I think somewhere in the wiki it cites a NAP during war as precedence for deletions.
I'm sort of curious about the rogue prov in all of this. Legit?
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I recall a conversation with Bishop about cow NAPs where I was told they were allowed situationally -- but it's equally possible that I'm misremembering. But of course, Ryan was deleted for making a deal that allowed another kd to farm out his provs.
My recollection is that Pew/Strippers had a cownap during a war and that was ok? Though dunno if anyone reported it.
Why would cow naps be illegal? Cows needs their sleep too. You people can be so heartless sometimes.
No wonder there are only 3500 people left playing Utopia, I read the moderators comments and I was amazed... did you guys finished law or something? if so, the rules should really be more specific, and not leave any point for interpretation, otherwise I suspect some over-inflated egos...
I'm not involved in any way in this messy war, but viewed from outside there seems no breaking of the rules if kingdom A wars kingdom B with the only demand to level the plain field, and not play 24 vs 26.
My kd lost a war due to some random dude that arrived in our kingdom, that after 4 days of playing along started attacking our king that was already the chain target and left with under 300 acres before his attacks, taking the king under 200 acres.
How is that fair? How would that help the game?
Wouldn't it be more SANE to be a rule preventing intra-KD attacks except for some specified conditions? (like unwanted players by the king& majority of players)... Isn't this game the most team-oriented war game?
You're stuck too much with the rules that you forgot the reason why it was needed to have some rules... case proven by the decreasing popularity of the game.
That's really sad, returning after some 8-10 years and seeing it all gone to ####. And like me there are others, returning from time to time, until there will be no more, just 20 kds fighting for their egos.
Good job ;)
This war wasn't even intentionally breaking the rules, I was just misinformed about the definition of a fake war in /tactics.
It didn't affect the competition in the mid-tier or top-tier and it is ultimately insignificant.
I just don't understand the need to declare and make things shady. It's harder but it's cool and legit.
My other thing is that it's a free game.
And my other other thing is that whenever hard, fast rules are made someone tries to lawyer their way around it. It's some kind of weird fetish with moral ineptitude, all due respect. I find it very easy to play Utopia within the spirit of the rules and do fine accomplishing what I like.
We can look at war as a diplomatic baseline. The clue that it is indeed a diplomatic scenario is that there are mechanics and benefits that reward war status. Regardless of the devs intention, declaration is eerily similar to reality in historic evidence: Vietnam, Korea, Afganistan etc are out of declare range. This is where diplomatic status in the eyes of the world dictate what is permissible as a declarable war. Your opponents must pose an equivalent threat in order to be considered declarable. This is the basis of the spoils of war.
Its important to note the baseline element. This is the last line; the bottom of what is considered civilized resolution. The last stop above animal law. Anything above that thin line is not war. The idea of ball ammo correlates to the fingernail tearing idea that it's diplomacy in its darkest hour.
I've played this game so long, I admit, that I've become thoroughly indoctrinated by the rules.
In defense of these ghettos, though, I always thought these situations were handled case by case. And from everything I have seen it doesn't seem like either one was trying to gain an unfair advantage or intentionally manipulate any rules. That said, the general reaction by the community feels harsh to me.
As far as the declining number of new players goes, I think it's more a result of these generalized and harsh reactions by the community than it is the mods specifically. Not to mention a number of other factors that are largely out of control of the devs.
TLDR; People learn when you treat them kindly, not when you chastise and chide them for their mistakes.
War in this game is simple. Hit each other and don't make shady deals. It's easy to not fake war.