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Lydias, are we meant to discuss ideas here as well or just put them up? If not, please delete this post and uzziah's.
uzziah, I'm suggesting this in combination with no NW based time penalty in war. And since barracks now have an economic bonus (that also matches barracks well, helping you recover losses), you can just run higher barracks if you want good attack time. Without compromising your province.
I disagree with your armoury proposal because I don't like them being a pumping building. I'd like to see them be more useful in war. And theme reasons too, I like the idea of barracks helping you recruit soldiers and armouries maintaining a well equipped army.
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Make stables house 100 horses, and some of us might actually consider using them.
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- Remove nw based attacktimes (especially in war)
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elfs get x2 self spell duration and +1 mana goes to mystic
homes house 40 people from 33
elf elites stays at 6/4 but costs $550
Orcs can get the plague but have x2 powerful Hospitals
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dont remove plague immunity from shepherds, as this gives gnomes the ability if they so wish, to at least protect themselves from plague, since having no hospital access means will take longer for them to recover if they are out of mana to cast NB! ik this isnt the strongest argument ever for sheps to keep plague immunity, but i think it would be bad to remove it.....just give them no farms needed!
2ndly, agree to make shadowlight a duration spell and cheaper/easier to cast, doing the same job, maybe even identify the type of op, but not prevent it?! as that boarders on clear sight!
agree, elves dont need more turtling ability, but not keen on cheaper elites either, they have relatively good economy already, from what others have told me!
1 more thing, give dwarves the -20% thievery from genesis!
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5-10% less attack time if all troops are mounted when attacking.
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change greater protection to plus 10% DME and give it to the orcs or dorfs.
mp and gp do not stack
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science: get rit of limited draft and make a new draft in between rushed and extreme.
and mabye lower the cost for the higher lvls of science further
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cromwill thats a phenomenal idea. maybe even cut it up. Might have to drop warrior to -10% attack time if this flies though. Could get out of hand.
50% of troops mounted = -4% attack time
80% of troops mounted = -8% attack time
100% of troops mounted = - 10 or 12% attack time
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cant blame me for wanting a more fast paced and destructive game again can you?
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someone also ones came with the idea of making a new food system, it was pretty detailed and stuff, but sadly I cant seem to find it.
but to make it short it was much like the draft system, where depending on the amount of food you made your people eat the more effective they would become,
that would make food science and shepard more attractive, along with giving farms a reason for being used.
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Fix the paper. There have been some problems with attacks not posting while this may have been fixed recently.
The most important thing about the paper that would get rid of a lot of disputes is the exploration pool gain. Defending kingdom never see's the land that the attacking player took for exploration pool. If you where to show this land taken in both kingdom's paper their wouldn't be so many disputes with both kingdoms saying they are ahead during war because both kingdoms papers do not show that enemys exploration pool gains
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get rit of the monthly decay of honor while warring.
its made to stop fake wars, but people doing fake wars dont care about honor anyway,
and so its basically just an stup id thing irretating the people warring,
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a ) make some kind of timer next to your prov in your masteraccount so you know when you last logged - would help ppl not to screw up their 20/12h boni
b ) ppl complain that the game is way too static - so link dicing to explorepool (so when u dice 5 acres the explore pool shrinks 5 acres ).
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and for the "we have to make 2-3 attacks to retal a hit from a smaller kd" - i see it as punishment for ppl making stupid hits on small kds. if they manage to hit back, you deserve to lose acres.