. Training about 2.57 wizards per hour
8. Produce 574 runes per hour
9. Produce 128 horses/hour, hold 7,800 horses
** Effects Summary (Including Future Buildings) **
5. +8.04% offense bonus
-- SoS --
Science Intelligence on Eliminating Vines (##:##)
[http://www.utopiatemple.com Angel v1.94 Alpha 1]
Server: Genesis #19
Land: 1,120 Acres
Books to Allocate: 0 books
** Effects Summary (Known Science Only) **
10.4% Income (39,680 points)
5.6% Building Effectiveness (22,313 points)
3.6% Population Limits (21,879 points)
21.8% Food Production (5,332 points)
1.7% Gains in Combat (1,000 points)
7.1% Thievery Effectiveness (1,000 points)
7.1% Magic Effectiveness & Rune Production (1,000 points)
** Science Points in Progress **
Alchemy: 8,544 points in progress
Tools: 5,301 points in progress
Housing: 7,864 points in progress
-------------------------------------------
My draft is on aggressive, I figure I'll work on getting the troops in and try and find some thief targets I can steal gc from. I'm focusing my sci into the 3 primary categories (Housing, Alchemy, Tools) and will continue to do so until I feel the need to slowly bump up any of my other sci cats (basically when I'm caught up to vines). I'm drafting to 67%, once my draft is caught up I'll bump my WR to 200%. Once my army is trained, I'll consider dropping the arms for some useful buildings.
When I train my troops I'll be running 2 raw tpa, 5 d-specs per acre and the rest elites. I'm a little over that spec amount now, but that'll be fine because I'll be growing to catch up to vines. Whatever wpa I get is plenty, since the chances of us needing a good wpa are rather slim. The 2 raw tpa is mainly for thieving purposes. Should we engage in hostile I'll consider revising it.
Newark I double checked you are right I didn't have 80opa it was closer to 75opa. When I did the first attack I had more elites then when my army came back from the second attack. It was between 75opa-80opa.
Ezzerland yes I want us to fight while being the same size. I say it one more time so you don't for get. I want to fight you when you are the same land size as me. I look forward to our match. And I'm going to wait for you.
rofl, some silly orc just conquested me for 53 acres. poor guy has 50k off and 50k def. I could of hit him back, he was 1k acres and 154k nw (I'm 153k nw) but he was already moderately hit. Instead I chose to hit the 1300 acre human in his kd that was 133k nw and also moderately hit. Got 80 acres. I'm sure a small prov war will ensue, but I doubt they'll hold me back much, considering I have 2k elites in training and I just raised my PR to 200%. :p
Just don't get into war. I'm waiting for your ass. Message them tell them the situation.
Don't worry vines. I've already done enough that neither of them can hit me atm :)
basically, I'll just be farming them out :p
god I can't wait to see vines get horribly annihilated....
The Province of SageWay (##:##)
[http://www.utopiatemple.com Angel v1.94 Alpha 1]
Server: World of Legends (Age 42)
Utopian Date: February 17th, YR8 (8% in the day)
RL Date: March 26th, 2009 (17:05 GMT)
Ruler Name: The Wise Lord Tatic
Personality & Race: The Sage, Human
Land: 1,617 Acres
Money: 195gc (53,138gc daily income)
Food: 192,351 bushels
Runes: 42,155 runes
Population: 47,023 citizens (29.08 per Acre)
Peasants: 18,523 (110% Building Efficiency)
Trade Balance: -101,749gc (0% tax rate)
ME+Stance (no spells): 146.76% off. / 125.11% def.
Soldiers: 2,512 (57.9% estimated draft rate)
Swordsmen: 0
Archers: 13,892 (104,283 defense)
Knights: 8,178 (72,010 offense / 30,695 defense)
War-Horses: 9,660 (up to 14,177 additional offense)
Prisoners: 1,080 (4,755 offense)
Total Modified Offense: 94,628 (58.52 per Acre)
Practical (100% elites): 94,628 (58.52 per Acre)
Total Modified Defense: 138,121 (85.42 per Acre)
Practical (0% elites): 107,426 (66.44 per Acre)
Thieves: 2,639 (1.63 per Acre / 100% Stealth)
Wizards: 1,279 (0.79 per Acre / 86% Mana)
Crystal-Ball on your province will show:
Max. Possible Thieves/Wizards: 7,299 (4.51 / Acre)
Estimated Thieves Number: 2,920 (1.81 per Acre)
Estimated Wizards Number: 1,095 (0.68 per Acre)
** Networth Table: **
Total Networth: 266,038gc (164.53 per Acre)
Archers: 83,352gc (31%) - [6gc]
Land (90% built): 82,467gc (31%) - [15+40gc]
Knights: 42,934gc (16%) - [5.25gc]
Peasants: 18,523gc (7%) - [1gc]
Science (estimated): 13,525gc (5%) - [1/92gc]
Thieves: 10,556gc (4%) - [4gc]
War Horses: 5,796gc (2%) - [0.6gc]
Wizards: 5,116gc (2%) - [4gc]
Soldiers: 3,768gc (1%) - [1.5gc]
Buildings: 1,166gc to build, 754gc to raze
Away bonus: 92,615gc (12h) / 277,845gc (20h)
----------------------------------------------------------------------
Science Intelligence on SageWay (##:##)
[http://www.utopiatemple.com Angel v1.94 Alpha 1]
Server: World of Legends (Age 42)
Books to Allocate: 1 book
** Effects Summary (Known Science Only) **
13.5% Income (95,613 points)
9.6% Building Effectiveness (95,613 points)
6.2% Population Limits (95,613 points)
78.2% Food Production (98,817 points)
13.5% Gains in Combat (95,613 points)
57.7% Thievery Effectiveness (95,613 points)
57.7% Magic Effectiveness & Rune Production (95,613 points)
** Science Points in Progress **
Alchemy: 6,107 points in progress
Tools: 6,107 points in progress
Housing: 6,107 points in progress
Food: 2,903 points in progress
Military: 6,107 points in progress
Crime: 6,107 points in progress
Channeling: 6,107 points in progress
-----------------------------------------------------------------
Buildings Report of SageWay (##:##)
[http://www.utopiatemple.com Angel v1.94 Alpha 1]
Server: World of Legends (Age 42)
Ruler Name: Lord Tatic
Personality: The Sage
Race: Human
Building Efficiency: 109.6%
Kingdom Stance: Normal
1. Homes: 643 (39.8%) + 2 in progress (+0.1%)
2. Farms: 71 (4.4%) + 2 in progress (+0.1%)
3. Training Grounds: 225 (13.9%) + 2 in progress (+0.1%)
4. Forts: 225 (13.9%) + 2 in progress (+0.1%)
5. Guilds: 161 (10%)
6. Towers: 48 (3%) + 1 in progress (+0.1%)
7. Stables: 161 (10%) + 1 in progress (+0.1%)
8. Dungeons: 73 (4.5%)
Total Land: 1,617 Acres (99.4% built)
In Progress: 10 Acres (0.6%)
** Effects Summary (Available Buildings Only) **
1. +5,144 maximum population, +100% birth rate
2. Produce 5,447 bushels (6,809 with FL)
3. +19.69% offense bonus
4. +19.69% defense bonus
5. Training about 3.53 wizards per hour
6. Produce 631 runes per hour
7. Produce 176 horses/hour, hold 9,660 horses
8. 1,460 prisoners (4,380 offense, 730gc, 730 jobs)
** Effects Summary (Including Future Buildings) **
1. +5,160 maximum population, +100% birth rate
2. Produce 5,601 bushels (7,001 with FL)
3. +19.84% offense bonus
4. +19.84% defense bonus
6. Produce 644 runes per hour
7. Produce 178 horses/hour, hold 9,720 horses
------------------------------------------------------------------
***************************************************
I'm wait for Ezzerland. I'm done drafting. The other 10% that I'm not going using will go in to wizards when I choose to pump my wpa. Right now I'm just getting ready for the match with Ezzerland. I see this a perfect chance to show SageWay in battle. Ezzerland hurry up the kingdom I am in are having talks about finding a war target. Hurry up.
***************************************************
Your forces arrive at XXX (##:##), and battle begins quickly...
A tough battle took place, but we have managed a victory!
Your army looted 2,180,000gc, 234,858 bushels of food, and 24,075 runes!
We lost 303 Knights and 303 War Horses in this battle. Our forces will be again available on March 4th, YR8.
We killed about 350 enemy troops.
With that, my troops are now trained, so I'll work on growing a bit to catch up to you :)
Also, I got a PM from some guy giving me his intel and asking if his prov is in better shape than vines. I thought that was a funny msg, so I thought I'd share it with the audiance :)
Hey that's about how much I make in month not bad at all. Good one now use it and hurry up. No more delay.
Here's the update on my prov:
-- CB --
The Province of Eliminating Vines (##:##)
[http://www.utopiatemple.com Angel v1.94 Alpha 1]
Server: Genesis #19
Utopian Date: February 17th, YR8 (77% in the day)
RL Date: February 13th, 2009 (17:16 GMT)
Ruler Name: The Wise Lord Pest Management Inc
Personality & Race: The Sage, Human
Land: 1,112 Acres
Money: 19,296gc (33,719gc daily income)
Food: 341,862 bushels
Runes: 39,987 runes
Population: 25,109 citizens (22.58 per Acre)
Peasants: 9,403 (87% Building Efficiency)
Trade Balance: -335,542gc (0% tax rate)
ME+Stance (no spells): 133.7% off. / 111.88% def.
Soldiers: 0 (59.6% estimated draft rate)
Swordsmen: 0
Archers: 7,615 (51,117 defense)
Knights: 6,246 (50,105 offense / 20,963 defense)
War-Horses: 7,137 (up to 8,351 additional offense)
Prisoners: 0
Total Modified Offense: 58,456 (52.57 per Acre)
Practical (100% elites): 58,456 (52.57 per Acre)
Total Modified Defense: 72,080 (64.82 per Acre)
Practical (0% elites): 51,117 (45.97 per Acre)
Thieves: 1,110 (1.00 per Acre / 73% Stealth)
Wizards: 735 (0.66 per Acre / 27% Mana)
Crystal-Ball on your province will show:
Max. Possible Thieves/Wizards: 3,034 (2.73 / Acre)
Estimated Thieves Number: 1,214 (1.09 per Acre)
Estimated Wizards Number: 455 (0.41 per Acre)
** Networth Table: **
Total Networth: 161,032gc (144.81 per Acre)
Land (90% built): 56,712gc (35%) - [15+40gc]
Archers: 45,690gc (28%) - [6gc]
Knights: 32,792gc (20%) - [5.25gc]
Peasants: 9,403gc (6%) - [1gc]
Science (estimated): 4,754gc (3%) - [1/92gc]
Thieves: 4,440gc (3%) - [4gc]
War Horses: 4,282gc (3%) - [0.6gc]
Wizards: 2,940gc (2%) - [4gc]
Money: 19gc (0%) - [1/1000gc]
Buildings: 1,035gc to build, 628gc to raze
Away bonus: 47,015gc (12h) / 141,045gc (20h)
-- SoM --
Military Intelligence on Eliminating Vines (##:##)
[http://www.utopiatemple.com Angel v1.94 Alpha 1]
Server: Genesis #19
Ruler & Race: Lord Pest Management Inc, Human.
** Summary **
Non-Peasants: 68%
Efficiency (SoM): 133.7% off, 111.9% def, 106.5% raw
Net Offense at Home (from Utopia): 11,945
Net Defense at Home (from Utopia): 54,973
Modified Attack points (calculated): 58,456
Modified Defense points (calculated): 72,095
** Standing Army (At Home) **
Archers: 7,615 (51,127 defense)
Knights: 1,149 (9,217 offense / 3,857 defense)
War Horses: 2,040 (up to 1,536 additional offense)
Total Attack points: 10,753
Total Defense points: 54,984
** Armies #2/#3/#4/#5 (Back in 10:20 hours) **
Knights: 5,097 (40,888 offense / 17,111 defense)
War Horses: 5,097 (6,815 offense)
Total Attack points: 47,703
** Troops in Training **
Knights: 3,186 (25,558 offense / 10,695 defense)
Next 9 hours: 150 150 151 151 152 151 151 150 152...
Thieves: 1,890
Next 10 hours: 100 100 99 100 99 99 100 99 99 100...
-- Survey --
Buildings Report of Eliminating Vines (##:##)
[http://www.utopiatemple.com Angel v1.94 Alpha 1]
Server: Genesis #19
Ruler Name: Lord Pest Management Inc
Personality: The Sage
Race: Human
Building Efficiency: 87%
Kingdom Stance: Normal
1. Homes: 104 (9.4%)
2. Farms: 83 (7.5%)
3. Mills: 156 (14%)
4. Banks: 186 (16.7%)
5. Training Grounds: 63 (5.7%)
6. Armouries: 188 (16.9%)
7. Barracks: 0 (0%) + 45 in progress (+4%)
8. Guilds: 125 (11.2%)
9. Towers: 38 (3.4%)
10. Stables: 124 (11.2%)
Total Land: 1,112 Acres (96% built)
In Progress: 45 Acres (4%)
** Effects Summary (Available Buildings Only) **
1. +832 maximum population, +29.5% birth rate
2. Produce 6,318 bushels (7,898 with FL)
3. -41.97% building costs, -31.48% exploration gc
4. 5,057gc, +18.93% income
5. +6.97% offense bonus
6. -18.33% training costs, -24.44% draft costs, -24.44% wages
7. -0% attack time
8. Training about 2.17 wizards per hour
9. Produce 496 runes per hour
10. Produce 108 horses/hour, hold 7,440 horses
** Effects Summary (Including Future Buildings) **
7. -5.07% attack time
-- SoS --
Science Intelligence on Eliminating Vines (##:##)
[http://www.utopiatemple.com Angel v1.94 Alpha 1]
Server: Genesis #19
Land: 1,112 Acres
Books to Allocate: 0 books
** Effects Summary (Known Science Only) **
12.9% Income (60,592 points)
6.6% Building Effectiveness (30,533 points)
4.4% Population Limits (32,662 points)
21.9% Food Production (5,332 points)
1.7% Gains in Combat (1,000 points)
7.1% Thievery Effectiveness (1,000 points)
7.1% Magic Effectiveness & Rune Production (1,000 points)
** Science Points in Progress **
Alchemy: 9,186 points in progress
Tools: 7,081 points in progress
Housing: 7,081 points in progress
===========================================
Goal will now be to convert my land, and grow the extra 500 acres to be the same size as vines. Then all that's left will be training the incoming troops from that growth and we'll be set :)