I have 15% hospitals but it seems my army dies so fast and its hard to keep it up in top shape. We dont have horses, so all the offence is from leets. How do you not loose so much or keep up with it or have any kind of longevity in war?
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I have 15% hospitals but it seems my army dies so fast and its hard to keep it up in top shape. We dont have horses, so all the offence is from leets. How do you not loose so much or keep up with it or have any kind of longevity in war?
You just come to terms that you don't really have that much longevity in war.... or you have a lot of money to burn.
aid from kingdom mates; don't build too many barracks or be tactician, since you really do not need the attack time; be ready to train up replacements often; try to keep up normal draft+training as much as possible during war, and if you get the money to run aggressive and don't have a dragon on you, then that would probably be a good idea.
Avian's big liability is that it doesn't hold up as well for long wars without some work. It does help to be a Merchant or Cleric. Warrior is good once you're in war, but has nothing for outside of war. No other personality aside from theoretically Shepherd fits Avian bonuses.
Also bear in mind that while you lose more troops from hitting more often, your enemy suffers combat losses from your hits just as much, which makes Warrior a little more attractive in addition to making it slightly more expensive to chain you.
Thanks for the insight, (avian/merchant here) I give that a try.
I love avian tact +rax for OOW because you can usually hit someone and get your armies back long before they know what hit em. In wars, as you say, the more you attack the more offense you lose, but equally, the more troops you kill. I find 20% hosp does help a lot. In long wars, it does suck because by the end of the war your offence is shot to sh!t but you will always find targets. Since kingdoms like to chain avians first, you're going to be hit no matter what, so it's good knowing you can get 3-4 attacks in a day to keep from being chained to the ground.
Over train elites and use them as defense until you fill in with cheaper dspecs. Also, more hosps.
Lots of Training Grounds make you need fewer elites for the same amount of offence.
You reroll Cleric, because everything else with avian is stupid (yes, even merchant for you).
You win the war before losses becomes a problem.
15% hospitals and a high TPA to steal gold in war to retrain.
Lots of TGs, 3:1 ratio of elites-dspecs. Hit as much as possible. Keep all elites out at all times if possible to avoid losses from meteor/overpop. Use spec credits to fill up dspecs and maybe ospecs as the war goes on.
does training offspecs in war makes more sense than training elites? I know specs are more cost effective for avian (yes, elites are more space effective), but if your draft rate drops overtime, isnt it better to be able to train more offspecs than fewer elites?
go warrior plus 15% hospitals! The decreased losses and +10% OME is fun
if your playing avian tact <-- your attack times by default are ungodly in war i think like 8 hr or 10 hr? (I am not sure the math cause im not attacker this age :P) but I know that otherwise 20% barracks most attackers run on default is better used in other places such as hospitals, banks, training grounds, guard stations and things like that <---
I'd say it does make more sense to train ospecs than elites in war. Avian ospecs act as 6 point dspecs when you get ambushed, so that's a plus. The remaining gold is better that you save from training ospecs over elites is better used to aid your kingdom or to fund the dragon imo.
If your draft rate really drops that low, you could just ask a faery to draft some soldiers and send them to you. In the end you will end up with much higher offense than if you trained elites. That is assuming your draft rate dropped really low.
Why would you ever enter war in a position where you need to train more offense?
avian/tactician uses hospitals, gs, tg's banks and homes.
This way I'm able to keep elite numbers arround static when not a major t/m target in wars whit little or no help, and attack time is 7,62 hours.
Run avian cleric use racks and youl have 7-8hr atks in war 8-9 out and run10-15% hosp and youl even with fast atks be sustainable. Overtraining elites an using as def specs i would do to an extent but i wouldnt go nuts as u have access to 6 pt def specs that inflate ur nw alot less
what octo said basically. works with any personality.
avians are very much about adapting to circumstances. they have a pretty good turtling elite. during war it makes more sense to train elites than offspec if your specs are already used on defense, for most circumstances; the offense is fairly cheap, and having leets adds to defense as well. you'll still need to get aided eventually.
Run higher hospitals, it's cheaper to prevent troop loss than to fix it.... keep land coming in and peasantry growing so you have GC to keep training... And once war starts forget training elites try to pump out as many specs as possible... Also if you have dragon on your kingdom drop that draft rate to reservist Til it's slayed...
If you're chained, don't you release defense instead and then make hits on other people without defense?
That is assuming that there are other people. What I'm saying is, after getting chained and you're growing back up, even if the only thing you kept was your offense, you would still have lost most of your elites. I'm not saying not to train defense, just that you might need more offense if you don't just plan to constantly trade acres with other chained provinces.
If you're chained always release def to dragon when your over popped... Better to be able to keep attacking...
You all know so much lol
The more you play the game the more trick you learn on your own and from other people:)
Isnt it better for avians to run merchants if ur the avg player?
I can understand Clerics being a better choice in war or if u attack alot but can u actually support ur prov on cleric when u need to build so many leets? I just thought its gonna take an awful long time to pump when ur cleric instead of merchant or am i wrong?
Merchant is a good solid choice for the average player regardless of race (assuming we're talking about being an attacker). But if you're active enough, you just find nice juicy plunder targets to cover elite costs :)
Avian elites aren't expensive... you don't need Merchant to pay for them.
However, it's what you do with money once you have a good number of reasonly cheap elites that makes Avian Merchant a good pick, in war and out.
You don't have to play merchant with avian! And as far as pumping elites after war you have a 96 hr protection period max! don't negate science half the age and you should fine pumping! Usually running 25% banks abd 25% guilds as soon as war ends is plenty enough to pump mass elites in that short period! Usually i go fortified the hr EoW cf ends and mass train all at once! just keep in mind it's faster to train your elites first! Then once you have 8-9 EPA train your specs! there's also other little tricks such as dropping your wages down to 50% for 1-2 ticks then raise em back up to 200% for a little extra GC!
Avian Cleric - run 25% hospitals
I know it sounds crazy but it ends up being -75% losses in combat and I love it.
That's alot of used up space burgandy!
25% Hospitals is only -56.25% combat losses (due to DBE) @ 100% BE.
6.2% Hospitals (@ 100% BE) for Warrior or 11.3% Hospitals for anyone else nets -30% combat losses, countering the extra losses due to attack times.
Anything beyond 15% for Warrior or 20% for non-Warrior is a waste of land.
.5 (losses for cleric) * .4375 (losses for 25% hosps) = .21875
In other words, he will have 78% reduced losses.
Clerics are a choice for avians, but not absolutely the best choice for all situations. They're quite resilient against being chained, but warrior can do more damage for most of the war and isn't too bad against the chain either with some hospitals. The extra OME also acts as a form of hospitals, by allowing you better offense with less troops. Neither are particularly good outside of war, but neither do they have problems getting an all-elite army.
The average player can pick any of the three (Merch, Warrior, Cleric), and do pretty well. Merch is as useful as the player's ability to manage money, which can be awesome or meh, while Cleric and Warrior are idiot-proof bonuses and remain after your economy is trashed or not as relevant.
Sage is an option as well...
Mystic too...