I did confirm several others... LL, NM, FB, Dice, RM, CS, NB, Meteors, Mystic Aura
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I did confirm several others... LL, NM, FB, Dice, RM, CS, NB, Meteors, Mystic Aura
I can look into some of the other spells once I have mana again :P ... But here is some stuff from the NW tables
Edit: Ok went through and checked what I could. I should correct myself, I was unable to confirm Meteors, Chastity, Vermin (its gone anyways, can go with FoK at bottom?), Amnesia, or War Spoils.
Everything else looked accurate where there was information. Bloodlust blank but should be 2.0 multiplier, and Blizzard is omitted from the chart, 1.8 multiplier.
Networth:
http://wiki.utopia-game.com/index.php?title=Networth
Soldiers are listed as 1.5NW (3.0 for Halfer) - Should be 0.5 * (Off+Def) = 2NW (3NW for Halfer)
Horses are listed as 0.6 NW - Should be 0.6 * (Off) = 1.2NW
Science is still 1/92 (related to books still) = Actually worth 1/2.6GC per Tick of experience. (26 ticks of Scientist XP = 10 NW)
Also, just noticed that the in-game links (not the main link on the top bar) do not work for the wiki.
"You can learn more about the options available in the guide and can check the status of military recruitment and training on the Military Advisor page."
When you click on these guide links they just 404, every single on of them.
Can a rogue verify the rune multiplier cost for Gluttony? :)
Compare cost to drought.
ETA:
Moved Vermin to newly created retired spells table, and added Gluttony to spell table. Still need to verify rune cost multiplier.
Glutt is 1.2* drought. Same as ET
Soldier and Horsies NW?
haha fair enough! Just wanted to make sure it didn't get skipped :D
... Noticed the sci didn't make it into the Total Networth formula;
Total Networth = (Peasants * 1) + (Soldiers * Soldier NW) + (Off Specs * Offspec NW)
+ (Def Specs * Defspec NW) + (Elites * Elite NW) + (Money / 1000) + (Horses * 1.2)
+ (Thieves * 4) + (Wizards * 4) + (Science / 92) + (Barren Land * 40)
+ (Buildings * 60) + (Buildings in Progress * 50)
(Science / 92) should be (Ticks of XP / 2.6)
http://wiki.utopia-game.com/index.php?title=Relations
still says fortified limited to 48 hours not 72
http://wiki.utopia-game.com/index.ph...mended_Defense
It talks about DPA for attackers and TMs for beginning, middle, and end of age and the numbers are before the Offensive and Defensive values changed a few ages back. Not sure EXACTLY who should address this, but it recommends 70-90dpa at EOA for TM... I know EVERYONE here can contest that it would be HIGHLY inadequate to run that low.
I recommend someone with a far higher strategical knowledge of the OPA/DPA address this please? It will definitely help out the new players coming into the game.
It still reads Learn instead of Abduct...
Not sure if this has been mentioned but the personalities details are a bit off, they don't match the official posting of Age 71 in forums. eg wiki guide says warrior has access to bloodlust but it doesn't anymore.
I've got them updated now. Sorry, only just started back and forgot to do the Personalities when I did the Races page. Also have the self-spell portion of the magic page and the sciences page updated to reflect the new changes.
Anyone know the number for Blizzard?
Don't forget War Hero also has +5% gains too.
I don't know blizzard numbers sorry.
Thanks for your work, doing a great job!
Is the page on Overpopulation correct?
It won't allow me to post links, so this is the page with ".com" changed to " dot com": wiki.utopia-game dot com/index.php?title=Overpopulation
For example: Metric = MIN [ 1 , 0.20* [(Current population-Peasants*0.07)/Max population - 1] ]
Let's say Current population = 10753 Peasants + 5000 military = 15753. Max population = 10000. (Here, when I say "military", I'm gonna include wizards and thieves.) Assume no military is in training. Also, for simplicity, assume all military is at home.
So Metric = MIN [ 1 , 0.20* [(15753-10753 *0.07)/10000 - 1] ] = MIN [ 1 , 0.20* [(15000)/10000 - 1] = MIN [ 1 , 0.20* 0.5 ] = 0.1
Let's say 5000 military = 0 wizards, 0 thieves, 0 off specs, 0 def specs, 4500 elites, 500 soldiers.
According to the formulas, elite, thief, offspec, defspec desertions are all 0, and soldier desertions = Max[(Solds home-{Leet Desertions + Thief Desertions + Defspecs Desertions + OffSpecs Desertions}) * Metric,0] = Max[(500 * 0.1,0] = 50.
So 50 soldiers desert the next tick. This contradicts "Troops desert at a rate of 20% the amount you are overpopulated, calculated after peasants leave." In this example, we're overpopulated by 5000 after peasants leave. 20% of that is 1000 =/= 50 soldiers deserting.
Take another similar-ish example.
Current population = 1075 Peasants + 5000 military = 6075. Max population = 4000.
So Metric = MIN [ 1 , 0.20* [(6075-1075 *0.07)/4000 - 1] ] = MIN [ 1 , 0.20* [(6000)/4000 - 1] = MIN [ 1 , 0.20* 0.5 ] = 0.1
5000 military = 0 wizards, 0 thieves, 0 off specs, 0 def specs, 4500 elites, 500 soldiers.
According to the formulas, elite, thief, offspec, defspec desertions are all 0, and soldier desertions = Max[(Solds home-{Leet Desertions + Thief Desertions + Defspecs Desertions + OffSpecs Desertions}) * Metric,0] = Max[(500 * 0.1,0] = 50.
So 50 soldiers desert next tick. In this example, we're overpopulated by 2000 after peasants leave. 20% of that is 400 =/= 50 soldiers deserting.
The formulas also seem to imply that as long as any one of elites/thieves/dspecs/ospecs * metric > soldiers at home, soldier desertions = Max[ a negative number, 0 ] = 0. In other words, either you desert one or more types of non-soldier troops and desert no soldiers OR you desert only soldiers. Does that feel correct?
Back to the first example. But let's change the military to:
5000 military = 0 wizards, 0 thieves, 0 off specs, 0 def specs, 4600 elites, 400 soldiers.
According to the formulas, elite desertions now = 4600 * 0.1 = 460 because elites * metric = 460 > 400 = number of soldiers at home. Thief, offspec, defspec desertions are all 0, and soldier desertions = Max[(Solds home-{Leet Desertions + Thief Desertions + Defspecs Desertions + OffSpecs Desertions}) * Metric,0] = Max[(400 - 460) * 0.1, 0] = Max[ a negative number, 0 ] = 0.
So with a slight change in the number of elites and soldiers sitting at home, instead of 50 soldiers and no other military deserting in the first example, we now have 460 elites and 0 soldiers deserting. Does that feel correct?
Basically, from the formulas, it looks like the number of soldiers at home isn’t “If you have sufficient soldiers then they can desert in place of a particular troop type” but rather the number of soldiers at home serves as a check. As long as number of soldiers at home >= elites * metric, no elites desert, and then the same for thieves, dspecs, ospecs. If the number of soldiers at home passes this check for each troop type, then only [(number of soldiers at home) * metric] soldiers desert. If soldiers deserted in place of other troop desertions, it would be more like: number of soldiers deserting = MIN [ (elites + thieves + dspecs + ospecs) * metric, number of soldiers at home ].
Let me know if there are any parts that are confusing. It’s pretty confusing for me, too, lol.
Thanks!
http://wiki.utopia-game.com/index.ph...id_%26_Stances
Under fortified, it shows Science limited to 'Active'. Since science system has been changed, it can be changed to Scientist training halted.
http://wiki.utopia-game.com/index.php?title=Changelog
Changelog is listed only up to age 67. Any possibility of someone adding changelogs for age 68 onwards?
http://wiki.utopia-game.com/index.php?title=Dragons
It says "Monarch only could ask for Dragon (choose which type and what the target)". However, Stewards can also start dragons now. Same thing is mentioned under Dragon Behaviour point 5 (about only monarch having option to start dragon)
http://wiki.utopia-game.com/index.php?title=Relations
Says CF can be sent and broken by monarchs only. But stewards can also do this now.
Thank you for this list of necessary updates :)
- Updated this page as well as a few other places this change slipped through the cracks.
- Added the major changes for ages 68-71 as suggested
- Updated this information, included a shortcut link to the Steward information on the politics page plus updated the politics page with this change too.
- All updated as well
Any more?
http://wiki.utopia-game.com/index.ph..._%26_Defending
Will the wiki be updated for the new gains factors?
Currently updating the wiki with Race/Personality changes. Dryads and a description for them have been added so far, Paladin is up next.
http://wiki.utopia-game.com/index.ph...mparison_Table
I'll leave this to someone more experienced with gains to answer, but I'd think once we know more of how the system works it'll be added.
Some info on the new spells for Paladin... of course I have not been able to check the Combat spells (Barrier of Integrity, and Magic Ward) yet.
Paladin's Inspiration
Wrathful Smite
Illuminate Shadows
Divine Shield
Scientific Insight
All of these new spells have rune cost modifier of 1.1
Unit networth (peasant/sold) have to be updated in wiki on the units page
P.S. I think that the units page can be expanded to include special specs values for those races with special specs.
Also... Halfer soldier... im not sure if they even still have a stronger soldiers since it wasnt mentioned on the proposed/final changes or the age details page.
its on the listed details in the lobby, halfer solds are mere mortals now! 1/1
NW values updated. On the subject of adding racial values, I think it's best left as it is now. There's already a notation indicating racial modifiers aren't included and another one indicating that some races may have modifiers. Adding those values would clutter up the section (since it'd have to include each modified race and be updated each age).
EDIT: These spells have been added to the table, and the table has been updated to reflect the Age 72 changes.
Some of those spells effects ARE listed in the Age changes;
Scientific Insights +10%Quote:
New Spells:
Scientific Insights (Paladin Only) - This spell will increase the science effectiveness of target province by +10% (moderate difficulty/short duration)
Illuminate Shadows (Paladin Only) - Provide target with -20% damage from thievery operations (moderate/high difficulty;moderate duration)
Wrathful Smite (Paladin Only) - Attacks against province while this spell is active will result in higher casualties for the attacker (moderate difficulty;low/moderate duration)
Divine Shield (Paladin Only) - Increase magic defense of target (will stack with Magic Shield;low/moderate difficulty;moderate duration)
Sorcery
Magic Ward (Unf Only) (Paladin Only) - Increase target's spell cost in runes by 25% for duration (moderate difficulty)
Barrier of Integrity (Unf Only) (Paladin Only) - Stops all drafting that would normally take place in target province (moderate/high difficulty;very short duration)
Illuminate Shadows +20%
Magic Ward +25%
Barrier of Integrity -100%
Wrathful Smite, and Divine Shield would need to be inferred from attack information, and spell success rates, I suppose. Wouldn't expect to see any higher than 10-15% for either.
It appears that Paladin's Inspiration has boosted the Wages bonus to -30%
I had 1939 Wages, cast and now 1357.
Also, it appears to give 17h training time, which I'm not sure is actually what was intended? * 0.7 gets u 16.8h ... I didnt think that would round up to 17, but perhaps?
So, we are updating the wiki and tidying it up and we want to add some kingdom info. If you'd like your kingdom information added you can go ahead and create an account and do that, or we can add it for you in this thread.
Here is an example of a general template we will use.
Getting Started
For starters, have a look at our list of Help Articles. If you want to help improve our content, you might want to learn How to Contribute and then find out How to create Articles. Before you can edit the wiki you will need to create an account and apply to utopiasupport@utopia-game.com, so you can be added to the Trusted group (to avoid spam).
Explore page needs to be updated to reflect the new province explore pool instead of KD explore pool mechanism. Also, 250% exploration instead of 500% exploration cost in war. Also, under restrictions, add that province cannot explore more than the number of acres they currently have in one go. Eg. province is 500 acres, game will not allow them to explore more than 500 acres in one go.
http://wiki.utopia-game.com/index.php?title=Explore