It is production, not protection. Doesn't appear to be typo'ed in the post. Are you seeing it in a different place?
So you would produce 120% more runes or food.
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Food/rune science is production, just like food science is now (with a different max, and with it affecting runes too).
Currently: Food science gives an increase of up to 200% in the amount of food each farm produces.
Next age: Food/rune science (production science) gives an increase of up to 120% in the amount of food each farm produces AND the amount of runes each tower produces.
@JeffT - haven't noticed it typo'd anywhere.
30% is within the range of expectation, even with 50% effectiveness it is still huge man. What bothers me is the -50% casualty of Undead, but guess that can be fix with some Hospitals. If War Hero can stack with Undead conversion, this race is not weak in the next age imo.
Dear Glimi, because I don't have to.
What is the player base in the Era of Mehul, where players only allowed to join random kds? Vast, massive.
What is the player base once kds can recruit specific players into their kds? Shrink a few hundred percents.
When you can recruit specific player, naturally you would only recruit the best. Would anyone recruit the worst players into your kd? No I guess.
When a group of serious gamers located at a same kd, naturally they will own all other kds in the server. And serious gamers will always be the minority group, because like I said, very few people can afford to wake up in the middle of the night.
Mehul does not allow all best players to be located in a same kd. So every kds will have a few best players of its own, and thus the average kd's strength are close to each others. When one kd's strength does not exceed too much on each others, it fits to the majority and that's the time where Utopia is meant for the players of the worldwide.
When recruitment is possible for Utopia, it naturally changed into a game that fits for the minority. The minority stands of serious gamers, who love to play Utopia very much, who want to build up their kds more efficiently. They are tired of having ghetto players in their kd.
But in the same time when you do this, you reject the majority players out of your game.
To take off recruitment feature from Utopia now is way too dangerous. It might result in a direct decline in player base. Anyway, we have been recruiting players for like 7-8 years. Stop chaining in war is more an indirect influence to do the job.
You can't put it in a way that my version of fun is better than your version. You can put it that I have a wider and further view than yours. To keep utopia going and not only going, but advancing, we must change now. Like I mentioned, we are all bunch of old players here, no matter how you love Utopia, this game will not survive if it only depends on old players to run the game. You do not have a choice. Either if you change the mechanism that fits to the game of majority, or you walk slowly towards the path of distinction.
If you love Utopia, you should understand why I am suggesting this.
I am hearing something about a shorter freeze time.. where is this posted? Am I missing something?
So can ppl who are aware of the code tell us is there diminishing returns on the sci or just scientists required change?
Come on....we both know that the top kingdoms most certainly did recruit the best players and account traded all the time. Just because Utopia didn't allow it doesn't mean it didn't happen.
Again...that's an your opinion.
I'm not the one posting paragraphs of changes and claiming it's the holy grail of getting new players to join the game. I fundamentally disagree with your "majority/minority" player base opinions.
Is Utopia hard for new players? YES
Does Utopia need to create better tools to make the game easier for new players? Yes
Does Utopia need to drastically change how it works to recruit new players? No
@ Jeff
I might have misread it and stayed with the belief until then, thanks for clearifying.
I've seen this question here and elsewhere with no one providing clarifications, so I will provide some detail:
We just have the change to the number of scientists required to max a category -- they will still increase the bonus in a linear fashion. We will revisit a larger overhaul for next age.
Let's make it honest. Utopia is hard for new players because we old players owned it and commanded them like we owned them as well. It is not because they lacked of tools that make it hard.
I ain't from the top kd, and i have spent a lot of effort trying to lead, encourage and educate new players to play the game so i dont have to keep seeing players comes and leaves, while they get chained and razed in wars make it difficult to pass the first month of the game. When it happen a new player join a top kd, what top kds require from them is full obedience or threatened to raze them out if they don't. It is not the first time i received negative feedback from those who had been in top kds before. Iron fists, dictators or even barbarians are the comments i usually get from them. Veteran players can sometimes be quite an ass and arrogant when they met with new players who just start to learn the game. A few years ago it has always been unpleasant to war with some top kds as how their behave themselves in the war forum is a bad influence for kids. However it is getting better in the recent years. Top kds has no patience in leading newbies in the game. You don't spend time communicate with them naturally you have no ideas about it, do you even care what they think anyway. You can just keep on enjoy destroying provs until there is no one left in the server to let you do so.
The kind of top kds that I highly respect in Utopia is the one who can adapt the changes and lead the entire server by their brilliant minds. No matter what changes take place they will always find a way to prove that they belong on top of the list. The Nightmare strats, chaining and hybrids all comes from the top kds before others copy it into their own. They always surprise the entire server by going the kind of race/personality formation that defies common sense. Being all Faeries is the best example to challenge the majority of the players who kept brainwash the server that only attackers can win a war. It is like a slap on the face when the majority find no way to win against heavy races such as orcs and undeads, the top kds show them a way that it can. That's the role of what the minority best players should play in the server, not only enjoying on the part of destructive means.
I am not worried at all that adding more features or change the war mechanism will stop the top players from continue being the top. I am worried about those who copied the strats from the top kds but can't produce new ones by their own. Perhaps that's the reason why they are fear to see changes in the game.
When a games exist long enough naturally they need some changes to cope with the world that keeps advancing. There is no such thing that a game cannot evolve, only the ones who cannot adapts.
To a large degree it is. Utopia is not that intuitive, and completely new players often seem to struggle because there is no "obvious" right way to go about things.
While doing the same, I think the biggest problem is usually to get the new players to interact. Once they start talking to their KD mates, you can usually get most things sorted, like passing on essential knowledge and helping them improve their strategy. Top KD's rarely get new players (as they in general have 22+ players), instead they recruit players they feel are up to their standards. That Monarchs of top KD's gets called dictators, I can totally understand. But this is no different from any other competitive team sport around, and if a new player fail to comprehend that they are in a competitive environment and consequently fail to adapt to their surroundings, Im not sure I'd pin the blame on the competitive monarch.
If this was true, then it should be quite evident from the number of players playing the game ? Like, when trading became allowed it should be an obvious drop in players ?
http://thedragonportal.eu/History.html
(If you notice, Utopia has been in a steady decline since age 20)
It fine to have a subjective, romantic idea about what Utopia is/was, but dont push it as a fact.
The founder of Munkbot has joined in the future development, Utopia will be having something called tournament, in the new announcement. We have a software engineer to work on the code, that's a great news :)
Well, new players lied their way up to top kd upon recruitment, instead they just been in the game for a very short period. Usually thats when they master at least one race in the game. With their activity and enthusiasm at the start, it is not hard to get themselves recruited. Everyone wants to be in the best team and i can understand that, but mostly come out disappointed when they get to know the environment within. It is a pick of being slaves in the top kds or respects and freedom in an average kd. There are competitive kds around, but none is as extreme as the top kds.
But we are not here to discuss what top kds is. I remember reading a post of interview with Mehul which I believe it is still here in the forum. He mentioned about his only disagreement about having kds recruiting specific players. His motive is to promote the meeting of players worldwide joining together to play a game. I do not understand why. Recruiting players does not stop the worldwide players from joining. I do not understand then, but I understand now.
Mehul is a person strong with concepts. Many disagree on him and pick his faults to talk about, but I only pick his best to look into. For the next 10 years in the gaming industry, I can find many successful games similar to his concepts to what he said 10 years earlier. While the group of serious gamers only care whether they can join the kd they desired, what Mehul saw is much more further.
When Mehul step down and new development took place, it is way too obvious the player base drops a lot. It is a shock looking at the remaining number of kds and i believe many old players wont even forget that. What proof do you want me to provide? Before Mehul, many critics and suggest to be able to join the kd they desired, which looks like what the majority players wanted. But when it is been implemented, the result is totally opposite.
Nothing comes out good when you do things too extreme. When players get to pick their own kd, the difference between top kds and ghetto kds enlarged. This is exactly the same as when the difference between the rich and poor in our real life society enlarge. The rich got richer, the poor got poorer. Problems occur when this happen. When strong kds get to slaughter ghetto kds, they get cocky and its by then a lot of bad behavior we can see in the war. A normal and educated person who just want to find a web game for relax and fun will not waste time in such a game, where there is no hope to fight against the other kds, and they do not come here to argue either.
It is true, and untrue when you said when a gamer spent more time in a game, they should gain an upper hand. It is just give and takes. You want to do that, then you are playing in a game with small player base because you must understand, in the same time you like to slaughter, the same tmie no one enjoy to let you slaughter either.
It is quite over the line in my opinion, and pissed me off a little i admit, when i see some old players dont even agree to remove chaining in wars. Because no matter how the war mechanic changes, as long as the serious gamers invest more time in the game, while normal players dont, they will always win against the normal players. But the point is, what they want is extreme. They want a complete destruction. An annihilation. That is what I cannot agree with. A person got to have some tolerance in his heart. Being this extreme will only bring the game down together at the end.
Top kds will never understand what the average kds go through. Players in top kds get to slaughter others all the time, they will not hear much about the complains of being chained in an average kds. Bully is always better than being bullied, that's the logic that applies. New players usually got trained up in average kds before they are experienced enough to be recruited into the top, but there is a limit in the repetition of this cycle. A kdmates who talks does not mean he will stay after he gets chained continuously for several wars, even when it means a war win for the entire kd. They do not like to go into the top kds because there is almost no respect and freedom there, and they can't play in average kds because they always got chained to the ground. So what they did? Quit the game and find another then, what else. Majority of the players view from the perspective of their own provs. You want to have a bigger player base to enjoy with? You have to give some and take some but not take it all.
I do not believe when somebody said he enjoy chaining others and he enjoyed being chained by others as well at the same time. Ppl dont enjoy seeing their prov got razed down to the ground every wars. It is a bit insulting when I am been requested to prove this fact multiple times. A lot of time and effort need to invest to rebuild it up. Wars can be played without massive destruction, if Crash of Titan can succeed doing that, I find no logic why Utopia can't.
Competitive players understand it's kill or be killed. There can only be one kingdom at the top. I think it's insulting that you fail to grasp this. If I wanted to play the mechanics of whatever Crash of Titan is.....I'd play that. Why does Utopia have to mimic something else instead of remaining what it is.