I find it amusing that you're one of few people who are against giving us more moves.
What?
They lend too much power to everyone below you, catty?
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I find it amusing that you're one of few people who are against giving us more moves.
What?
They lend too much power to everyone below you, catty?
Moves are for bringing friends in. Trades are to put a limit on trading (illegal trading had no limits).
That's why there's a limit of three moves. OMAC didn't want everyone to have full rosters. They just wanted you to be able to bring a few friends in every age.
This comment makes you sound like an incompetent fool that only knows how to whine.
OMAC need to make trade codes easier to use and stop the loss of provinces to their downright inadequacy.
My kingdom is at the point where rather than trade someone else in, we want to get move codes so that we can get the old guy to defect his province and move another account in his place.
What sort of a joke is it when going through that crap is easier than using one of the almighty trade codes that we have so many of.
So yeah, either give us more move codes or make trade codes work.
I agree completely that the system sucks and that it's very tempting to bypass it for that reason. But I'd rather see the system fixed.
VT2, I'm against changing game rules in the middle of the round. I'm also against kingdom creation overnight, I don't think that's healthy for the game. No, I could care less if people below me get more power. It would be great with more competition.
No, catty, you're not against either of those, since you've always cheated when you felt it was a good time to do so, and probably inherited a shell or two from other kingdoms over the ages.
Just give us moves, and you can have all our collective trades, since you love them so much.
I didn't inherit any shells, and I didn't cheat at any time that it'd give me personal benefit. We lost a province last month because its owner got pissy when we asked to have it back because he sucked horribly (put in politer terms). We didn't try to lock him out of it or report it hacked, we accepted the loss and moved in a green province instead. I also never x-logged, which would have been very easy to do safely. You're full of it usual, resorting to insults when you run out of arguments.
Do you think people should always get what they want?
You've been bragging about all your trades for several ages, catty.
It was cheating then, and marks you out as a cheater forever.
No, I don't think people should always get what they want, but your cheating ways tell me you think they should always get whatever they want.
Oh, sorry, I didn't mean to crack down on your 'personal style of playing,' as you've listed it as several times.
That would make around half of all kingdoms cheaters forever. I guess I can live with that. If you agree that people should not always get what they want, why do you keep spouting "just give us more move codes"? Don't you think OMAC has made enough mistakes by rushing already?
Listening to you, Cat, was their first and biggest rushing mistake.
Catty, you wanted legalized cheating, and you got it. Since you cheated like a pro back then, you were a cheater - however, once a cheater, always a cheater.
Now, we got two things out of the rushed legal cheating system: trades, and moves.
No one wants trades, but everyone wants moves.
It's simple why.
All the randoms you get are scripted bots that die an hour after creation, or multies running farms, and those you have to kill.
We want moves, so we can get full rosters - like we had the age prior to this disasterpiece, and so we can expand our kingdoms.
All the randoms that once were, be they good, stubborn, or just bad - are no more.
Just scripts and farms now.
Trades aren't useful to us, catty. All accounts we have are played by players who want to stay.
You, on the other hand, have a 25 people strong kingdom - a kingdom you build using highly illegal cheating - that finds trades to be useful. Why?
They trade one average player for a badass player, which is really all catty and his crew is about.
If you're not good enough, you have to move, and the better player is moved in.
Catty, I can't do that. Really.
All the players I have are as good as they get on this level, and I only need more of them.
So more moves, but I only got 3, and now I've got 0.
Give us more moves, damn it!
If you don't want trades, don't use them. It's that simple.
Again,
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We know why you want moves. There is a limit to moves exactly to prevent the ability to build a kingdom in a day (which is what you want).
Read my posts on the point of the new trading system again.
Read my posts on the point of the new trading system again.
VT2, I wish I had only "badass" players like in your kingdom. You can wait for next age and get more moves or use your trade codes like trading was used in the old day (I told you that already).
I get randoms all the time. Talk to your randoms and ask them for trades instead of whining about your lack of moves.
VT2 is right on the money on THIS issue.
More Moves are needed not trades.
Prior to this Age, my Kingdom has been cheat-free for over 2 years. No trading, no recruiting, etc. When I took over, we dropped to the bottom 50 after a Kingdom clean-out, and have since spent a lot of time in the Top 100 or better (on all the charts) - IF we have a full KD. So I have a much better idea of how many real players are likely to drop out or randomly join over the course of an Age based on actual experience with the concept.
This Age seems worse than others for a lot of Kingdoms to have full KDs. Way way too many scripts are being generated into slots that are open.
Here is how my KD has shaped up this age...
We had to use 1 move because 1 player from a previous Age didn't transfer over properly.
We had 2 players that had to quit - that TRIED to do the Trading option - but it wasn't working at that time - so we lost those accounts.
(Sorry - I don't collect account information from others - never have never will.)
I had to use the final 2 moves to bring in the players that would have taken over those accounts...
One a relative of one of the current players - and the other a player who played in the Kingdom for a year until a few ages back.
NEWCOMERS other than the 1 invitee - ZERO.
Not one **legitimate** player generated into the Kingdom otherwise this entire Age.
(Half my KD has been in it for 2 yrs - so its real easy for me to see my turnover.)
And I have several slots open.
Almost all disappear shortly after creation...
Or try to set up farms.
How exactly am I going to get those accounts to cooperate to set up a trade?
So please do not talk about how randoms will help fill up a Kingdom. That used to work in the past - its how we rebuilt way back when. But that is not how the current situation is.
Most of my new players the last year came in at the game start....But not this Age.
Maybe if Omac generated automatic trade codes for some of those never really alive provinces - I'd be able to use those trade codes up.
But as the current situation stands, I expect to end the Age with the players I already have in the Kingdom.
I guess we have more luck then you do
We got 3 new random provs this age that are active, we only used 1 move code and 0 trades
But we did had lots of scripts during the age that spawned and died shortly, and had to kill only 1 farm
Ghettos need more moves, not trades. My suggestion is to give kingdoms who are in the bottom 25% at least 3 more moves per age. This will allow small kingdoms to develop trading relationships with likeminded kingdoms and allow us to compete faster.
As a monarch of a ghetto our kingdom has not used any trades yet. We kill off the inactives / semi-actives and after we finish using our moves have to simply pray to get someone good in the kingdom. Several kingdoms we have warred are also affected by this and if we were to combine good players from different smaller kingdoms (active provinces) it would allow for kingdoms to become competitive much faster.
The only time we can use a trade currently is when someone is nice enough to provide notice of them leaving or being honest and wanting out, needless to say this rarely if ever happens low down on the totem pole per se.
I wish there was a way that if two monarchs would agree to trade provinces the trade would be forced upon the player, something like this I know would never happen though sigh.
Let any kingdom with 12 or less total players merge with any other kingdom with 12 or less players.
I do not like the idea of forcing a player into a KD that they may not want to go into no matter if the Monarchs agree. However I do think more trades or add codes being avalible to lower level KD's is a very good idea.
I would suggest a Series of KD's set up like a island of forgotten toys. If there are issues with a player and the monarch needs them gone. Inactives/ semi actives/ personality conflicts etc etc etc the monarch can boot the player without their approval and they would be sent to a on the the island of forgotten toys KD.
To prevent abuse only a certain number would be allowed and you can trade in from the island without using a trade code slot. Still need the code just the reciveing KD would not be penalized for accepting a misfit.