... hrm
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Nevermind, it didnt open in docs before so it didnt allow me to edit. I am good now :D
Just to clarify, this is Tadpole's sheet, not mine. I've also been maintaining it with her permission, something I'm not sure you've done yourself (you certainly never asked me). You didn't create anything; you copied everything from Tadpole's sheet and changed the layout, but literally just about everything is the same. That's the problem I have with this.
You can say thanks all you want and say you didn't intend to take someone else's work, but that's exactly what you've done here.
Is it really work when you're doing what you love?
Does it incorporate the Dryad's "Each acre produces food" bonus? (I checked the "Suggested Farms" cell and it doesn't seem to.)
Of course, the final changes don't tell us how many food per acre, so I imagine it'd be hard to incorporate that at this moment, lol.
https://drive.google.com/open?id=0Bz...m1LRVdnNms4LTA
These sheets have it working correctly. Please make sure all credit goes to Crystopher though as it is his thread.
Swagsheet has macro tools such as chain simulation and automated solver-based optimization (no "playing around with variables" necessary). The spreadsheet is just a spreadsheet. For the fearful and non-trusting types.
Just to clarify, there's no default, it was just the last race that was tested. Since the gains question is cleared up in your EDIT comment, that just leaves the losses question:
I'm not sure where you're getting +20% offensive/defensive losses, but that's meant to be read as +10% military casualties (which is the same as +10% defensive casualties and +10% offensive casualties).
Ya it was saying - 80 not +110 I just got internally confused and then noticed the hosps which cleared it up for me sorry I that wasn't clear in the edit.
Also it doesn't seem Warrior ome isn't being counted? Trying changing it to war as well.
Ah, I see the confusion on that one. It's being applied to the max offense so it's being counted, but not to the OME value as it should be. I'll have that updated by this evening.
EDIT: Fixed!
Utopia Province Management Spreadsheet v1.4a
Utopia Province Management Spreadsheet v1.4b
== NEW VERSION 1.4b ==
> Now shows scientist spawn rate (including scientists earned per RL day and # of ticks to obtain 1 scientist)
> Now shows current science effectiveness
> Bugfixes
~ COMING SOON ~
> Draft costs included in Econ/Resources section
> Option to show Offense w/ and w/o Mercenaries/Prisoners
Enjoy :)
Looking forward to the changes in 1.4b keep up the good work.
The spreadsheet has been updated with the changes for Age 73! I've also made a few formula improvements and added a few new features:
* You can now choose to add Mercenaries to your offense calcs (mostly for Dryads)
* There is now a setting for EoWCF
* The spreadsheet will now reflect your birth rate (no pezzie/tick calcs, although that may come in a future update)
- With BR being added, I've also added L&P and Storms to the spells section
* There is now a section to calculate training costs and time
* Draft costs have been added to the Economy section (will monitor this as the formula may need further tweaking)
Utopia Province Management Spreadsheet v1.5
As always, let me know if you have any questions about the sheet, or if you spot any errors/bugs that need to be corrected. Enjoy!
Hi, did you take into account the cleric Sci pop bonus?
looking good!
Hey.
I've attached my edit to the Taddy spreadsheet (still requires dl off googledrive). I've been updating off an older version, so there might be some differences in the formula section besides these listed edits.
List of edits:
Removed pastel colors for different colors.
Added a dark theme (easier on the eyes).
Modified the drop-down menus for easier access; can now just click the cell/name without clicking the drop-down arrow.
Added a summary box on the far right.
Moved the spell columns across the bottom.
https://drive.google.com/file/d/0B3g...ew?usp=sharing
I still need to update rituals and such, but it should be pretty stable.
Thanks for the great work you guys put into these!!!
Ok tnx.
Looks good but still cant match the data with exact same entrys on munk.... Labs and Uni numbers are completely off in munk... Maybe the formula needs an update?
Also the opa/dpa numbers dont match either....
I mentioned this before in this thread, but I'll say it again: do NOT copy this spreadsheet and pass it off as your own. I have permission from the original creator to maintain this sheet in its original form, and any modifications should be passed through me for approval first. Your sheet is a carbon copy of the one I'm maintaining, right down to the changelog (which you aren't even notating). I have no problem with you creating your own spreadsheet with it's own original layout, but you need to put in the work on your own and not piggyback off the work of others.
Thank you!
Are you referring to my spreadsheet? If so, what numbers and munk entries are you referring to?
I'm not going to compare my spreadsheet to munk, as that's another tool using the data from Utopia. The values present on my sheet are taken directly from the age changes and the wiki, and they all match.
Could you please PM me a screenshot of what you've entered on the spreadsheet so that I can get a better idea of what's going on?
I can, but if you are not comparing to munk what will u use it for? I was just trying to give you feedback so you could make sure your spreadsheet is uptodate, just dont know who's numbers to trust :)
This tool has absolutely nothing to do with munk; this is a planning resource, not an intel storage. I'm trying to get clarity on the feedback you're offering, because at the moment all you've told me is that it doesn't match munk, which is not what this spreadsheet is using. If you could please provide me a screenshot then that would go much further in shedding light on where the possible issue is.
Btw, at the end of the day, you can always trust the in-game numbers :)
Munk has a feature that is SIM wich lets you simulate numbers for a setup you want. I just did the match between munk and your sheet and numbers are diferent, thats all, i can give you the setup:
UD/WH: 400 acres 17,5% homes, 25% Banks, 10% Guilds, 5% Towers, 10% labs, 22,5% universities, 8% stables, 2% Dungeons
6opa, 2epa, 5dpa and 1 tpa, 0.025 wpa, 48.8 % draft, 100% wages, 4 gens sent, Lord (honor rank)
30 scientists in pop
With these numbers i get diferent opa and dpa when i compare munk sim to this sheet and also diferente %effects from labs and unis
Again, my sheet has nothing to do with munk's tool. This sheet was created using the formulas found on the Utopia Wiki, and I just went through and verified that my spreadsheet matches the formulas found in the wiki. I cannot speak for the discrepancy between my tool and munk's, only that if you're trying to point out errors within mine that you should refer back to the UtoWiki or link me a thread containing the correct info.
With that said, I did notice that on my spreadsheet the offense and defense values (not OPA/DPA) are off by 2.8pts and 1pt respectively. This is well within my margin of error, however, so I'm going to leave it as is. I should note that these calculations I used only 1gen as that's a more realistic scenario and gives a more accurate look at what needs to be corrected.
EDIT: Updated the OP of this thread with a link to the most recent version; not sure why I didn't think to do that sooner.
It should be fairly easy to check whether Munk and/or the spreadsheet is wrong on labs and uni effects given that that there is only one thing in the labs formula (lab effects) and two in unis (uni effects and BE). If you post what Munk is telling you the effect is and what the spreadsheet is saying, then it would be possible to check.
there is an even bigger diference from munk and spreadsheet values compared to utopia numbers...
In munk 22,5% unis at 400 acres protected about 30% science, Spreadsheet 45% but real game protects 86%!!!!
So i guess i'll just try to guess some numbers based on this.
Cheers all and tnx
well that is a problem, because the Age changes clearly state;
It would be dependent on BE, but I believe 22.5% Universities should provide ~35% protection with ~80% BE.Quote:
Universities - Effects from Universities will be reduced to a maximum reduction of 50%, and the rate of effect will begin at 2.5%
Even last Age I wouldn't expect Unis to protect that much at 22%, it would be more in the 50-60% range
Need to know what BE % that is at (in spreadsheet, munk and game) to be able to check which, if any, is right according to the expected formula.
If the game is saying 86% then I think that may be a bug as it was meant to be changed to cap at 50% - am in a rush now though and maybe missing something obvious.
Edit: RattleHead posted at the same time and said it better :)
Pretty much what Rattlehead said. The wiki has yet to be updated (I'll be getting to it over the next few days if nobody else gets to it first), so if you're going off those numbers then you're incorrect. You gotta remember to verify the new age changes vs the wiki, especially right after an age starts.
Any chance this was reported, or can be confirmed that Uni's are bugged?
Tumbs up for all your work chrystopher!
Thank you Tadpole and Crystopher! This is gold!!
Cant wait for the new sheet :D
Ya, hurry up! :P
Good to hear! Looking forward to it