Originally Posted by
UtopiaKarateKid
Rm is a unique spell which is only given to one particular race every new age if you notice. To choose not to use RM imo, is truely a great waste.
There is actually a difference between a successful landed spell, and a successful reflected spell
Take example for a duration spell, the MS
- provs that usually receive MS, are attackers
- attackers' mod Wpa is lower
- thus the MS can be Vortex out by their own kdmates
- so there is a counter strategy against the landed spell
- pros that usually cast MS, are t/ms
- t/ms mod Wpa is higher
- thus once the MS is been reflected, there is no one else can help him Vortex it, since no one can break his own Wpa
- so there is no counter strategy against reflected spells
RM works best for instant spells such as FB, and second on duration spells. Either way, it still offer your advantages.
For instant spell like FB
- instant spells means you are going to spam a lot, a lot of spells on a prov, repeatedly
- thus usually for experienced t/m, they would certainly go for Vortex your prov first before they do so
- because the more spells they intend to chain on you, the more spells per chance they are going to reflect it to themsevels
- thus they would always need to waste 1-2 hour worth of mana per each chain just to Vortex your prov, since Vortex produce random but not 100% effects
- and Vortex is a spell, that gives totally no damage to your prov
For duration spell like MS
- duration spell means you cast the spell one single time, success and you stop
- so the t/m can choose whether to Vortex, or not to Vortec your prov
- if they choose to Vortex, you have successfully wasted their mana
- if they not to Vortex, then there will be a chance the MS will be reflected back to them
PS: Averagely, the damage around an 8-hour MS is around the damage of a successful land hit can cause. For example if you suffer a hit and lost 500 def spec, an 8-hour duration MS on your prov would probably do the same kind of damage. A 24 hour MS strategy, is the same as causing the military casualty around 3x of land hits on a prov, per day.
So, by investing a few % of Guild and towers, and you may be able to enjoy a benefit such as saving up to one less attack unique that is required to be made on a t/m, or avoided the lost of several hundreds or thousands of your military units. How would that become so unbeneficial to your prov?
So RM imo, is more like a tanking spell, which basically its role is to waste up the opponent's mana pool but not a spell which can effectively defend your prov (unless, if the t/ms always choose not to Vortex your prov of course)
And eventually with more mana needed to be wasted on your prov, thus result in less damage in total they can cause to your entire kd. But usually, experience t/m will always Vortex you first most of the time.