This isn't looking all that good.
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This isn't looking all that good.
What was 12,500 last age? Wonder what their termination number will be ,5k?
13,376 now
Thats a bit better. Once theres only 100 or so kingdoms left the game will be pointless
Server got cleaned up some: 12,034 left.
afaik, this age started with 12.8k
Yup, and we still got the same amount of immature idiots playing this game go figure.
At least we're above 12k now.
Amazing, really.
The game manages to survive for ten years, then OMAC takes over, and it's given a deathblow in less than a year.
Doesn't it make you giggle when you google Utopia?
"Utopia is one of the largest free interactive online games in the world, with over 80000 players..."
Goggle search "utopia" -> Gay Asia and Asian Gay and Lesbian Resources by Utopia
We have gay asain resources? But I thought VT2 was swedish?
Maybe Catwalk's asian.
they are talking about me, didnt realise i was that famous yet. Was trying to hide my gay asian id. Guess someone found out about it, and thought it could be a selling point. lol
last age had 13800 at beginning ended at approx 12.800 so a decline in 1k provinces..
and it's currently 12,083 almost 1k more gone
You keep forgetting that we jumped up to well over 21k players when it was announced that OMAC were to take over.
the game is still about the same as it was 10 years ago (same rules, graphics, ...), so some people left because they got other stuff to do.
The amount of new players showing up isn't the same because there are a LOT more possible games to play (online and not online).
The number of games has relatively increased a lot more then the number of new people using the internet. and lets not talk about the number of graphical games (like WoW) that take away players from games like this.
I think utopia isn't ever going to get as big as it used to be. the good thing about utopia was that I could play it 6 years back on my almost dead laptop. now most people have computers that are made for playing games and I can understand that most games are a lot more attractive to start playing.
Luckely I have a big imagination and I'm staring right in front of me for about five to ten minutes after performing a hit. I can see how my man slaughter the enemies army and take their land or rape the women, beheading wizards and thieves, ... aaaaaaaah, I love this game soooo much ...
12.000 accounts, not players ; it's a huge difference
this age of raze/kill , PK and multi-account cheating madness
for sure will help the game
multies have always been a problem, this age isnt anything special in that regard
That was a good post Pint until i got a little creeped out by the last paragraph.
*backing out of the room slowly
"multies have always been a problem, this age isnt anything special in that regard"
- wrong Bishop ! multi were not a problem before omac last changes to war :
( attacks in war are not NW based now, raze destroy acres ... )
now they are a problem and doing PK and raze/kill will not help the game
VT2 always accusing omac... Mehuls time: from ~100k down to 20k
LULZ! Go away. Please. If you don't think multis have been a problem for a long time then you're clearly just clueless about Utopias problems.
Mehul's Reign: 9 years
OMAC's Reign: 1 year.
Mehul's losses per year: 2.22...%
OMAC's losses per year: ~57.14%
Wanna keep this going Saatana?
Palem, cheaters are in any free game and you can do nothing about them but design the game that way it does not matter how many account a person has ; that's first thing you learn about multi cheating when you start a carrier as game designer
multi were here in utopia for a long time, but they were not a big problem. now they are because of game changes omac did ;
only because 150 jerks were asking and voting for raze/kill in war that does not mean a game designer should listen to them
You're right, because 1 person having 24 other accounts and running a kd by himself isn't a big problem without razekills. It's not like it gave him any kind of an unfair advantage over legit kds.
Raze without a cap is better and more people wanted it. Deal with it.
Yes, Palem, because the 400 people who visit these forums totally represent every player in the game.
Seeing as how it was such a close poll, and in the end no raze during war won out, it's pretty clear to everyone that if OMAC had been smart, and made the poll in-game, we'd not have raze during war, for any reason.
raze attacks should have been removed totally imo
Im not gonna calc it cause im sure id just nub it out but clearly your calcs are way off. How the hell does a 2.22% loss of players per year manage to get 80k players out of 100k gone?
In the end lots of players are lost in both reigns. Much to reasons outside of our little Utopia world.
lol @ beepers post about multi's not being a problem.. that's so ignorant, hahaha.
Even this age, multi's are not really a "problem"
you want to hear of times multi's were problems?
Age 3 or 4 (can't remember which one) over 4,000 accounts were deleted in one shot for being multi's.
and somewhere in the 20's(?) ages, ZZ created over 200 multi's to wave Playboys, whom accused ZZ of multi's the previous age.
I can go on a far larger number of times, if you want to get into it, but you clearly know nothing of multi's and the problems they cause.
(20,000/100,000)/9=.0222222222..., thus, 2.22...% a year.
Learn2math *but not from me, cus idk how2math apparently =\*
*Edit*
Even if you don't want to look at %'s, the suckage still favors OMAC btw.
Mehul: 80,000 players lost/9 years = ~8,888 players lost/year
OMAC: 9,000 players lost/1 year = 9,000 players lost/year
If the poll was so close then what exactly makes you so sure that if they had made the poll in-game that it's "pretty clear" that raze wouldn't be allowed? You're looking at the poll the way you want to look at it. Next age it will be back to destroying acres, so what's the point?
Math is getting massacred.
Your edit makes sense, so roughly 8900 players are lost each year during mehul's time. Hence 8900/100000 = 8.9% loss a year, not 2.2%.
Also, you have to take into account that the first ~4-5 years or so, the game was actually on a rise. Hence to properly calculate it, you have to only consider the range where there are drops (the latter 4-5 years), which will bump the losses up by 2 fold.
Obviously the argument can be said that OMAC did not increase the player base at all but I was just cringing at the math.
My level of mathematics is comparable to that of a 14 year old... But the 2.2222..% looks so far off it even made ME laugh... Sorry.
Not to mention it isn't a question of linear calculations like that because Mehul didn't start losing 8888 players per year from day 1 (1-8888 players? lolplz).
As I've said before (I think it got deleted though), please take a course of basic logic before trying to convince people with retardedly flawed arguments.
P.S Yoda me beat.
lol I was waiting for someone to jump on it and I'm too lazy to edit twice.
I'm not even sure what that's calculating tbh. Players remaining per year? lol idk what I was thinking about yesterday, I just know that's what I did lol
Just read the edit and flame me for the first part, I'm ok with that ;)
120,000 to 21,000, over a period of time slightly longer than 10 years. This means it took, on average, 5 years for Mehul to lose half his peak playerbase, and that 12k people left each and every year. Of course, the very first official 'age' had only slightly more players than the last age under Mehul, and the 120,000 players was something reached many, many, many years later, which means that linear math isn't going to work very well here.
OMAC's been our overseers for a little less than a year, and they've almost cut the original playerbase in half.
What this means is that in under a year, OMAC's accomplished something it took Mehul close to five years to achieve.
That's kinda bad, and it doesn't seem like it's going to get better anytime soon.
I'm guessing that if you had the numbers, and looked at them properly, that you'd see a slight rise in players when it was announced OMAC would take over. After that you'd see a drop which is just the continuation of what was going on before OMAC came.
Even then you couldn't say it's all OMAC's fault for the dropping numbers. There are a lot of factors that affect it, and OMAC's screw-ups is just one of those. It doesn't help, but it's pobably not the deciding factor either.
And just so you know, you're not helping either with all the whining.
id have thought the lack of advertising of the game to be a major factor
There wasn't a 'slight' rise in players, but a massive one.
When it was announced that OMAC was going to take over, and after all their initial promises had been made, the game went from 18k players to 21k.
Yes, it's all OMAC's fault. What? Are you seriously suggesting that having me here, on these forums, and pointing out to the 400~ people that go here, that OMAC sucks, somehow has made half the players OMAC started with leave?
If the posts you have made in this thread represent the quality of the other part of your 6053 posts then I am inclined to feel very, very sorry for the people you've had discussions with.
You don't found your reasoning badly, you don't found it at all! And that's besides exaggerating things heavily in almost every post you make.
I would go into detail as to why I say this but you've proven to be incapable to understand basic rational thinking so that'd just be a waste of time.
It's my personal opinion that these forums (and thus UT in general) would be way better off without the likes of you. Spreading complete and utterly unfounded cowdung everywhere, making wild accusations which are again, unfounded. You take your assumptions for fact when even a simple mathematical calculation proves that you're off by miles.
If people would stop and use their brain instead of looking at your post-count and bandwagon hopping fanboys I'm sure they'd come to the same conclusion. Sadly enough, this is an internet community forum and such things can only be wished for in vain.
the place would still be alot more dead without him autoband
"If people would stop and use their brain instead of looking at your post-count and bandwagon hopping fanboys I'm sure they'd come to the same conclusion. Sadly enough, this is an internet community forum and such things can only be wished for in vain"
What's funny is that I don't care about my posts, how you all perceive me, what you think, or about your opinions.
It's lovely when people bring up my posts, because knowing that people notice me, and are jealous of my infamy, only makes me feel even better about myself.
"You take your assumptions for fact when even a simple mathematical calculation proves that you're off by miles." If I hadn't said 'on average,' or added that Mehul didn't start with 120k players, you'd have a point.
The way things are, however, you don't.
"You don't found your reasoning badly, you don't found it at all! " Because everyone knows that when OMAC screws up, or makes a promise that they break a second later, you must use big words, walls of text, and lots of light treading, or you're no longer politically correct.
It's like when people post about how they want magic castles in the game, centaurs, titans with elites that are 10/10, vampires, 'enchanted' weapons, automatic surrender, a cap on how many acres you're allowed to grow during protection, and so much else.
No, really - just give it up.
You're too immature, silly, dumb, and inexperienced to run with me.
Bishop said: "id have thought the lack of advertising of the game to be a major factor"
so true ; but if we call omac to spend money and bring new players only to for some of us having fun with PK.... we get nowere
like i posted before, forbid attacks between kingdoms with huge NW difference and that is also solving the problem of multi mounting lot of prov. to attack a top kingdom
make the game fair