Anyone know the science maximums for this age, munk seems to be outdated on this ?
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Anyone know the science maximums for this age, munk seems to be outdated on this ?
http://forums.utopia-game.com/showth...ishing-returns <-- here is info about science over the cap, otherwise the wiki figures are pretty good
Munk's overlay is a bit off on some of the categories. He seems to do the rounding a bit differently than how I see the effects, anyway.
as far as I understands it there is no maximum, went with warrior to try and test out how high you can go in ME science and this is my stats so far.
Military 104 23,094 +27.1% Military Efficiency
Still rising, if only just slightly for each new professor I get, in total I've seen well above a 200% offensive ME with bloodlust, fanactism and onslaugth.
Exploring limits, this is with fanactism, bloodlust and onslaugth below 100% effect
Offensive Military Effectiveness 240.1%
hehe take it higher!
It will be once the other kingdom starts to hit back.
Offensive Military Effectiveness 245.7%
Military 137 30,731 +30.0% Military Efficiency with +20% from warrior so the real effect for non warriors might differ
I count 122 full professors, 9 graduates and 6 novices at a total of equivalent to 131 professors.
My next experiment would likely be to reasign 100 fully upgraded professors to see what it does for my nw.
I went sage this age and focused on science. These are my current values:
Alchemy 47 (36|4|7|0) 9,508 +49.4% Income
Tools 47 (43|4|0|0) 10,918 +33.8% Building Effectiveness
Housing 60 (60|0|0|0) 14,387 +25.5% Population Limits
Production 35 (35|0|0|0) 8,505 +181.5% Food & Rune Production
Military 60 (60|0|0|0) 14,580 +25.5% Military Efficiency
Crime 46 (45|1|0|0) 11,103 +168.9% Thievery Effectiveness
Channeling 46 (46|0|0|0) 11,156 +208.6% Magic Effectiveness
Total341 (56983hrs)
Soft cap limits are changing, so scrap half of your numbers.
Just checking: with the number of scientists needed for softcaps being normalized, I'm assuming this means that the benefit per scientist is changing as well? Or are the soft caps also changing?
wont know til 3 ticks in i guess
edit: i agree with Persain's assumption below
Scientists - Scientists required for soft cap will be the same number for all categories at 35
so i'd assume bonus per dude changes to keep current soft cap values.
Science caps are same as last age with exactly 35 profs needed to cap. Diminishing returns for overage will be simplified and the same for all categories. The overpowered 1st one over will likely be gone.
Because it can now be easily eliminated with all categories needing exactly 35 profs.
I dunno why it would be any more or less easy now, tbh... but here's to hoping
Where them ritual curves at?
How high did ppl push theirs last Age? I tried to share my number in utopia talk but no one was biting.
Doesn't look like it.
I just recently went over my 35th Channeling Scientist, and my 36th scientist (a Novice now) was worth more than the base point that the first 35 give (2.7% vs. 1.785%) , but the 37th (1.65%) and 38th novice (1.35%) were worth less and less. (As it was previous ages)
Here is a thread that is much older, but has some good data & charts.
forums.utopia-game.com/showthread.php?637675-Science-diminishing-returns/page3
By the way, has anyone else run into a weird anomaly in Channeling? So far, all the numbers in the Wiki for this age's Scientific base points worked out.... and even in Channeling. UNTIL, I maxed out at 35 Professors. At the 1.785% base points, doubled for professors, then doubled again for Mystic personality, the math comes to 249.9%, but on my utopia page I had 250.3%.
That would make the base 1.78785%. And yet I don't think that number would have worked for any of the first 34 through the age.
I wonder if the bug is in the 35th Channeling Scientist, or the doubling due to Mystic. My 35 professors in Production works out exactly with a 1.714% base and max of 119.98% (120% in Utopia page)
There is a raw max to BE and ME. Don't worry about it though, you're not going to reach either one of them. The max raw BE is around 250% and the max raw ME is around 300%. These numbers may have changed but I doubt it. And raw ME makes forts and tgs more effective. For example say your raw military ME is 140%(most only get around 107%) and you're getting +20% def and off ME from the tgs and forts. That 20% is modified by the 140% rawME.
I have a question about the new science system. What do you guys mean when you say soft cap?
terabyte it has to with your raw science eff. The most easiest way to affect this is through honor. The difference you're seeing would be a bigger difference if you were a lord and even bigger if you were a baron and so on.
If you guys can explain this new science system to me that would be great. :)
Blue Mass, soft cap refers to the 35 scientists shown on your science page.
The gain you get from each professor is linear up to that point. After the soft cap (35 sci), the formula changes from linear to an exponential function of some sort to a power of 1/X (someone can probably give us an estimate of the function), where each scientist give less effect than the previous one. It is odd though, a couple professors above the soft cap actually give more benefit than the linear portion.
search for my thread "Science Diminish"
Oh dang I actually know what you're describing. It's the reason I would always go even on science and my science numbers would be better than other provinces with the same bpa. You know they put some random factor in it by giving you scientists already assigned.