Originally Posted by
OldPlayerback
This is the last section of my suggestion.
Unite, or separate.
To my own philosophy, friendship can be promoted within a kd when aiding runs around. When I aid somebody, he would appreciate it and aided me back in the time of need. Not everyone would, but the point is we do not need everyone to be.
What is the point of unite. Unite two prov into one in the war.
Lets say a prov been FB deep, or been chained to the ground that to the point he needs to release his troops. Another prov can volunteer themselves to unite their provs together.
You can share the same economy within two prov, means the total revenue minus the military wages and draft is the net changes.
The same as space storage. Heavily chained prov will be shared the same total storage to hold on their troops.
The troops will still able to make hit without needing another prov to login at the right time to send them aid so they are able to make a hit.
I can still make hit when im been chained down, thus making chaining less effectively and pointless to be.
Unite two prov is not the same as unite their nw or combine two prov into one.
The point is to share one prov income with another, and "borrow out" the space needed to store their troops when their acres can no longer hold the amount.
This is within the logic of a warring kd. Friendly prov should be able to help each other in such a way. Not watch them to be chained to the death while we are the same prov which stand to each other, i cannot take in your troops while you are in danger? That simply makes no sense.
The "borrow out" space for troops can be recalled back a portion by a portion, which it can be either def spec, off spec or elites, when the heavily chained prov regain the acres enough to hold their troops.
What does separate means.
2 large prov can separate out their prov and create a third part prov that helps in the war.
Warring should be such this. Why I cannot get full control of my resource and must limit to a few ways?
For example. I am 3k acres. My kdmates are 500 acres.
It is not possible for a 3k attacker or tm to gain acres as a bottom feed, it would not be fair anyway.
So I have 3k acres and lets say, 50k troops in total. Why I cannot separate my troops? Surely I can, and I should be able to.
Two provs can combine and separate a portion of their troops into another acre of prov, which cannot be functioned like another player with another new 4 generals with new count of player with new uniques, but it can be functional as supportive prov.
I took this idea from the original utopia feature from the exploring pool.
What is an exploring poor? A reserved and calculated total acre for a kd to be able to explore in a period.
So what is this separated third party prov for?
This third party prov is for other prov to request troops reinforcement in terms of defense or offense. Depend on how many off spec, def spec or elites put into it.
So lets say. A prov wants to attack a target, he doesnt have enough offense to do so. He will thus request a portion from this third party prov which is separated by the huge provs, and include into his total offense, and thus he can break the target he desired.
The troops sent out will be return the same time as his own prov, and back to the third party prov once it is returned, so it can be requested by another prov in the same kd again the next time.
If a prov needs more def spec to defend his acres and he has the space for it, he can request the def spec into his prov to be stationed there on the next hit he received. And they will share the same casualty together.
Is this feature bold? Yes it is. This is how I would design the game to be. Will it fail? Yes, probably it would. It is all just by theory.
But are you excited if warring in utopia in such a way. I believe you will.
What am I promoting here? Can you see my points here?
How can you predict the war when a prov can be united and separated in war? You can't dude. You just can't. Yes my suggestion maybe stupid and unrealistic. But as long as you can make the war unpredictable, any suggestions will do.
Please, its been 15 years. Stop making warring in utopia, every kds must chain to win. To chain a prov from 2k to 300 acres.
You may not realize and nobody will tell you the truth, from all these old players and old utopians around you. Why? Because everyone of us already accepted the mechanism and the game feature.
But do you know how the new generation of the youngsters view? This is what they told me when they first play the war in Utopia.
"What? Why everyone simple focus on one person to win the war? It is stupid man. It is a waste of time having me play here."
The time has passed and what the new generation thinks, are not alike. Either you change, or you get changed. As simply as it means. Please take my advice into consideration. I am making this long post meant to be result in a positive outcome.
When you start to make the game interesting, first thing is you must see an increase in your player base. Then only you consider to start payment into your game. If you cant even attract players, dont change the game into a business.
I am not saying everyone must pay to play the game, but they can choose to buy, buying what? That's a long road to discuss and yet to reach. But if you do not aim to make this game your business, which can offer you revenue in all the hard work you paid, charity will not give you a long road to run.
Gamers are not cheapskate. If they feel it is worth to play, it is worth to pay. There is no difficulty in understand this. Else how game industry can survive in the world? Charity all the time?