His speak make my English look pro like on 6 beers :D
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His speak make my English look pro like on 6 beers :D
I heard MA have some masterballs ;)
Opping between double fortified gives no penalty to effectiveness. Thus, a halfling with 18 mod tpa can easily rob a human with 11 mod tpa (80% success rate). A human with 11 tpa can rob a human with 6 tpa with about 70% success rate. Whether this bug is caused by double fortified, or (as I suspect) fortified simply gives no penalty to effectiveness, or sapphires in fortified are somehow bugged to negate the fort...I do not know.
I reported this bug last age, but like most of my bug reports it was ignored. However at that time we only observed it with spells, not with thief ops. Obviously since success is random it's hard to pin down.
I'm quite certain Mom knew about this mechanic (they would have had to see it repeatedly during their long hostile with faery circle), and they've taken advantage of it beautifully. Had we also known about it, obviously we would have run things a bit differently.
Ya, that doesn't happen.
I take that to mean you think I can't tell the difference between -75% tpa and -0% tpa? You are incorrect.
Feel free to check the ops done on the province of Magikarp (4 raw tpa, 117% science, 21% bonus from tds) by the province of Stop Being Lazy (6.3 raw tpa, 57% science, 40% racial bonus, 50% bonus from tds), and by the rest of their kingdom.
1 hr riots by 30 mtpa ha/ro on ur hummies, dorje. Definitely there is no penalty to effectiveness lawl
Either im confused or you are jdorje. Its -75% damage per op with a zero -mod to tpa when oping through double fort.
Both kds have a -50% tpa mod, one to def, one to offense so they negate each other and instead of a 4 geting oped by a 6 its turns into a 2 geting oped by a 3. Since success rate is based on relative tpa and 6/4=3/2 theres no lowered success rate.
Invisibility (+10% for SBL), and BT (-10% for magikarp) as well. Presumably they're both lords?
If the wiki is wrong, you could correct it. If the wiki isn't wrong, there aren't stacked effectiveness penalties, only one. (same goes for you, persain). The way the wiki is currently written, there is only a penalty for opping into fort, no penalty for opping out.
Assuming the wiki is correct:
4*2.17*1.21*1.03*.9=9.73. 6.3*1.57*1.4*1.5*1.1*1.03=23.5*.5=11.76
11.76 tpa vs 9.73 tpa. Offhand, it wouldn't surprise me if the halfer were able to steal effectively, and my understanding is that's what they're doing.
-50% gains and effectiveness on magic and thievery ops in (slides in over a period of 24 hours)
It must never have been updated, its a mod to ops in and out in both MOD tpa, and damage done (this is y the developers should controll it not players via a wiki). I've spent enough time in fort to know as a theif u do all your damage after you leave fort or before you enter it.
edit...there u go i updated the wiki for you :P
I think it's safe to assume that there is a typo in the guide since penalties for thievery and magic is mentioned twice.
First in:
-50% gains and effectiveness on magic and thievery ops in (slides in over a period of 24 hours)
And then again in:
-50% gains and effectiveness on magic and thievery ops in
The second one should obviously say out instead of in in order to be consistent with the lines about attacks in and out.
When taking that into account the relative tpa difference between the two provinces shouldn't change because of fortified, hence successrate would stay the same.
You aren't supposed to have a negative modifier to your tpa in fortified. You are supposed to have a -50% for opping out and others are supposed to have a -50% for opping in. If it isn't so, that's either a bug, or a total miscommunication on fortified effects. Which is quite a shame.
18tpa mod vs 11tpa mod from forty into forty should have a rather bad success rate.
Why am I not surprised that another crucial mechanics works buggy?
Except (again, the way it was written) it reduces gains and effectiveness of ops in/out -- not the relative twpa of you when you're not opping. So it should read "-50% gains and effective TWPA for non-self spells" in order to be consistent with your/Persain's articulation of the penalty.
The way it's written, your TWPA would stay the same for DEFENSIVE purposes, but be reduced OFFENSIVELY.
Fortified is definitely a bit wonky. Was getting robbed earlier this age by a human through full fort and he was taking 11.0% of my total gold per op without any relations. So much for -50% gains. I was mad.
And double fort should give -75% offensive tpa to both kds (and no impact on defensive tpa) and -75% gains to both kds. If 18tpa (4.5 through double fort) can op 11tpa then there is obviously a problem.
Petrified, were they hostile to you?
Because if you get hostile to someone (ie your kd attacks them say 8 times), your thievery damage goes up.
I did clearly say without any relations. It was melee weapons.
okay just wanted to make sure :)
I really don't like when ppl accuse me in game abuse or cheat. Special when its come from abs!
Last age 90% from time in my hostile with TFC only 1 from both kds was in fort stance and never both kds keep dragons for long. They gone for few tick. So situation was complete different from now.
Im expect apology for this nonsense.
It doesn't appear to mod effectivness of WPA/TPA. But it definitally effects gains. I am guessing its just not working properly or perhaps communication error.
Entering Fortified stance will result in -50% magic and thief operation effectiveness and gains. This kicks in immediately for the fortified kingdom and slides in over 24 hours for the rest.
this makes it sound like a KD opping out of fortified into full fortified would have a -50% mod and a -50% mod. Assuming multiply them. = -75% effectivness and gains
It could be that fortified gives -50% offensive and defensive TPA in which case double fort would result in no gains penalty? But then opping into fort should be really easy but give -50% gains? I am guessing this may be issue? Uncertain! Too lazy to test!
if KD "A' and KD "B" are both in fortified, a player from KD "A" opping a player from KD "B" should have:
- 50% for his thieves effectiveness (tpa) for opping out from his fortified (because he is in fortified)
- an additional -50% for his thieves effectiveness (tpa) for opping into KD "B"'s fortified
0.5*0.5 = 0.25 (-75%)
The way it works, and has for a while, is when in fort you do 50% less damage per op. You also have 50% less damage done to you. When oping cross fort thats 75% reduced damage.
However you ALSO have 50% reduced tpa & wpa when oping out or someone else is oping in....i've seen success rates go up and down THIS age depending on if we're in fort or not, or oping into fort. Now bishop may say im wrong (even though i swear i've herd what im saying confrimed) but these are the mechanics i've seen in action. Thus when oping cross fort you have NO mods to tpa/wpa since success rates are dependent on relative values.
you guys cant be serious about this....fyi
http://forums.utopia-game.com/showth...nd-Start-Times
"Entering Fortified stance will result in -50% magic and thief operation effectiveness and gains. This kicks in immediately for the fortified kingdom and slides in over 24 hours for the rest."
This is an age 55 change, you lose 50% tpa/wpa when oping out, or when someone is oping in. As well damange is 50%. so cross fort damage-75% cross for tpa/wpa mod=0
Tested in age 55, confirmed this age through use a few weeks ago....yes, thats the way it works.
You are saying we could stop robbing by leaving fortified. That is incorrect. Fortified does not give you -50% tpa on incoming ops. That would mean robbing someone into fortified (from normal stance) would be twice as easy.
It is -75% damage per op with a zero (or likely zero) mod to tpa when opping through double fort. Fortified, presumably, is -50% damage per op with a zero mod to tpa.
Thanks goodz/csarmi - yes, the stances should stack and as far as i am aware they do, we copied the land hit mods that fortified already have.
First and only warning i will give you:
Rules apply for you regarding Simians and its members - You dont talk to Simian members and you dont speak our name.
If you do and when you do you die ingame. These rules will apply for you til you retire out of this game.
With that said:
If you like to speak, do so, dont mention Simians and dont respond to its members with cocky attitude.
I hope i have i expressed myself clear enough.
It seems to cancel out rather then stack so something must be wrong. But not enough data to figure what it is. It is either fortified just gives the KD in fort -50% tpa/wpa or it gives them +50% tpa/wpa. So double fort would cancel. At least that is my best guess. But based on numbers from dorje it should be a guy on around 18tpa (4.5 with double fort) opping a guy with 11. for 80% success. Clearly something buggy :D. But you can look at the 2 provs he posted earlier in thread easily enough :D
sry perhaps im not clear.
If you stop, leave fort and start oping you get 50% reduced gains instead of 75% and you now have a twice the tpa when oping ....its not exactly 2 times the success rate (or 1/2 the faild rates on you), but oping into fort is incredibly easy.
This was the exact Case last age when we war-ed pewpew. We hit fort to reduce our land losses but i went from multiple failed ops to them casting the crap out a me. you lose 50% tpa/wpa in fort....even if your not supposed to you do.
There's no concept of defensive gains in land, Gains would work like this
Gain= Normal gains * our stance* their stance =>normal gains *.5*.5=normal gains *.75.
Tpa works like this. your mod tpa/their mod tpa.
mod tpa=normal mod TPA*stance=normal mod tpa*.5
Thus double fort is (your Normal tpa*.5)/(thier Normal tpa*.5) and you cancel out the fort stance effects.
Yes
Fort is not working properly if it gives -50% effectivness to your offensive and defensive tpa. AFAIK it should give same penalty to effectivness as it does to gains as far as I can tell.
If what your saying is correct and fort makes you easyier to op for first 24h and then after that success rate is the exact same then its clearly coded wrong.
So much drama for robing 50-60 mill from dorje !