No way to introduce Fog. It slows down game and wrecks up your schedule. definitely no for Fog.
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No way to introduce Fog. It slows down game and wrecks up your schedule. definitely no for Fog.
Another idea I think should be considered. Fog accomplishes what I assume is the goal of allowing Avians to be faster attackers than their opponents without burning out too quickly. From a lore standpoint, it also makes sense that Avians would be immune to it :)
EDIT: "No way to introduce Fog. It slows down game and wrecks up your schedule. definitely no for Fog." That's a good point. Probably not a good idea in that case, unless it told you in the War Room what your attack time would be.
@Zantetsuken. Bingo.
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@Bukharistan: As per your suggestion, do I ambush you with 1 soldier? lol
Based on comments about ambush-prone --> 1 soldier to ambush, I suggest the following:Quote:
Also, I like Bukharistan's suggestion of Avian 6/0 Elite - I've suggested this before and it gels very well with my note on in/out forces - this would let Avians be able to wait for their competitors to strike before attacking, and be out and back before the opponent's forces are back, without risking losing Elites. Maybe the Ambush value could just be set to 4 for these Elites. However, overall a very nice setup.
Avians
-30% Attack Time (from -25%)
+ 30% Sabotage Operation Damage
Can train Elites with Specialist Credits (New)
(Lost training speed bonus)
-75% elite losses on defensive battles (both Ambush and TM)
-20% Birth Rate
Cannot Use Stables
Spellbook: Fanaticism, Greater Protection, Clear Sight (new)
Elite: 6/1 (down from 6/2), 600gc (down from 650), 4.5NW (down from 5).
Avians can be ambushed, but won't lose many troops, giving them much-needed sustain.
We started the age with 4 humans, 4 dwarves, at one stage 5 humans, 5 dwarves. We lost most humans close to EoA.Quote:
Bukharistan you only love the changes because it makes your favorite setup stronger compared to the rest of the races you see trough pathetic fool
Orcs, undeads and Avians already have this problem. This age dwarves and humans had an insane advantage to keep recourses/sci etc compared to the other attacking races.Quote:
My only real concern is how lower Elite defence values will affect the game. In general, I consider the need to be in/out with forces as an attacker as a BAD thing - the main page advertises that you don't need to be active to succeed, yet Elites with low defense point values forces precisely that kind of activity. A noob/not so active player should be able to have *some* kind of security if he isn't home the moment his forces return. I'm not, however, saying that high Elite defense values is a good thing (for balance issues already raised) - the question is how to enable people not to have perfect activity and still play attacker feasibly.
In-war if you chain well you won't have this problem. OOW it's a decision. Either you accept less gains and no honor, or more gains + honor and the risk of ambush.Quote:
I don't like the defense change on attacker race elites because it basically forces you to anon/ws any sizeable hits to avoid ambush from even the ****tiest of targets.
I would say that playing faery/warrior this age is feasible with all the TM-bonusses you have. Just imagine fighting an entire KD with RM+CS+MA+QF+ToG o.OQuote:
Also nice for avian BUT I worry this makes faery too strong. I am struggling to see any reason to play elf over faery this age.
I hope people understand that this would be one of the biggest buffs ever to Elves.Quote:
Elite wages should be increased as opposed to increasing elite costs. The wages make it more beneficial to use specs more often, increasing the cost only slows everything down since everyone still want their leet armies.
If you're running pure halfer and only have 30 mod tpa, you're doing something wrong. As faery/sage I ran 40+ mTPA from mid-age, and that was while keeping 5 raw wpa, 120-130 dpa.Quote:
As pure halfler rogue 30 mod tpa was an easy number and it wrecked most Faery/Rogues easily.
1% is a lot... run 8 WHs and you have a dragon dead in 12 hours... you could do Dragon HP = 100% - (2.5%*nr of war hero's)Quote:
Make a dragon sent to a kingdom that has at least one WH in it take 1% damage per tick per Warhero up to 10%
Retaining highets rank is VERY prone to abuse.Quote:
Random suggestion:
The War Hero
+50% Honor Effects
Retain highest achieved title regardless of current honor
Immune to Dragon effects
Immune to The Plague
Access to War Spoils
Starts with 400 elites
If it changes from 12 hour time 14/15 for example. Then instead of attacking morning/evening. You will be forced to wake up during night and later/later, especially if war drags to 7-8 days or more. Definitely no, game don't need slow down
50% ambush protection for Avians? Or maybe on War Hero.
I'll be very interested to see what the elite wage increase looks like. It could be a very big boost to Elf and Undead in general...or it could be something minor. That's a pretty big wild card.
Any chance Fearys and Humans could get a bit of an elite price drop?
-Avains finally get back to where they should have been; they are in a good spot. Still don't like the BR penalty, drop or remove it to put them in top tier attacker.
-Dorf is fine where it is, since most races are getting turtling nerfs, I can't think of any needed changes.
-Elf is now the worst race in the game. It's only purpose now is a A/M hybrid, faery obtaining CS eliminates kills any reasoning to have an elf mystic... +wpa, meh. Unless elite wages MASSIVELY increase I don't see why I'd ever touch an elf. Get rid of them and bring back Dark elves: p
-Faery best race in the game, CS is over the top for already a very powerful race. I don't know how to tweak it to make it fair for the other races... maybe half honor bonuses?
-Halfers, nice to see that they got love; it's a tough choice between fae/halfer for rogue now.
-Humans, since other attacking races got nerf to def values all in all, just the same and in a good spot. Yay for less turtling power.
-Orc hurt more, I like it. They didn't need a buff but it doesn't put them over the top either.
-UD needs reworking, their sustained offense can be by passed by other means, and less offensive losses don't change much. Make their elites 7/3 or 7/4 or 8/2 or increase the conversion rates. UD are so strong early age and so useless after mid age.
-Merchant is more appealing, but still not enough compared to other attacker personalities. Good for role based provs... Immune to income penalty please.
-Sage needed a nerf, it’s in a better sport.... but compared to the nerf to rogue/mystic sciences they are still stronger.
-Rogue, amazing changes, thank you.
-Mystic is fair, needs a bit of a lift, maybe no losses of self-spells or never fail self-spells? Casting MP with 20+ guilds and failing 4 times in the row with 2 of them being explosions is just plain wrong. Mystics already deal with enough random crap, at least help reduce it.
-Tact is in a good spot.
-Warrior is in a good spot.
-Cleric, 40% seemed enough, 50% is a bit much, but if you want less tacts and warriors then this is a good option.
-War Hero, same old debate every age, admins claim it’s amazing, and everyone else says it’s not. Add Reduced training times at least... Or just scrap it. I don't even know where to go with this one, its a nice have in certain situations but overall doesn't give much compared to any other t/m or attacker personality.
-ME, sad about the drop but I understand since sages can abuse it.
-Arson and GA MUCH NEEDED, THANKS
-Fort, I like the pop buff, not huge on the reduced time but it really doesn't matter, people might just have to hop back into fort for an extra day or two after one day of normal.
-Spec credits... no banking credits, make dragon slaying ever harder, lame. Is the intent of this to make dragons more powerful, if anything it makes elves less appealing and they are in rough times.
-Wages, pending on how these are handled it could completely change the game. Spec armies would be more meaningful.
+1 on reduced defensive losses for Avians. most people keep one general home for ambushing - it's not entirely easy to wait for people to attack and then attack them right at that time to beat them home. By reducing defensive losses at least Avians will have a much less risk for attacking
I'm all for reduced losses on bush for avains and + slaying power for WH's.