Yay! My favorite round of all time would have to be age 4 - when we all got shuffled.
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Maybe I'll repeat some of the previous posts but this is what I feel that need to change next age:
- 2 or 3 Stewards as an option with an option what everyone of them can do (I experienced that when I played Travian - The founder of the clan have an option to promote members of the clan with giving them 1 to 7-8 tasks they can handle);
- Mail box - I want to know when my msg is open;
- An option in the Forum that Monarch and Stewards can delete multiply posts at once;
- Remove -100% thief loses from Heretic, 50-75% is good enough;
- Remove Anon attacks destroying honor;
- Buff the Dragons - make them a bit cheaper and with more health;
- Give the building credits to both KDs at war end;
- Increase the land gain from the WW bonus to provinces bellow the medium;
- Remove hostile durational spells + Riot at war end;
And the most important by me:
- Apply RKNW on honor gains!
rename 'Honor' to 'Infamy'. then you don't have to rework the system for it to make sense.
I've always preferred calling it Fame but Infamy works too.
make new server with 15 provinces per kingdom. 1 week pump and auto go in war . Like the old days :) It will be fun all random race and pers too :)
Make ages 6-8 weeks, adjust science and wizard generation to compensate. Only put out changes every other age
I would like to see a better search for kingdoms like the way potential targets works but just for kingdoms.
SHOP suggestion:
Have a way to notify when someone sends you credits/gifts. Sometimes I go to the shop and discover credits someone sent, but by whom, I have no idea.
Give Patriotism the potential to remove Riots/Greed.
Human Buff: +20% Building Efficiency
Dwarf Buff: 8/8 Elite
Probably already suggested but haven't the time to read 8 pages :)
Smaller kingdoms, back to 20 players or 18 players. This will give us more kingdoms to war and helps ghettos find a decent amount of proper players for their kingdom. If 18 players max amount a KD can have should be 22 imo. If 20 the regular cap of 24 players could remain.
What about possibility of natures blessing if casted has chance to cancel out storms or drought ?
Nature's Blessing change to: 50% chance to cure Plague.
Didn't have time to read through all 8 pages of suggestions, so I apologize if this has been brought up, but:
How about randomizing your WW bonus. Instead of choosing Land or Honor for the win, let the game choose for you. It'll make things more competitive, keeping the better than average KD's from staying small and farming ghetto's (we've all been guilty of this a time or two). Granted land dropping is an option, but with honor being taken from intra-KD hits, may make them reconsider. As well as gaining land as a surprise from a WW, it'll push KD's into another range of warring. Maybe for the better, maybe for the worst?
Also have availability to Crystal Ball on top of Spy on Throne? ^_^