Originally Posted by
KingTyrant
What brings the perception of value in game-play, is the perception that the player actually stands a chance of success at said game.
To use an allegory; how many times do you have to lose a game of Monopoly before you just choose to stop playing? Utopia is like monopoly. The T25 can represent your buddy who invites you over to play. However, in this game of monopoly, you know for a fact your friend begins with serious property advantages. After losing several games and realizing there's no competitive parity, how many times will you rejoin your friend for a friendly game of Monopoly?
Utopia is monopoly. The T25 is your buddy who invites you over to play and always stomps on you. Also, in this case, your buddy also starts with a stacked bank every-time. It's pretty clear to me, why no one want's to visit Mehul anymore.