Originally Posted by
AlphaWaveCascade
I think, and I may be wrong, that the problem is that the majority of the server feel as though the Top have essentially created for themselves an environment in which Dice is OP (well probably more they begrudge an environment from which they feel excluded but hey) with the excessive amount of diplomacy / napping and notifications that they have imposed on succeeding at that level. And so complaints in relation to that are largely viewed with derision.
If, for the sake of argument (and excluding the fact that they may be lacking the necessary skill), a mid-low level KD suddenly decides to use a Dice Build they do so at great risk because as soon as they get caught in that build they’ll start to get a bunch of waves from other KDs and have limited capacity to retal and hence end up losing a bunch of their acres. A similar situation exists if such a KD decides to try and pump sci using a very focussed build, with no war buildings, reduced drafts and such like they become very easy targets for those around them.
Dice, therefore, seems only contextually OP in those situations where you are free from the risk of being caught off guard and hence only OP at the ‘Top’ where NAPs/CFs and such like mean you get at least 48hrs notice before you’re going to be hit. And hence why people don’t feel dice is broken for the majority, only for those where the external factors they impose on the game have made that the case.
I guess the question becomes, and this is aimed at representatives of the top, if you did not have the comfort of NAPs/CFs with notice periods and hence could be hit at any time would you sit in Dice builds?
If the answer is an honest yes then Dice is OP.
If the answer is no then it’s the external constructs to the game you’ve made with each other that have caused a problem.