I'm a returning player and I can't seem to get a straight answer to this question.
If you site a number please explain where it comes from.
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I'm a returning player and I can't seem to get a straight answer to this question.
If you site a number please explain where it comes from.
http://wiki.utopia-game.com/index.ph..._%26_Defending
everything is there
I saw it but was not sure how up to date it is.
def*1.012 breaks 100%
I'm getting conflicting answers here, since the wiki says *1.0404.
Where is that number coming from Crease? and for that matter, what's the origin of the number in the wiki?
That number is the correct one, i just cant tell you how or why, nor am i comfortable namedropping the player who worked it out and proved it to me. ( i lost the logs anyway =[ )
Havent failed a hit that wasnt explained by blocking in the 2.5 ages since he told me so its a safe bet ;)
Thanks, an explanation that a person worked it out works for me. I just don't like to count on number given without any explanation at all.
We always use 1.02.. now im going to have to save an extra 0.008% =P
1.0404 is more or less correct but its not actually, the actual number has been posted here by bishop before and while I do not have it off hand its like 1.0403459785 or some long random nonsense; and, in any case people have their own ideas, but they are not fact.
i've bounced when sending 103.5%. seen others bounce too. don't undersend when you don't have to. bouncing is bad.
pretty sure it wasn't because i checked after the fact for such a thing. i hate relying on others for intel.