The Best Edited Proposed Changes
These are (objectively speaking) the best and most balanced changes, allowing for a range of playable options and a proper balance between the races (I hope that since the game is now run by people who understand mechanics, we can leave the "3-4 races are useless" tradition behind us.
Avian:
-35% attack speed
+1 general
+100% birth rate
-50% damage received from FBs
Spells: CS, Fanaticism, GP
10/3 (650 gc, 10 NW)
Dwarf:
+25% BE
+1 def spec strength
+15% wpa
+35% instant spell damage
+100% food consumption
Elite: 9/7 (650 gc, 9.5 NW)
Spells: MA, MF, Gluttony, FG
Elf:
+50% WPA
+50% tower coverage
-35% def casualties
+2 def spec strength
+50% wages
Elite: 8/7 (700 gc, 9.5 NW)
Spells: PF, CS
Faery:
+35% spell damage
+35% sabotage damage
+1 mana
+1 stealth
-15% income
Access to all racial spells
Elites: 3/10 (850 gc, 11 NW)
Halfling:
+10% population
+50% TPA
-50% thief cost
+1 stealth
Soldiers 4/4
+25% military casualties
Elites: 7/8 (750 gc, 10 NW)
Spells: TW, GP, Aggression
Human:
+25% home coverage
+15% TPA
+30% sabotage damage
Free army upkeep
Spells: QF, Invisibility
Elites: 10/5 (750 gc, 9.5 NW)
Orc:
+25% gains
+25% enemy casualties
Free draft
-10% sci eff
Elites: 12/1 (750 gc, 10 NW)
Spells: Bloodlust
Undead:
-75% off casualties
Converts specs to elites on successful land attacks (15%)
Plague
No food
+2 off spec strength
Only basic thievery
Elite: 13/3 (1300 gc, 11 NW)
Merchant:
Immune to Income Penalties
ToG (creates 40-60% of income).
Artisan:
Free building/razing
-66% build time
Blizzard
Tactician:
-20% attack time
Accurate esp
CS
Warrior:
+10% ME
+10% enemy casualties (when defending/attacking)
Cleric:
-40% casualties
Immune to plague
War Hero:
-75% training time
+100% honor effects
+10% honor gains
Sage:
+30% sci effects
Amnesia
Heretic:
30% rune refund
-75% thievery casualties
No wizzards lost on failed spell attempts
+15% WPA/tpa (or 20%)
+20% thievery/magic sci (or 25%)
Nightmare, Greater Arson
Mystic:
2x guild effects
+75% magic sci
Meteor Showers, Chastity
+1 mana
Revelation
Rogue:
2x TD effects
+75% thievery sci
Propaganda, AW
+1 stealth
Revelation