Originally Posted by
Persain
That number dropped because its more fun to war due to how you grow. To balance out competition for the top which i agree should happen, sever things need to happen.
1. science pumps need a nerf, as much as i like the current formula as its easy to follow, having the most expensive science at a level that REQUIRES one to be low draft means top kds have to sit all age at low draft to pump (win science should be dependent on war length and equal to a normal out of warscience rate....if you can win war u get the same science as if you didnt war at all). Also perhaps adjust the formula to be less dependent than ^.5 at some point.
2. explore costs need a nerf again, if you have to be 30% drafted as a cow to explore only top kds can do it, who cares if the top builds a cow if you force war kds to grow with them in acres you might as well make it feasible for every kd to try to cow.
3. war must be equal to no war as far as acres go. If war is more profitable then u get burnout if war is less profitable then u get stagnation... war should be a if i think i can get more acres than him i war, if not i can just dice. An acre bonus should provide at a minimum a few 1000 acres bonus on win such as win= explore pool growth of max(2000, loser-winners acres), then you choose war win is X% honor bonus or X explore credits/prov (expire after eowcf)
I like your idea double dicing, dicing comes from explore pool, with a greatly expand rate of explore pool growth that grows during war.
In Addtion i would up the % of land you gain from the explore pool during a normals during war so the average waring kd grows during war. Note explore pool gains via our armies gain X acres during the battle and are expected to find Y acres when coming home from war taken from your own pool. Total gains =x+y, kd news only shows X.
Right now my kd has Available Uncharted Acres 28,477 acres, thats alot of acres even ifyou tripled the acres gain from explore pool there'd be enough acres to grow smallies after war.
4. Intra kd razing returns acres to explore pool...edit and new provs stall pool growth by the new prov acres (raze kill one guy over and over =cheating)