Originally Posted by
Magn
Why do you jump the gun and go straight down to personal attacks?
The suggestion was intended to serve someone, but it wasn't me.
Having to decide whether to send a TM or a conquest doesn't add much depth to the game as its obvious in each case.
If you can calculate your hit properly, you TM if you can break and conquest if you can't. Then, you are left with the fascinating task of choosing the proper obvious option on the menu (this is the kind of depth this game could really use).
However, the suggested change it might help out people who have a hard time calculating their attacks a bit (which as you might know is not me) by reducing the penalty somewhat for not breaking (there is still a penalty, just not a total failure).
Removing complexity (ie, making things simpler) is not necessarily a bad thing if the complexity was not that interesting to start with.