Originally Posted by
UtopiaKarateKid
lol, it was just a day's time and the thread increases 5 pages long xD Actually the way I saw the races changes are like pairs, perhaps thats what the development team wanted for the next age.
Pair 1, Hybrids:
Avian - A/T
Dwarf - A/M
Pair 2, Super T/Ms:
Elf - Super Mage
Halfler - Super Thieve
Edited Pair 3, Strong Offence Attackers:
Orc - Strong Offence Attacker without oping ability and with better magic defence
Undead - Strong Offence Attacker with oping ability and without any t/m defence
Pair 4, T/Ms:
Faery - Quality T/M with bonus in Wpa Tpa and Damage
Human - Quantity T/M with bonus in Population and Damage
PS: Human actually doesn't lose his income strength totally. The +30% income is swifted towards the ToG spell which you will no longer see an inactive Human race with millions of gc, but with hundred of thousands of runes perhaps :p
Overall, you can see eventually there is no absolute way for a race to turtle and defence themselves like an unbreakable castle. Every races has its weaknesses and it is breakable.
But still, I am against the Elfs with extra manas and Nightmare spell as usual :\