when too overgrown ghettos collide there is no telling who will win. But odds are rage is going to win. I mean proteus is unstoppable.
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when too overgrown ghettos collide there is no telling who will win. But odds are rage is going to win. I mean proteus is unstoppable.
Realest: Believe it or not, there was a time in where Absalom did not rule the server. Until the point I quit around age 13, they had still yet to win an age, had some failed alliance war action, and even disbanded for a time being.
I come back, after a layoff and they rule the server, and no one has been able to defeat them in grander action. I can't quite figure it out because I've never seen abs win an age when I wasn't in abs myself so I don't have perspective on actually not being in abs and making sure they don't win (it has always come naturally to me), but why have all the seemingly many people who dislike them failed?
The best kingdom that opposes abs is Sleepy, and Sleepy doesnt care about winning land/nw. Over the years, a lot of other kingdoms try and fail because, bluntly put, they suck. Around the late 20s -> early 30s, a lot of kds surfaced out of seemingly nowhere, basically ran by proxies. It shouldnt take much explanation why those kingdoms dont really stack up in the long run. As well, Brute Force disbands sometime around then, so that's another competent kd up there in the ranks that disappeared (Seasons comes out towards the late 30s and kinda takes their slot in the rankings). In short, lack of sufficient competent opposition kind of allowed Absalom to establish a comfortable dominance on the server. When the only one who tries to stop you was Cheese (his history of failure is open information), then you know it can't be that bad of an age for you.
For all of abs deficiencies and nubness, they at least employ 25 players per kd and they have a semblance of logic, so during the xlog era, it was relatively cakewalk for them. They had their moral pillar in EQ (Carsten/Trysil) who did a good job ensuring the integrity of things unlike present day Sanctuary, so it was easy to take their side vs the xlogging scum. Hell, at one point I liked absalom myself. For example, Dorje and I were from the same genesis kingdom that got us recruited into the big leagues from the ghettos, him to Sanctuary and me to heretics.
Basically at this point, not enough people care about the game anymore. Taking down the current incarnation of abs is merely a symbolic finish, since theyre largely a shell of their "dominant" self. You can argue they got bored of winning, and probably stolen away by better games and real life and what not. It'd be nice to smack them up nonetheless, but it wouldnt be the same. Besides, their dominance is exaggerated when you check charts. They had a solid reign, but a lot of the myths and legends in whining about their lameness are spread by the same losers who would lose in any era, not just the past one.
What's your take on friends in ghettos helping their friends in larger kingdoms?
Since you brought up both the subject of kingdoms coming up out of no where and alluded to your personal strife with sanctuary (of which I have a newfound appreciation for as of late given our history) It still goes without saying that whenever a kingdom comes out of no where to have 25 players, like Sonata did, that even truly impartial observers (of which I consider myself) would be suspicious of how "legit" they were.
Now its clear from both your kingdoms widely known member base and following, that its possible that there are players out there who are willing to play legit and help you at the same time (I had quite the following of these types of players in my heyday) but at the same time subsequent incidents with the Versace/Secrets-rage debacle make one wonder if your friends were truly friends or just multis.
I personally saw Sanctuary's news so its not as if I'm unaware of the amount of seemingly random provinces that were hindering their growth compared to yours in the age where the bad blood between you started and their subsequent EoA shenanigans. Without getting into the merits of that, what is your take on the role of friends of superkingdoms interfering in the affairs of those kingdoms larger than them with a fairly clear agenda of doing nothing more than helping their superkingdom friends.
We had a player in pulse leave us this age because he was too busy yet he was able to keep a top 5 province for a majority of the age (which just shows the sad state of the game today) and I personally was hesitant to ask him to assist in our various conflicts, although he certainly could have and was in fact asking us what he could do to help us at various points in the age.
What is considered kosher, in this regard?
We're not that small, we're top 40 right now after only a month and a bit of serious play, and if we tried, top 10 would be easy if you see who's in my kd. So are you asking -me- or are you asking in general?
If you're asking if I know people to help me with favours, the answer is simply, yea, I know a lot. I didn't build the most active kd on the server without filtering through a fair amount of players, so even those I booted, some of em I kept good relations with for this exact reason.
If you want to argue fair, whats the difference between sending Relax at Sanc, compared to sending Edge or Angels of Absalom at Heretics?
Lastly, what do you mean by "helping friends". There are two stances on this. One, merely preventing harm towards them (so an ingame CF) and actively advancing the welfare of them (doing their bidding).
Oh another thing, these "mysterious" randoms and such that apparently slow down all absalom kingdoms is a crock of ****. I've observed their papers just as well (you tend to do that age start to keep an eye on people around you in size). The majority of these "hindering" attacks are merely the result of bad randoming. The hits by shells and what not, they happen to everyone, myself included.
Sanctuary is a good whore kd, but my kingdoms are better. I've literally booted people on the spot for hitting provs that could retal back (octo is my only exception cuz i lub him). Sanctuary hits all kinds of random ****, as long as its breakable. So at some point, you just have to stop appealing to phantom explanations as to why some kingdoms perform worse than others. Dorje has led Sanctuary since Age 34~, and he only has 1 crown to his name in this watered down era. It's not a coincidence.
Hi Realest,
I'm a noob, nub (all of the above) - fairly new to the game. Have always been wondering about TDs vs. WTs in an A/T build, hovering around 2.0 - 2.5 raw tpa.
While WTs prevents ops, wouldnt a higher mod tpa with TDs do the same and be more efficient at ops?
If both kd's are max gaining and are equal in terms of strategy and activity, what next? And how do you counter 93% homes dwarf pre wave conversion strategy kd waving you(excludes running to fw's and running away from them).
When should massacres be used in war?
if you are doing a massacre then you arent following orders.
because obviously the orders are to max gain...
You counter it the same way you'd counter any other strategy that implies going into War fully pumped, while still having unusually high BE...
Actually, to counter extremely pumped builds, the only real solution is to chain. Ok, chaining is the same as max gaining when properly executed - according to Realest - but chaining is the correct term imo.
EDIT: Ooops... didn't realize this was the thread where I wasn't supposed to comment... sorry.
your opinion is **** and means nothing. why even bother wasting space with a worthless post like that?
But then the T/M are ripping you apart. Do you still recommend max gaining in those circumstances?
all questions will be answered in #FantasticTrollfags
still helping nubs, holla atcha boy.
almost 10k views. get up there
Realest i have a question, although it may have already been asked and although i enjoy reading i am not willing to read through 15 pages to check if it is already here somewhere.
How can somebody get above 1 millions networth, without being a 'bank' for their Kingdom mates.
I am playing an Elf Mystic, is there a building strat and plan of operations to get above 1,000,000 networth in the space of an age?
Even if it takes you a bit of time to think about and type out could you please produce something that i could at least attempt to follow, a building strategy?
This is actually extremly easy to answer. Leave your peice of **** ghetto, join a decent KD. Everyone in your KD well finish the age above 1 million networth. Just make sure you don't see absalom and think its a half decent KD. This will probably result in you finishing around 600k nw.
Alternativly you can just run a halfer at 60% draft with TG's and forts and dice all age will turtling. Youll get hit a fair bit but you should be able to get to 5k acres easily enough if you keep your defence high. Then just pump to 200 nwpa.
Any advice specific to an Elf Mystic?
i understand turtling, focusing upon defence and at the moment i am doing that with Archers while still building up a small attacking force of Elf Lords.
aside from switching kingdoms i am trying to find out more the 'mechanics' of how it is done, the maths of it.
i understand it is a good thing to build up schools and then switch them to libraries once a desireable BPA is reached, apprently this maximises the effects of the science bonuses of the libraries. i understand using the paradise spell to grow constantly, and also to make good and clever attacks during war.
but how to get to 1 million? it seems beyond me.
do you use homes or not? how can you grow rapidly enough to reach 1,000,000 networth in just the 3 months or so that a Utopian age runs for?
You need kingdom support - if you try to be 1 mill when everyone else in your kd is 500k you will fail usually
cheers Bishop, anything from you Realest? i am asking
Hey realist, Why is the sky blue? :P
i know that one, because the light from the Sun reflects the colours of the Earth's oceans, a reeeally interesting question would be -Hey realest why are the ocean's blue?
but i think it's besides the post, Realest doesn't answer these questions, which seems odd since he created a thread entitled 'Ask Realest Returns'
This is actually incorrect. It is caused by Rayleigh scattering. Notice how the sky is often red near sunset? It's all due to wavelengths, the color spectrum of said wavelengths, and the way the gasses of the atmosphere affect them.
Same reason the sun looks yellow here, yet out in space, where there is no gas to scatter the light, it's white. ;)
well regardless of what you have read in a book or googled before posting, the sky IS blue because of sunlight reflecting the blue of the ocean.
Do tell why it changes colors when the sun is further away from your relative location then. The reflection would merely dim, not change color entirely, unless light spectrum were coming into play.
Ozone is the cause of the blue hue you see when minimal scattering is in play.
Or are you just screwing with me? ;)
i think i am the one getting screwed with :-)
REALEST? do you even check this thread? my original question still stands - is there a step by step plan of action and a building strategy for an Elf Mystic a/t/M province to get above 1 million NW?
I haven't seen him in here much as of late.
But given your admitted newness to the game, I'd recommend avoiding a three way build. It can be extremely difficult to manage, primarily due to buildings being percentage based. You essentially end up doing a lot of building shuffling through the age. I am nowhere near confident enough to try it, but if you decide to go for it, I wish you luck. Maybe you'll end up being one of the 0.0001%. :)
Basically, 95-99.9999% of those who try it fail miserably, and end up being food for everyone else. I'd say spend a few ages getting the hang of everything, then maybe try it later when you have a feel for everything.
:-)
i am doing quite well so far, i am mid range in my Kingdom and i am not focusing on NW too much, simply getting my WPA and TPA up, the vast majority of my military is Archers with my Elf Lords just now getting up over 1k.
it is not a realistic goal for me to get to 1 million it is just that i thought Realest might be able to provide a plan of how it could be done.
my province is a/t/M - i am aiming for good attacking and theivery but with a focus upon magic.
I'm betting the light scattering theory is more correct for both. http://www.sciencemadesimple.com/sky_blue.html.
Oh, and please stop asking Realest time wasting questions. It is apparent to me that he has little time to answer, and when he gets questions like this crowding the thread he is more likely to ignore all.
To get 1mil nw in a ghetto requires a bit of luck and at least a handful of competent kdmates. It is a very difficult solo endeavour for the majority of players and there is no set strategy that will help you achieve this.
Realest! Whats cooler than being cool?
ice coldQuote:
realest! Whats cooler than being cool?
yeah gee thanks for the help
you ask impossible question scorpio86 tutut
do not tutut at me lol :-)
i am quite noob, i thought perhaps Realest could manage it, never mind
join my kingdom i'll help you reach 1mil nw.