Out of the overflow of the heart the mouth speaks, I suppose that's where all the **** this and that comes from. I don't blame you though, bird's of a feather flock together and if you mix with swines you grovel in filth thinking it's gold.
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/me summons Darkz Azn and his famous comment
His speak make my English look pro like on 6 beers :D
I heard MA have some masterballs ;)
Opping between double fortified gives no penalty to effectiveness. Thus, a halfling with 18 mod tpa can easily rob a human with 11 mod tpa (80% success rate). A human with 11 tpa can rob a human with 6 tpa with about 70% success rate. Whether this bug is caused by double fortified, or (as I suspect) fortified simply gives no penalty to effectiveness, or sapphires in fortified are somehow bugged to negate the fort...I do not know.
I reported this bug last age, but like most of my bug reports it was ignored. However at that time we only observed it with spells, not with thief ops. Obviously since success is random it's hard to pin down.
I'm quite certain Mom knew about this mechanic (they would have had to see it repeatedly during their long hostile with faery circle), and they've taken advantage of it beautifully. Had we also known about it, obviously we would have run things a bit differently.
Ya, that doesn't happen.
I take that to mean you think I can't tell the difference between -75% tpa and -0% tpa? You are incorrect.
Feel free to check the ops done on the province of Magikarp (4 raw tpa, 117% science, 21% bonus from tds) by the province of Stop Being Lazy (6.3 raw tpa, 57% science, 40% racial bonus, 50% bonus from tds), and by the rest of their kingdom.
1 hr riots by 30 mtpa ha/ro on ur hummies, dorje. Definitely there is no penalty to effectiveness lawl
Either im confused or you are jdorje. Its -75% damage per op with a zero -mod to tpa when oping through double fort.
Both kds have a -50% tpa mod, one to def, one to offense so they negate each other and instead of a 4 geting oped by a 6 its turns into a 2 geting oped by a 3. Since success rate is based on relative tpa and 6/4=3/2 theres no lowered success rate.
Invisibility (+10% for SBL), and BT (-10% for magikarp) as well. Presumably they're both lords?
If the wiki is wrong, you could correct it. If the wiki isn't wrong, there aren't stacked effectiveness penalties, only one. (same goes for you, persain). The way the wiki is currently written, there is only a penalty for opping into fort, no penalty for opping out.
Assuming the wiki is correct:
4*2.17*1.21*1.03*.9=9.73. 6.3*1.57*1.4*1.5*1.1*1.03=23.5*.5=11.76
11.76 tpa vs 9.73 tpa. Offhand, it wouldn't surprise me if the halfer were able to steal effectively, and my understanding is that's what they're doing.
-50% gains and effectiveness on magic and thievery ops in (slides in over a period of 24 hours)
It must never have been updated, its a mod to ops in and out in both MOD tpa, and damage done (this is y the developers should controll it not players via a wiki). I've spent enough time in fort to know as a theif u do all your damage after you leave fort or before you enter it.
edit...there u go i updated the wiki for you :P