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TMs generally are the most active players in most kingdoms. Guys who can idle all day doing support opts like pfs, bribe gens, steal horses, MS and stuff like that. They crave action and log in 10× the amount attackers do. Also yes the war all our towers got burned down and kept getting burned down was extremely boring. We still won the war easily but my other mystic only logged once in 24 ticks. All runes ended up getting funneled to put up ms. I am just pointing out that if your goal is more logins, this change is terrible for that. Last I knew all major changes where to increase logins for the game. Strategy wise for a monarch it adds a extra level for me, but only me. My other tms it does nothing to improve their game play.
Major changes have nothing to do with increasing logins. No changes have been focused around increasing logins.
I stand corrected, enough said by me on the subject. Should be a fun age and wish everyone luck. :)
Rune production got really strong when the sci was changed. 5 ages ago mystics were running 25-30% towers in their first war until they get enough magic sci. But then the system was changed and mystics got 75% bonus production since the beginning and 150% after the first week. That was nerfed this age but mystics still got a small buff(that should be increased imo).
our mystics are ****ting runes easily...Pick the right combination I guess :) Rogues are more of an issue. Our Heretics and rogues have far more issues using their runes, but well sometimes it is an age of T/M, sometimes of Attackers and this age is about Attackers and rogues. Last age was about Attackers and mages... It is what I like, the changes, the forced adaptation to a new environment, figure out what to drop and what to pick up.