Originally Posted by
OldPlayerback
Destroying a player's effort in building something in a war or a battle, and needing them to rebuild again, is a game feature that is outdated a long time ago. Open up your eyes and look around the world, is there any new games that arise in the recent years have something like that?
Removing entirely the chaining system in a sudden would be risky, a step by a step should be taken to test the response and best if it can be directly tested at the incoming Gen server. The last thing of course I would not want to see is turning Utopia into a Crash of Titan-like, its uniques in race when combo with personalities must be maintained, yet personally i would not agree a direct involvement such as to increase the gangbang protection once a prov been chained.
What I wish to see is the changes of the game mechanism, to increase more options and methods to play the war, this mean, still you can offer the players in war and they can still deep chain a prov but it will comes with great disadvantage and may result in losing the entire war by doing that.