Episode 4 is coming! Please use this thread to post discussion topics or questions you would like to hear us answer/talk about!
Episode 4 details can be found here
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Episode 4 is coming! Please use this thread to post discussion topics or questions you would like to hear us answer/talk about!
Episode 4 details can be found here
I would really like to revisit and discuss the issues surrounding "pump" stances like prosperous and fortified and the trade-off of eliminating these stances vs extending EoWCF back to 4 days.
My recollection is the shorted end of war period was because of the stacking with fortified (which was 4 days then too?) meant that kingdoms were basically never in a protected state at one point. I think that is not what is happening now, but there are new problems with kingdoms that know how to pump, verses kingdoms that don't that now involve a lot of "victimization." which could be avoided perhaps with re-extending end of war and eliminating pumps.
Get rid of prosperous, add reduced build/train time into eowcf, allow razing with build credits in eowcf, keep eowcf at three days. Also allow us to raze buildings under construction (in general, not just in eowcf) . The first 24 hours of eowcf is waiting for war buildings you don't want coming in just to get razed and waiting for money to raze the buildings you don't want (war buildings). Instead of extending eowcf, add tools to speed up recovery within it.
I would like to hear the reasoning behind nerfing universities, almost seems as if GS could substitute better with the layout of this, and we never got an oppotunity to discuss as it was not indicated anywhere in proposed changes.
Also I would like to hear if you think the rituals are where you want them to be now or if they still might require tweaking.
Please discuss if there are any plans to modernize/streamline the UI of the game. If yes, what are your thoughts on what needs improving and would you be willing/able to hire a front end developer (I love ya Munk but UI isn't your strong point)? If no, why not.
Also will we ever get a new forum, this one's uggo
Is GBP broken? I have noticed if I double tap someone the gains reduce significantly, but if I get hit by 3 or 4 different provinces in a 4 hours period (same month) they are all about the same amount of losses. Just curious if you have adjusted it or not or plan to fix it in the future.
Also, abducts seem a bit overpowered early in the age. Losing 3 per hit and having whole kingdoms wave for them, and once again no GBP means you go back to yr0 in a matter of hours when it takes weeks to retrain. Just attacks in general seem a bit buggy in the gains department. Curious if this was the intent with the new formula or just a unforeseen consequence of that decision.
Any feedback would be great and look forward to the next show :D
Perhaps a splitting of the new "fort" into two stances - one defensive (no eco), the other purely economic (with maybe an increase in WPA spawn?). This might give kds some solid options to think about re defensive and "pump" stances.
i would totally be open for removal of stances all together. Rituals have eclipsed stances in importance to the kingdom, not only because it adds to the communal aspect towards the kingdom but also to the mechanical strengths.
Having monarchs flip stances at certain times of the day and their endless fight to ensure they get the desired duration of stances at the exact time they need it the most (i.e. stance locked if not flipped before the timer ends) is really annoying when you consider the main priorities of someone in charge of a KD (planning, organizing, team building).
If you were to remove stances...the best thing to do is to extend EoWCF by a day split up Prosp/Fort mechanics between EoWCF and/or the Rituals (Maybe Affluent?)
Seconded.
EDIT: I really like the idea of the kingdom having to work together for kd wide bonusses. Dragons fit that, fighting dragons fit that, rituals fit that, stances do not. Does mean players need to be able to exit eowcf somewhat pumped and ready for the next fight.
I would like to know how the devs will make sure changes are implemented in time for future ages. There was quite a delay with some changes this age, while players do pick race/persona's and (kingdom)strategies based on the changes posted.
I agree with this, and actually I would suggest that the previous age keep going longer if needed until the new changes are ready. I like the idea of quicker ages (10 weeks or whatever), but I think it is more important to get all of the stated changes into the beginning of the age. Any comments on this would be appreciated.
The current state of the game strongly caters towards aggressors, leaving new players/kingdoms to fend for themselves at a huge disadvantage. The current auto-cf formula also seems to be quite ineffective given a KD can farm to less than 100 points, wait 1 real day and continue to farm them - couple with being out of declaration range. The developers/admin have been constantly indicating that they would like the player base to increase, but given the current state of the game, new players come in - get farmed out - and leave within a few days because there is nothing they can do about it. How are the developers going to address this issue with the game catered towards aggressor KD's, which plays a huge role in the declining player base?
i think increasing sitting days is a good idea and support yall decision to do this. On a side note the rate you want this games played is insane one of the reason tops kingdom are top is because of there insane activety. at this pave most kingdom will max out at 9-12 war in a age compare to the 4-5 we are use to. I suggest making this a practice server and kinda just letting it run maybe resetting top 50 every 2-3 months... and making a tournament style server to be held every other 3 months with some prizes. also i want diplomats and free sitting days to be given by king like invitation or something.
can we talk about the devs coding ability please? I'm interested to know their backgrounds and also if they want the bo bos of the utopia platform to be fixed quicker. I'm a freelancer, $25/hr or contract. :)
updates on genesis ? are there other plans MUGA have in mind to increase player base apart from the current refer/recruit a friend approach ?
oh yes I second that we must get an update on genesis
As (sort of ex-)players who bought the game because you love it, has your experience of and affection towards Utopia changed now that you've been in the driving seat for a little while? There is such thing as leadership and player burnout. Hopefully that doesn't apply to owners as well.
[Unanswered question from Episode 3]
Thank you for continuing with these chats.
Will you ever bring back the cow fight?
the link isnt working to jorosar keeps sending to me askjoshy.
We are currently in a countdown to going live, but this link should work:
https://www.twitch.tv/jorosar
Where's that Dryad on a horse link?
missed the live, came in at what semed like close to the end, so I decided to watch it when I got more time on youtube.
This was their best one yet I think. Didn't drag on, questions were answered and conversation was productive.
A+
Can we watch the episode somewhere now that its done?
https://www.twitch.tv/videos/174986732
not sure if they're posting a youtube link or not.
On a side note, I do like you started the episode with the old music. Oh the nostalgia.
JeffT assumes I know a lot. "you know"
:D
This was my favorite episode yet as well. Very well done and thanks for answering all the questions.
Practice makes perfection seem unreasonably hard, but it does smooth out the edges.
You know you know. You know you know.
^ 90% of my arguments resulting in bachelorhood.
It's the first time I watch this discussion. Pretty good and concise. Well done guys, keep it up!
Though the time is quite inconvenient for Asians I believe. It was 3 am at my place, just happened to have insomnia so I watched.
I have been less on-the-ball with VODs this weekend because I had visitors from out of town. The video should have been on YouTube within 24h so people in other timezones can watch at their leisure. I will ensure it goes up today. :)
Thanks for this feedback! At times during Ep. 04 I was wondering if we were going too fast - it seemed like my list of topics was getting swallowed up very quickly within the first 40 minutes! It's good to know that actually this is a decent pace to aim for.
Someone asking the important questions, finally!
https://imgur.com/a/Vkmcx
YouTube link going up later today.
Now we just need Swaggers commentary and summary.
Affairs of the State: Episode 4 YouTube link: https://www.youtube.com/watch?v=EIM8...3gBitEkaKWs24Y
now we have to get the changes to banner size, how else to use that picture as a banner, resize makes it look weird.
Nobody is being rude and the criticism has been largely constructive in this thread. This is so appreciated that I had to mention it.
Great job helping the devs make Utopia better!
Still waiting on Swagger's summary!
This Episode was quite fun, looking forward to the next! Working with JoRo is great! Very talented host!
Yes, you guys seem to be gelling well. I have to admit that the first three episodes were quite awkward at times but now you guys seem to have a nice groove. It really was quite enjoyable to watch and I look forward to watching the next one live again!
Sorry been bogged down in a week long war. It takes a lot of effort convincing other people to war run for me!
Besides my commentary isn't as fun without bishop
When he finds The Great Oracle: go home young grasshopper and yell into the microphone you have.
On Topic Edit: Good show thus far. I'm at the MHP category right now.
Thoughts ~ it's why sage exists. I'm an RPG guy, but opinions regarding sage I've seen have been low opinions. My belief is different. Many players think offensively and thus underestimate defensive nuances that have cause and effect consequences. Is why I'm a big fat undead sage advocate. It's an out of war enforcer and meter efficient.
Ok, back to the show...
This doesn't mean(and I say that a lot) that I think we need sage core. It's that there is balance in the game and getting out of eowcf might stink for some but not for others. Sage looks boring until it counts is all I'm saying, and enemies do look funny after the rain of amnesia.
Now, as for elimination of stances it takes an understanding of bottom play(yeah, baby) that most ghetto kingdoms aren't privy. While philosophically I disagree with JoRoSaR, I completely understand his concerns regarding rituals. In other words he's being frankly pragmatic.
This is where the education of the player base becomes critical, both high and low. If you've been down here there are fundamental problems. They are the base and shouldn't be frowned upon like we might do in RL. We want their bulk. But why?
Because just as in college football you have two factors in recruiting quality: quality regions and huge regions. For instance, here in Ohio we have a high concentration of quality and Florida is even better. Texas is a massive state with great players and football culture but lots of space for bad players in between.
For the same reason 2 servers made sense, you benefit from a patty cake treatment of softer players. While I'm all for the hard game I'm an old hardened bastard at heart. Many players are young, unfamiliar with social graces and ill equipped for critical engagement: pros vs college.
So Utopia needs a baby pool so new players can either stay or develop their skills to move to higher challenges. Brainstorming, I thought of this. Easy mode.
~ Fort Stance Becomes Beginner Kingdom Mode ~
1) Beginning of age, monarch decides if his kingdom is easy mode. Easy mode is eternal fort until war.
2) This might be developmentally tricky; fort to fort(easy mode vs easy mode) grants usual benefits. If an easy mode kingdom hits into a hard mode kingdom the fort disappears for whatever that cool off period is.
3) Troll jettison button. Easy mode kingdoms can force random move on any player hitting into hard mode. Because I know who you are.
Those are just thoughts without deep forethought. I'm sure there's always a saddest multi awaiting a chance to rain sorrow on the rest of us. Still, there you are.
Additional Edit:
Another idea was to make this "easy" mode, fort, only accessible to kingdoms with their wall down. Thus they could enjoy easy mode but take on random players, or use the wall and lose easy mode.