Originally Posted by
Bart of Sparta
You are both right, and wrong. First of all the word "understand" is not really correct, as it implies there is a purpose to this game that you have to "understand" before being able to play it well. In my opinion the word "believe" might be more apt.
The top tier believes that this is a strategy game with as ultimate goal land. Because of this every action in the game "matters". Winning a war while gaining less than you would win out of war is seen as "bad". Losing a war while gaining more is "good". Because whoring requires constant interaction with the server, and since it is highly competitive AND zero-sum (if you don't hit the fat ghetto human, your competitors will), top-KDs inevitably end up offending many people who don't like to be hit.
The warring tier believes that this is a strategy game with as ultimate goal "wars" or "action". They want a semblance of level playing field while still trying to get every advantage they can as soon as a war is agreed. Some warring tier cannot stand losing and will thus pump most of the age waiting for that perfect war to come along. Other warring tier are fine engaging any challenge and therefore war more but also lose more. It's this last group that can be annoying for the whoring tier, which is what happened here.
xXxFoBxXx KD: "Damned, noone in range wants to war us. Let's just wave CR and see where we end up" --> no sense of long-term ideas about the consequences of this conflict. The vague promise of "action" is enough.
CR reaction: "This ghetto is trying to mess with us on purpose because they think we're inactive, let's show them" --> because CR has a whoring mentality they reflect on the situation from their perspective. When everything you do matters and has thought behind it, it is hard to understand that some KDs simply don't have that, and are simply craving fun.
xXxFoBxXx's KD is then offended because they don't get why CR is offended, hence spiraling into a flame-fest on the uto forums. Most warring tier don't understand that if you play for "results/resources" rather than "gameplay/wars" the entire dynamics of the game change. The reason we as a KD moved out of the warring tier was that in the warring tier if a KD backed out of war or refused to war, there simply was no way to force them or get from them what you wanted --> war. In whoring tier that IS possible.
Now, the deeper causes of this rift between the two approaches is that one group of people wants to test their abilities to the max on a constant basis, both mechanics-wise and meta-wise. Missing a day of sci pump in YR2 could hurt you in YR4. The warring tier has way more catch-up logistics and missing a day of pump is no problem --> you simply take another fort cycle and then PM/wave for war.