Assuming I don't get hit, I'll be 1450a in 10h
Thats large enough to fight you.
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Assuming I don't get hit, I'll be 1450a in 10h
Thats large enough to fight you.
My DE has 5k troops in training, if Ezzer isnt ready in time I will be. Been drafting on aggressive with patriotism to try and rebuild quick enough lol ;)
My army is already ready enough to fight him, even though I'm not caught up to draft.
Vines, PM me your loc. I'll in-game you mine and we can set a date when to start the fight.
I have PMed the Loc, no time to waste!
*rubs hands together while licking lips*
I cant wait for this! Its killing me! I just want to watch Vines get owned!
Any chance someone can PM both of the locations?
I would love to watch this....
I'll post my loc publicly once the fight starts.
Right now dealing with a couple nubs. got hit 3 times, retalled, still will be 1300a when my army is back. Just these kiddo's trying to slow me down.
Vines probably runs multis. lol
Gotta pretty dumb to hit actives on Gen when there are so many fat starving inactives with no def and millions of GC and free land :/
The kingdom I'm in is most likely going to go to war. Maybe after the war.
Ok, let me know when your kingdom is out of war, and please try not to lose much in the war... I'll be waiting. I have your location, and I just in-game messaged you with mine.
I also msg'd your monarch informing him of this thread, the challenge, and that it will wait accordingly for his kingdom plans to be set aside so that we may carry out a 1v1 conflict.
*Idly goes on taking a ce of Ezzer every other day, drinking beer and eating popcorn*
Nice province. :)
I have learnt some human sage growth watching it.
Very useful for a noob like me. :)
Glad this thread has been of value.
hehe :p
In the meantime, I'll just have fun fighting off these 4 kids that keep sending me odd msg's or anoning me... rofl
dirty little kids...pm me i am bored and want to take your land from them
Vines' kd is currently in war, so I'll be waiting for its over before challenging him.
Here's my prov situation and location.
-- CB --
The Province of Eliminating Vines (10:36)
[http://www.utopiatemple.com Angel v1.94 Alpha 1]
Server: Genesis #19
Utopian Date: June 13th, YR8 (20% in the day)
RL Date: February 17th, 2009 (12:42 GMT)
Ruler Name: The Wise Lord Pest Management Inc
Personality & Race: The Sage, Human
Land: 1,219 Acres
Money: 211,783gc (30,818gc daily income)
Food: 173,906 bushels
Runes: 3,742 runes
Population: 27,892 citizens (22.88 per Acre)
Peasants: 8,594 (91% Building Efficiency)
Trade Balance: -426,180gc (0% tax rate)
ME+Stance (no spells): 153.63% off. / 117.84% def.
Soldiers: 0 (66.1% estimated draft rate)
Swordsmen: 0
Archers: 6,311 (44,620 defense)
Knights: 10,166 (93,708 offense / 35,938 defense)
War-Horses: 6,720 (up to 10,324 additional offense)
Prisoners: 0
Total Modified Offense: 104,032 (85.34 per Acre)
Practical (100% elites): 104,032 (85.34 per Acre)
Total Modified Defense: 80,558 (66.09 per Acre)
Practical (0% elites): 44,620 (36.60 per Acre)
Thieves: 1,946 (1.60 per Acre / 55% Stealth)
Wizards: 875 (0.72 per Acre / 9% Mana)
Crystal-Ball on your province will show:
Max. Possible Thieves/Wizards: 3,356 (2.75 / Acre)
Estimated Thieves Number: 1,342 (1.10 per Acre)
Estimated Wizards Number: 503 (0.41 per Acre)
** Networth Table: **
Total Networth: 179,669gc (147.39 per Acre)
Land (90% built): 62,169gc (35%) - [15+40gc]
Knights: 53,372gc (30%) - [5.25gc]
Archers: 37,866gc (21%) - [6gc]
Peasants: 8,594gc (5%) - [1gc]
Thieves: 7,784gc (4%) - [4gc]
War Horses: 4,032gc (2%) - [0.6gc]
Wizards: 3,500gc (2%) - [4gc]
Science (estimated): 2,141gc (1%) - [1/92gc]
Money: 212gc (0%) - [1/1000gc]
Buildings: 1,063gc to build, 655gc to raze
Away bonus: 42,970gc (12h) / 128,910gc (20h)
-- SoM --
Military Intelligence on Eliminating Vines (10:36)
[http://www.utopiatemple.com Angel v1.94 Alpha 1]
Server: Genesis #19
Ruler & Race: Lord Pest Management Inc, Human.
** Summary **
Non-Peasants: 59%
Efficiency (SoM): 153.6% off, 117.8% def, 112.2% raw
Net Offense at Home (from Utopia): 104,032
Net Defense at Home (from Utopia): 80,558
Modified Attack points (calculated): 104,012
Modified Defense points (calculated): 80,533
** Standing Army (At Home) **
Archers: 6,311 (44,606 defense)
Knights: 10,166 (93,690 offense / 35,927 defense)
War Horses: 6,720 (up to 10,322 additional offense)
Total Attack points: 104,012
Total Defense points: 80,533
** Troops in Training **
Archers: 8 (57 defense)
Next 21 hours: 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0...
Knights: 411 (3,788 offense / 1,452 defense)
Next 14 hours: 52 36 32 33 33 34 32 34 32 35 6 7 4 3...
-- Survey --
Buildings Report of Eliminating Vines (10:36)
[http://www.utopiatemple.com Angel v1.94 Alpha 1]
Server: Genesis #19
Ruler Name: Lord Pest Management Inc
Personality: The Sage
Race: Human
Building Efficiency: 90.6%
Kingdom Stance: Normal
1. Homes: 100 (8.2%) + 21 in progress (+1.7%)
2. Farms: 78 (6.4%)
3. Mills: 103 (8.4%)
4. Banks: 129 (10.6%)
5. Training Grounds: 175 (14.4%) + 32 in progress (+2.6%)
6. Barracks: 70 (5.7%) + 113 in progress (+9.3%)
7. Hospitals: 135 (11.1%) + 11 in progress (+0.9%)
8. Guilds: 83 (6.8%)
9. Towers: 23 (1.9%)
10. Stables: 112 (9.2%) + 34 in progress (+2.8%)
Total Land: 1,219 Acres (82.7% built)
In Progress: 211 Acres (17.3%)
** Effects Summary (Available Buildings Only) **
1. +800 maximum population, +27.29% birth rate
2. Produce 6,183 bushels (7,729 with FL)
3. -28.03% building costs, -21.03% exploration gc
4. 3,652gc, +13.4% income
5. +16.71% offense bonus
6. -7.36% attack time
7. 17.84% cure plague, -26.77% military losses
8. Training about 1.5 wizards per hour
9. Produce 313 runes per hour
10. Produce 101 horses/hour, hold 6,720 horses
** Effects Summary (Including Future Buildings) **
1. +968 maximum population, +32.4% birth rate
5. +19.16% offense bonus
6. -17.34% attack time
7. 19.1% cure plague, -28.65% military losses
10. Produce 132 horses/hour, hold 8,760 horses
-- SoS --
Science Intelligence on Eliminating Vines (10:36)
[http://www.utopiatemple.com Angel v1.94 Alpha 1]
Server: Genesis #19
Land: 1,219 Acres
Books to Allocate: 0 books
** Effects Summary (Known Science Only) **
14% Income (77,581 points)
9.7% Building Effectiveness (73,797 points)
5.5% Population Limits (56,653 points)
40.5% Food Production (20,000 points)
2.2% Gains in Combat (2,000 points)
9.6% Thievery Effectiveness (2,000 points)
9.6% Magic Effectiveness & Rune Production (2,000 points)
** Science Points in Progress **
Alchemy: 9,545 points in progress
Tools: 165 points in progress