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Originally Posted by
Kayani
I'm going to be as nice as I can, and then I will quit this thread.
There are several issues with this post, and this is the first one: I'm going to make an argument and then run because I know I'm wrong!
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Zauper, all you are doing is telling other people how their opinions are wrong and yours is right. You're just taking what they say, listing it in bullet point and saying "Nope, you're wrong" a dozen times. That's not constructive, and it doesn't foster an engaging, dynamic discussion that would help solve this issue.
If they were expressing an opinion, such as "I like x", that would be an argument. However, they are not expressing an opinion, they are stating that they disagree with a fact. If I said "the sky is green", would I be expressing an opinion? No, and I would be wrong. If you disagree with the conclusions that are stated quite simply in the topic of the thread, then you can discuss why the principles that lead there are wrong. Failing to do so admits that the topic is true, and thus your "statement of opinion" really comes contrary to a fact and falls short.
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If you want to change science, fine, suggest a change.
I did.
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But no matter how many times you tell people they are wrong, it's not going to change their opinions, because you cannot possibly prove the correctness of an OPINION. And that's all any of us have: an opinion. This thread is becoming a huge waste of time because you aren't discussing anything, you're just telling people that they are wrong, and you are right.
It's a good thing that they aren't expressing an opinion, then. (see above).
What I am doing is articulating why they don't understand the factors that lead them to be wrong.
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Well, I'm sorry, but I have my own opinion, and others do here as well. And I'm entitled to it. And it's an opinion, therefore, it's not wrong, no matter what you say. I would recommend that you stop posting bullet point lists telling people why they are wrong, and work constructively to find a good solution to the issue.
I'm glad that you have opinions. That doesn't mean you're correct.
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My opinion is that it is a tradeoff. The time you spend pumping is time you could spend doing other things.
Other things like what? Other things that I *can't* do if I pump science? Such as?
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If you pump more, you'll be bored, but have better science. If you pump less, you'll have less downtime (which probably means more "fun"), but worse science. It seems others here share this opinion. For most people, running science at the level needed to achieve significant gains isn't possible unless you're in pump mode. An age of steady acreage growth but only "Active" science allocation won't result in what many would consider "good science".
Ah, so the "tradeoff" is "fun" vs "boredom". So your argument has nothing to do with the competitive nature of the game. Interesting, yet completely irrelevant.
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If you think others have an advantage over you because they have better science, well, you're right, they do. Just like someone with 5 TPA has an advantage over someone with 1 TPA. But that doesn't make it unbalancing.
Except I can train 5 TPA at any time (or built WTs, cast CS). I can't gain substantial science at any time.
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It's my opinion that something being unbalanced means that there is a direct advantage to it but no logical counter. If you have a different opinion of balance, you should say what yours is.
Okay, what is the logical counter to massive science?
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The logical counter to someone having better science than you is to get better science yourself or learn attack them a bunch of times.
Aha:
The logical counter to better science is that you get better science, leading to the multiple month long pumps that are the issue with the current system. I'm glad you cleared that up for us.
I still haven't heard anyone express an argument for how learn attacks are a counter to massive science -- are you going to learn me while I'm sitting on 100-150 DPA and low nwa (aka you get no gains)? Are you going to learn me while I'm protected due to my schools/sage personality? etc.
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If we had a race with a 25 offense and 25 defense elite that cost $700gc, had 6 NW, and no other hindrances, that would be unbalanced, because there's no possible counter to that for the other races. I suggest that you take a very thoughtful and open-minded re-evaluation of the concept of balance.
I suggest you realize I understand the game before you attempt to insult my grasp of its balance. In fact, it's pretty clear that you don't understand balance because the issues with science are obvious to those that do.
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Science is one of the few systems in the game that is perfectly balanced, since everyone can achieve the same benefit for the same cost. The only exception here is the Sage personality, but that is a different discussion.
So you agree with one of the first points made in the thread: science is unbalanced because there are things explicitly balanced off of it (sage, undead) and it is limitless? Wonderful, we've agreed that there's a problem.
Everyone cannot achieve the same benefit for the same cost, because the cost is different based on the rate at which you purchase it. Also because some people have benefits that allow them to purchase it more easily. Also because some races are more prone to allowing for high-defense strategies to allow them to pump science without being bothered, while others are not. etc. In an ideal world, where you didn't have to be concerned about anyone hitting you, there would be few differences between the races. But there would still be some. Human's income bonus would allow them to purchase more science than an avian, for example. Dwarves BE bonus would allow them to purchase more science than an avian as well, due to better efficiency on their schools.
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I agree with you that there are problems to the current science paradigm, but balance isn't it. If balance was the issue, than your solution of capping it wouldn't solve what you claim the problem to be, because according to your argument, someone with science, capped or not, would still be "unbalanced" when compared to someone who doesn't have science.
It would solve the problem because the issue is the uncapped nature of science. Capping science solves all of the problems associated with science neatly.
Like I said before, it's not an issue of the "haves" and "have nots" (i.e. I have science, you don't, or I have military, you don't), it's an issue of the "haves" and "have mores" (i.e. I can't run 120% of my pop as military compared to your 60%, but I can run 60% pop sci to your 6%)
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Your proposition is to (basically) remove the choice by placing a cap, so that it's like the other aspects of the game. I train my 500 BPA or whatever, and I'm done, because I hit the cap. Just like I trained my 80 DPA and then I'm done because I've hit the draft cap.
What choice is removed? There is no choice. Except perhaps the "choice" to give your opponents an advantage by allowing them to get more science than you. Is that the choice you're referring to?
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In my opinion, the current system rewards "boring" pumps, and I feel that's a bad thing. But it also provides a choice and an avenue for customization/differentiation of your province, and I feel those are good things. I suggest that we don't remove the choice, but focus on ways to get rid of the "boring" aspects of a pump or make it less enticing.
So after all that time defending the current system, you agree that it's flawed because it encourages you to spend the entire age pumping. Interesting. Sorry, science is mandatory, and thus not an avenue for customization or differentiation.
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I don't like the idea of a cap, but as I was writing all of this, one thing that came to mind was not to cap each science category, but to cap total BPA. That way, you could still customize/differentiate your province from the others. If you wanted to put all of your BPA into pop sci, you could. Or you could distribute them evenly. You wouldn't even really need to change the current science formulas.
If we find no solution other than a cap (and that would be disappointing), then I suggest you cap total BPA rather than each category individually.
What happens to someone who's at the BPA limit and gets hit. Do they lose science? How do they determine which books they want to be effective? Can I then pump past the BPA limit, choose to use my BPA-capped books in military for gains, then swap to thievery for my thief ops, swap to channeling for my magic ops, and then swap back to population before the hourchange?
Can you, or anyone else, articulate a reason why so-called "choice" is good in science, but bad elsewhere? If not, where are your suggestions for creating alternative systems that are truly viable alternatives to a focus on science?