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Originally Posted by
noobium
I wish people would not insult me because they are illiterate.
The issue is that you're (mostly) wrong. You're right that humans do well exploiting t/m weaknesses in other kd's provs, but you're wrong that humans want to prioritize raw military. Why? Because human's raw military is weak.
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Human/Sage @ 1k a. 90% draft, 0.9ppa, 0ospa, 0dspa, 23.8epa (195.6opa/116.9dpa) p(118.52 opa/46.76) 2tpa (5.4), 2wpa (5.4)
Sci: 2400 bpa (300|300|500|100|400|400|400) / effect (34.3|24.5|20.6|113.3|39.6|169.9|169.9)(10% libs)
Build: 65.5% BE farms 8%, tg 15%, rax 15%, fort 10%, hosps 15%, guilds 10%, towers 10%, libs 10%, stable 7%,
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Undead/Non-Sage @ 1k a. 90% draft, 0.9ppa, 0ospa, 9dspa, 15.4epa (148.7opa/81.8dpa) p(146.98 opa/44.15) 2tpa (4.83), 2wpa (4.83)
See how the undead has ~30% more offense with the same defense? And that's on 2.5k BPA.
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Orc/Non-Sage @ 1k a. 90% draft, 0.8ppa, 0ospa, 9dspa, 14.6epa (141opa/61.8dpa) p(139.31 opa/44.01) 2tpa (4.27), 2wpa (4.27)
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Halfling/Non-Sage @ 1k a. 91% draft, 0.9ppa, 9ospa, 0dspa, 18.3epa (162.9opa/89.8dpa) p(112.93 opa/44.92) 2tpa (7.25), 2wpa (4.83)
Halfling falls slightly behind, but again -- 2500 BPA and running attacker.
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Elf/Non-Sage @ 1k a. 91% draft, 0.6ppa, 0ospa, 7.5dspa, 17.2epa (119.9opa/130dpa) p(118.17 opa/45.93) 2tpa (4.83), 2wpa (6.28)
Elf is also slightly behind, but probably better. Considering 2500 BPA, which is unreasonable for most provs and only attainable very late in the age in general. Plus, the whole usable as an a/m thing.
Humans do well when you take your science -- which includes heavy investment in channel and crime -- to gain thief and magic advantages over the other kd that you can exploit to turn into peasant / military advantages. Running as essentially pure attacker makes them weaker versions of undead/orcs, and even on extreme BPA only barely overcomes their native military disadvantage compared to other turtle races.