-
My level of mathematics is comparable to that of a 14 year old... But the 2.2222..% looks so far off it even made ME laugh... Sorry.
Not to mention it isn't a question of linear calculations like that because Mehul didn't start losing 8888 players per year from day 1 (1-8888 players? lolplz).
As I've said before (I think it got deleted though), please take a course of basic logic before trying to convince people with retardedly flawed arguments.
P.S Yoda me beat.
-
lol I was waiting for someone to jump on it and I'm too lazy to edit twice.
I'm not even sure what that's calculating tbh. Players remaining per year? lol idk what I was thinking about yesterday, I just know that's what I did lol
Just read the edit and flame me for the first part, I'm ok with that ;)
-
120,000 to 21,000, over a period of time slightly longer than 10 years. This means it took, on average, 5 years for Mehul to lose half his peak playerbase, and that 12k people left each and every year. Of course, the very first official 'age' had only slightly more players than the last age under Mehul, and the 120,000 players was something reached many, many, many years later, which means that linear math isn't going to work very well here.
OMAC's been our overseers for a little less than a year, and they've almost cut the original playerbase in half.
What this means is that in under a year, OMAC's accomplished something it took Mehul close to five years to achieve.
That's kinda bad, and it doesn't seem like it's going to get better anytime soon.
-
I'm guessing that if you had the numbers, and looked at them properly, that you'd see a slight rise in players when it was announced OMAC would take over. After that you'd see a drop which is just the continuation of what was going on before OMAC came.
Even then you couldn't say it's all OMAC's fault for the dropping numbers. There are a lot of factors that affect it, and OMAC's screw-ups is just one of those. It doesn't help, but it's pobably not the deciding factor either.
And just so you know, you're not helping either with all the whining.
-
id have thought the lack of advertising of the game to be a major factor
-
There wasn't a 'slight' rise in players, but a massive one.
When it was announced that OMAC was going to take over, and after all their initial promises had been made, the game went from 18k players to 21k.
Yes, it's all OMAC's fault. What? Are you seriously suggesting that having me here, on these forums, and pointing out to the 400~ people that go here, that OMAC sucks, somehow has made half the players OMAC started with leave?
-
If the posts you have made in this thread represent the quality of the other part of your 6053 posts then I am inclined to feel very, very sorry for the people you've had discussions with.
You don't found your reasoning badly, you don't found it at all! And that's besides exaggerating things heavily in almost every post you make.
I would go into detail as to why I say this but you've proven to be incapable to understand basic rational thinking so that'd just be a waste of time.
It's my personal opinion that these forums (and thus UT in general) would be way better off without the likes of you. Spreading complete and utterly unfounded cowdung everywhere, making wild accusations which are again, unfounded. You take your assumptions for fact when even a simple mathematical calculation proves that you're off by miles.
If people would stop and use their brain instead of looking at your post-count and bandwagon hopping fanboys I'm sure they'd come to the same conclusion. Sadly enough, this is an internet community forum and such things can only be wished for in vain.
-
the place would still be alot more dead without him autoband
-
"If people would stop and use their brain instead of looking at your post-count and bandwagon hopping fanboys I'm sure they'd come to the same conclusion. Sadly enough, this is an internet community forum and such things can only be wished for in vain"
What's funny is that I don't care about my posts, how you all perceive me, what you think, or about your opinions.
It's lovely when people bring up my posts, because knowing that people notice me, and are jealous of my infamy, only makes me feel even better about myself.
"You take your assumptions for fact when even a simple mathematical calculation proves that you're off by miles." If I hadn't said 'on average,' or added that Mehul didn't start with 120k players, you'd have a point.
The way things are, however, you don't.
"You don't found your reasoning badly, you don't found it at all! " Because everyone knows that when OMAC screws up, or makes a promise that they break a second later, you must use big words, walls of text, and lots of light treading, or you're no longer politically correct.
It's like when people post about how they want magic castles in the game, centaurs, titans with elites that are 10/10, vampires, 'enchanted' weapons, automatic surrender, a cap on how many acres you're allowed to grow during protection, and so much else.
No, really - just give it up.
You're too immature, silly, dumb, and inexperienced to run with me.
-
Bishop said: "id have thought the lack of advertising of the game to be a major factor"
so true ; but if we call omac to spend money and bring new players only to for some of us having fun with PK.... we get nowere
like i posted before, forbid attacks between kingdoms with huge NW difference and that is also solving the problem of multi mounting lot of prov. to attack a top kingdom
make the game fair
-
some of you must need a wipe for all the tears you keep crying by now shouldnt you.large kingdoms dont gain crap hitting small kingdoms,they hit explorers in small kingdoms who have no offense or support and shouldnt have outgrown their kingdom in the first place.
-
so theres like maybe 7000 people playing this game after you consider all the code hopping?
-
I used to play a really long time ago, quite actively from age 1 to maybe around age 10. After that I took a break and played a little bit more after another year or two.
Me and my friend started playing again just before this new age, but I can assure you who wrote something along the lines of "it's still the same game, bla bla", that it's definetly not. This game is HORRIBLE to play nowadays. We aren't enjoying ourselves in the least and are already considering quitting again, even though we are in the same kingdom. (That's actually a good change though)
First of all, nowadays it seems everyone are just suiciding all the time. I recently got hit when having 9500 d-specs, protection, and 10% forts, by someone who is larger than me. The guy who attacked me had got 1500 d-specs and 9500 gnome elites. Now, this is definetly not a separate event, it happens ALL the time when being in a "ghetto".
When we USED to play, if someone would do something like that, I would make a SoM, and send the info to like 10 friends on my instant messenger. I would do it not to make the guy suffer, but because there were alot of free acres that I would want my friends to get. They would probably hit him once or twice and pass the information on if there still were something left to take. The guy would loose half his acres in just a few hours.
Now, a combination of new "rules" makes this gamestyle not only fully possible, but actually ENCOURAGE people to play with the most extreme suiciding-strategies I've ever seen. I am guessing some of those "rules" are the extremely exaggurated gangbang-protection thing, the kingdom-vs-kingdom gamestyle the game has now, and the way for instance a 500-acre province won't take a HUGE amount of land when attacking a 1500-acre province.
Like I said, earlier, this particular province would have been COMPLETELY grabbed apart in the ~10 hours his troops were gone. Nowadays, nothing happens. Every day, our kingdom suffers like 20-30 attacks from other kingdoms. It's not because it's underdefended, it's simply because it's a "bad" kingdom. Well, duuh, does this seem like a game you would enjoy playing unless you are in anything other than a "top" kingdom?
Does it really come as a surprize that the game is loosing players? Because I don't understand why there are more than ~200 people still playing.
This is probably the big "thing" that makes the game unattractive for casual gamers, but other things also matter. For instance, before, you could still be of great worth in an alliance when those started fighting. Nowadays, it seems most wars are only ever fought kingdom vs kingdom.... Which again makes the game really boring for casual gamers. Anyway, I'll probably make a whine-thread about this when I get the energy..
-
I kid of agree with Erko.
imho it all started when they changed landbased gains into networthbased gains. That encourages suicide strats a lot.
-
Landbased encourage stagnant gameplay, and so was replaced by the first system, which was networthbased.
Also, defense has never been able to stop people from hitting you.
Try getting impressive offense, and you'll draw less fire.