Please use this thread to provide feedback on the Referral System.
Referral System details can be found here
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Please use this thread to provide feedback on the Referral System.
Referral System details can be found here
Great, chain refer the kd. Maybe the rewards need some rebalancing.
Comment from DavidC: This would be against the Game Rules.
I'm not a fan of the ingame rewards. this just promotes people to make smurf accounts in ghettos and ruin some kingdoms.
but what stops someone from going to a friends house 1-2 times a week making an account there and just checking it 1-2 times a week? where is the activity line drawn? when you reward people for making accounts with ingame buffs that opens up sooo many problems and so much insensitive to try to push those boundaries.
I'm sure they're aware of a ton of angles this could be abused, and am sure they're prepared for those. I'm also sure that there will be some issues that they don't anticipate, which is also fine because they'll be dealt with.
Let's look at this in a positive light, something that can be introduced and adjusted as needed in order to promote the game, rather than instantly try to pick it apart.
I think this is an excellent idea, provided the monitoring is strict. The rewards are substantial, which is hopefully enough to encourage people to invite their friends in and encourage them to stay. Maybe the initial reward is lowered, with a secondary buff if the newly invited player stays for x time? One month, one age, whatever? That might alleviate some of the concern about people creating multiple provs to abuse huge rewards, but still rewards legit players using the tool as intended, bringing players in AND trying to get them into/staying with the game.
The Uto Anti-Cheat system doesn't work vs. intel "friends" (such as SoTs on targets in range that you ultimately ignore usually) and any situation without overlap of interactions.
It works vs. oping/hitting the same targets, aiding resources to multis, and such.
No offense but this is a very, very bad idea to bring something besides sitter credits/invites/etc. Mechanical rewards are a no-no even if the system was foolproof and its 100% not.
tl;dr : Give non-mechanical rewards only.
I'm not saying i don't like it, I don't mind giving away credits for such a good job bringing people to the game. its just when you give it a value that effects in game performance it becomes a whole different ballgame.
I would argue giving 1-3 credits a week to people who are bringing people into the game rather than an ingame buff.
Stop and think about this real hard. If you're going to go through that much trouble, you would gain 100x the benefit from using your main province to steal/hit the farm province than you would from any referral bonus.
If there are people out there currently running multi farms, this would either make them easier to track, as they are literally linked to the core province, or would add a minuscule bonus to "illegally" obtained resources.
swagger its not really about farming the provs you make, its about minimal effort to gain a bonus for you and your kingdom.
I can run down to the liberary once or twice a week just to log into my account for 10 minutes and spend all my ****, then i go home every day and on my main prov i have all these bonues
January - Gc = Income * 1
February - Runes = Acres * 15
March - Land = 25 Acres
April - Food = Acres * 20
May - Specialist Credits = Acres * .35
June - Building Credits = Acres * .15
July - 1 Additional Scientist
thats once a week you get those bonuses. for maybe 20 minutes of mainting a smurf account. or however long is required to do that. now think if a whole kingdom of 25 encourages this behavior. are you telling me people don't want to win at this game so much that they would travel a few minutes a few times a week to maintain a smurf account?
So that's 250 acres and ten scientists over the course of the entire age (the rest of the bonuses aren't really notable). Or, you could just hit your farm once and rob it a bit and have nearly the same benefit. You're basically complaining that a guy stealing $100 is picking up $1 on his way out of the bank. I'm not arguing that people won't abuse this mechanic, I'm arguing that the bonuses aren't large enough to impact the effects of someone that is already running a multi to farm.
even if its small its still an advantage, and lets not forget that in a war every little bit you gain counts, every rune, every GC, all the spec creds rebuild cred, this can help you build back up or sustain yourself in a war... your not gonna hit into your farm location during a war to steal gc or runes because of the penelties and it hurts your kingdom. but if everyone on the first day of feb get 15k runes, in a 25man kingdom thats 375k runes out of nowhere in 1 day! do you know the damage you could cause with that? and thats if the kingdom is only 1k acre size. think about latter down the road.
Put the bonuses in queue until you're out of war, simple.
I don't think the awarding of acres and scientists is appropriate because on a kdwide scale that could be unbalancing to some extent, also any rewards should not be awarded if/when the kingdom is at war but should instead be awarded at the end of war.
But other than that I see no real issues with this, the occasional random food gc or runes isn't anything particularly gamebreaking. Depending on how you implement multiple referrals I'm not sure that's a great idea, it's potentially open to abuse if it's just scaling the suggested bonuses.
I referred a friend and invited them to my KD literally yesterday. But I now get nothing for it?
Also I strongly disagree with in game bonuses. It's too much like pay to win. Not paying but rewarding people based essentially on luck - as it's not that easy to convince friends to play. Credits and taunts and whatever are fine but no in game bonuses. The game should be about skill and strategy - an equal playing field for all.
January - Gc = Income * 1
Just wanted to share some math...
9999 income * 1 = 9999 income.
564 income * 1 = 564 income.
Also I think the referral bonus are GARB and could promote alot of abuse attempts...
I MEAN i cant even let my GF make an account who lives with me without risk of getting banned, so much for that bringing in new blood....
You truly don't think the devs will notice when an entire kingdom suddenly refers one new player each? The complaints in this thread are a case of panicking about a landslide when you live in the desert. It's simply not probable that the sort of cheating described in these posts will get past anyone, especially on the large scale that's being described. You're worrying about something that will probably never happen just because it's possible in the game.
ANYTHING that give some people advantages over others is not a good system. Give credits, give no advertments for an age or w/e. DO NOT give resources. Just my 2 cents.
I can see that this will get abused.
I understand that you want to encourage new players joining, but I have would see some issues with this, as well.
I have just encountered someone beign a successful multi, cheating that is, and actively maintaining two provs at the same time. He didnt seem to get caught by IP. And I hear about kingdoms have been run by 3 people, all using proxies or whatever. All these people seems to now get a, potential, bonus, and a heffty bonus at that.
My impression, from what I hear, and have experienced, admins do not have a good enough grasp of the potential multi abuses. There are more technical workarounds then the ones suggested above about gonig to the library, I quite sure of. It means this could not be implemented wihtout giving the cheaters even more cheating bonus, as far as I understand it.
Also, to get freebies to those amounts can be close to game changers if a whole/half kingdom has em. As opponent it would be impossible to know, and silly if u lost a 2 week war cause of that. This would be a seperate issue from the one above, but they could also be one and the same.
One solution might be to significantl lower bonuses.
---> maybe to just allow these bonuses first week... not the whole age.
---> make a one time off bonus, of provinces choice, not a slight bonus all year.
i'm 100% against the in game rewards. All referral rewards should be shop items.
http://forums.utopia-game.com/showth...1#post15185602
On topic, I agree with others that the rewards should be credits or something. If you reward players with a significant amount of in-game resources, then that's really not fair and if you reward with an insignificant amount, then who cares?
thanks palem,
sounds like if she just plays on the other PC it should be fine, but she cant be in my KD cause then we would get banned being at war or something chaining the same prov from what i gather...
/cheers
Not banned. You just get blocked from interacting with the same provs. I played for quite a few ages with a husband and wife that played Attacker and TM with very few issues
Yes. There is a system that prevents people on the same IP (that would be your gf) from interacting with each other. It's a hard block, so if my wife and I are both playing, and I attack province x, she can't attack province x for 24 hours. So what that means is if you're both attackers, you can't hit the same target.
There are some additional heuristic checks we do beyond that to identify multis as well, so don't log each others accounts :).
You don't think it will mainly incite people to multi ... and reward them for it ?
Right, it* can be caught looking at behavior I would guess, but as long as u are bit a bit careful that is fairly easy to hide then.
As others have pointed out, doesn't this encourage (even to atleast trying) multi? And will it not reward the current multi-cheaters that get away with it?
It would be something you could live with, but I would like this to be addressed, please. I would like to see a thought process around it. Possible benefits, and possible consequences?
exclude referral bonus from war, free specialist and building credits ffs are you insane
I can understand everyone's concern about the principle and ideology of in-game bonuses...but really the bonuses they are offering is not even significant in the short term...where it can be long term as it rewards the ultra active and dedicated of players
its not like there was any other incentive to log in without it
sure if you play only one province, but if you play at least 10 in the same kingdom, yes it does matter
fine for goofing around with fake wars, -10 for bonuses in real war
Any update to when this is getting implemented?
Is Referral Bonus abuse possible with existing account IP addresses? Chained provs who want to reset, destroying their provs and being recruited in utopia and invited to the KD? Or perhaps 2 email IDs and accounts and alternate use of said accounts every other age so the 2nd may be "referred in" after an age break? I haven't attempted such conniving experiments. I would like to hope such abuse is not possible, but who would brag if it was happening?
Referral gains are really too much. Also, do they carry over to the next age? ... Hope not.