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Originally Posted by
Ethan
I know people are going to start yelling about it again - but consider forts as well. Since dwarf has high BE, stables and homes are both comparatively weaker that usual. For offensive mods, this leaves you with... TG. But at high %s (over 20% maybe, and certainly over 30%) the DBE (decreasing building efficiency - if you don't know this yet, study it in the wiki!) really makes them ineffective too. But you can still use forts at lower %s (2:1 TG:Forts is usually safe - 1:1 is sometimes ok even) to make room for "more" TGs that don't suffer DBE as much. The trick is to pick a target defense (talk to your kingdom about this) and instead of using forts to raise your DPA, use it to lower how much defensive units you need to get to the target DPA. (Because they can kill all your pes and ruin your BE in war, and also because NW/A will go up a tiny bit... still raise DPA a small about.) All those defensive units you saved with forts? Make them offense! Now your already high TGs will be modding up an even bigger number!
lolol, i'll bite...
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Truly optimal static point is often surprisingly close to 1:1 between TGs and Forts for a higher offensive elite race (orc/undead actually get the best static numbers with *more* forts than TGs), but all that yelling about how forts are bad *does* have somewhat of a point. Always aim to be at least a bit "too heavy" on the TGs at the cost of being a bit "too light" on the forts - once stuff starts changing like crazy in war it'll leave you in better shape.
Game is too dynamic to care about static points, whether you're in war or not... especially if you're orc or undead.
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Also dwarf attacker wants to look at having good hospitals (unless cleric, and even the maybe 5-10%), and probably some solid banks too. Solid WT's also a life saver - and notice how all these use those good % effects. If you build for a bit better durability you might find you only have 20% land to put into straight offense mods... and then you probably just go 20% TGs, or 15% TG 5% Forts. A "breaker" you won't be, and 100 opa isn't gonna be your thing... but if you can just keep hitting with about 80%+ of the "breaker's" OPA, you shouldn't wear down as fast, and so you'll start carrying the load later in the war. Again, talk to your kingdom about taking on a role like that - if your kingdom only ever fights min time wars, you've got a poor race choice this age, but do the best to make a big hitter out of it anyway.
So with all of those % buildings, do you think forts are still good?