Originally Posted by
Sulimo
Time for a small apology. Let's just say I was too annoyed to discuss these things nicely. Of course it makes sense not to increase the 31.25% to 62.5% for merchants, that's simply too much. However, there have been plenty of changes in the past that were overkill, so why wouldn't this be one?
That's at least how I reasoned when I found out my banks gave over 50% income bonus. I had already concluded the assumptions stated in the forum about it counting as a double % of banks were just wrong, perhaps misunderstood. That is, as long as you assume this calculation with doubling the % of banks for the effects will also double the % of banks for the diminishing of the effects. Little did I know it was explained like that in the potential changes: I have only looked at the final ones.
So, I simply assumed everyone in the forums had misinterpreted the changes, or I had misunderstood their explanations. And I was happy about choosing merchant and decided to build more banks asap. And of course, without a warning (bug fixed message or something would have been nice), the whole thing was gone again. And I was pissed, since I had just been calculating a load of worthless numbers and could start all over again.
On the other hand, I did enjoy extra income for a fair amount of oop time. And the effect was definitely bigger than the undead/sages bug. So I shouldn't complain. The extra banks give 50 gc raw income per banks anyway, it's not like they're useless.
I do still wonder though. How does it now work? The cap was fixed, but does 15% banks max out income bonus or does 25%? I still have over 25% banks, so my income bonus is maxed, but perhaps someone can confirm the effects of under 25% banks?
EDIT: I guess the TDs thread confirms 15% maxes out TDS, so it should also max banks income effects.