Originally Posted by
Katsuni
Yeah... the last time I played an orc that was very much so the case; I'd get hit 10-14 times a day, every day, every war, and still be getting 8x attacks out anyway.
However, I'd be planning on running about 20%+ WT and a good 3-4 TPA to back it up. It wouldn't prevent a halfling rogue who was determined to waste all their stealth for the entire war on me, but it'd mitigate enough damage that it wouldn't be that bad (I should hope).
Now herein comes the problem... if orcs are so unkillable, how is this allowed to stand as is over alternate strategies? So far all I've heard is Bishop say once that people obviously just aren't waving them properly, but the question is, how do you properly wave an orc who will only have their army home for 3-5 minutes a day? Yes, you can gradually bleed them down a little bit in power, but not enough to really matter significantly as their offensive power is still around, and losing 1000 acres means nothing to an orc as they have another 1000 incoming from their armies anyway.
It's possible to permanently remove a mage from a war 100% so that they are no longer a threat at all, but the same isn't really true of an orc except for insanely well organized kingdoms at the very top. This implies that there's a bit of a balance issue in that there's only truly one "right" answer on how to attack, which kind of worries me since the whole point of Utopia was that there were so many options.
So I guess the question then becomes, is it realistically plausible to keep an elf's mages alive so they can still be useful? Running over 20% WT is almost a must if landlusting, due to the extra land lowering the percentages of land used, probably around 30% early war and just letting the WT stay there as more acres are added.
I'd like to be useful, I just like to do so in unorthodox manners =P I'd just like to see that, if I have to put in more time and effort to make a very difficult race/personality concept work, that it should at least be even remotely close to effectiveness as a much simpler option. Risk VS reward kinda thing.