They won't hoard it, they'll just be able to receive instant 7-point offensive units with a small spot of gold aid from a kingdom mate. Normally you have to send 2 point soldiers at greater trade balance cost, but organized kingdoms will milk this perk into unbalanced territory very easily.
yes because at 1000 acres and 10 epa u can send 2000 mercs. even if u were lucky enough to b able to send 1000 prisoners you only need 350,000 gc to do a merc hit. yes that'll be WIDELY done.....hrm ask for aid and train 1 dspec/acre or send out some mercs.
Only kds the merc buff applies to are the top kds in end of age battles who have more gold then they can spend. however i dont bet many of them chose Dryad thinking omg end of age lets get an extra 4 raw op on my military yay.
21-05-2017, 02:06
Coldhearted
Faeries are missing spells, fyi
21-05-2017, 02:19
JeffT
Quote:
Originally Posted by Coldhearted
Faeries are missing spells, fyi
It looks like there are a few races and personalities that are displaying with the wrong spells. Should be updated shortly.
21-05-2017, 03:18
Mrboombastic
Undeads - you say they cannot train leets but have a cost of 1050gc. Which one is it?
21-05-2017, 06:32
Crystopher
Quote:
Originally Posted by Mrboombastic
Undeads - you say they cannot train leets but have a cost of 1050gc. Which one is it?
Obviously it's the former. The changes even say so. Why are people nitpicking over something so minor?
21-05-2017, 09:23
Panthira
Quote:
Originally Posted by Minty
My changes. You will see spells placed differently. Elf, Cleric, Mystic, Warhero and Tactician are the only ones unchanged. Others might not have gained something but lost instead (such as heretic dmg)
Avian Bonuses
Attack time -30%
Birth Rate +40%
Can Train 1 Elite with 2 Credits
Obviously it's the former. The changes even say so. Why are people nitpicking over something so minor?
depends on where you look I guess...when picking races at beginning page and click the info button this comes up. Not nitpicking, trying to figure it out before I settle on something...
Quote:
Undead
Bonuses:
+570% Plague Contagiousness
-100% Food Consumption
-50% Own casualties when attacking
-50% Troop deaths (converted to soldiers)
+1% Extra Mana Per Tick
Convert Specialists into Elites
Always Carries and is Immune to the Plague
Penalties:
-15% Science Effectiveness
Basic thievery only
Can't Train Elites
Military:
Off/Def Cost NW
Soldiers (1, 1)
Skeletons (8, 0)
Zombies (0, 6)
Ghouls (11, 3) 1,050gc 11.5
Mercenaries (5, 0)
Prisoners (5, 0)
War Horses (2, 0)
Thieves 500gc
Spell Book:
Town Watch and Nightmare
on the Final changes page there is no gc amount.
21-05-2017, 16:19
Chris121
The devs have answered it in the bugs thread. Can't train elites.