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An Orc (so -10% effect) But here it is, a bit over 3m points.
Alchemy 150,000 +20.6% Income
Tools 356,900 +22.7% Building Effectiveness
Housing 450,000 +15.3% Population Limits
Production 230,000 +109.6% Food & Rune Production
Bookkeeping 6,342 -3.6% Wage Reduction
Artisan 170,000 -12.5% Construction Time
Strategy 150,000 +11.8% Defensive Military Efficiency
Siege 400,046 +16.8% Battle Gains
Tactics 345,800 +17.9% Offensive Military Efficiency
Valor 50,000 -8.5% Military Train Time & +8.5% Dragon Slaying Strength
Heroism 38,205 +5.9% Draft Speed & -5.9% Draft Costs
Crime 300,401 +75.0% Thievery Effectiveness
Channeling 33,693 +30.7% Magic Effectiveness
Shielding 300,000 -16.7% Damage from Enemy Thievery and Magic Instant Operations
Cunning 13,282 +3.5% Thievery and Magic Instant Operation Damage
Invocation 133,700 -13.9% Ritual Rune Cost
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well it is less for those of us that has focused on warring, still books produced can easily be halved next age when we are back to 11-12 weeks length.
On labs only I've done almost as well as those that used schools in my kingdom at arround 1.6 million books or so and only really had arround 8-9 days mostly in warending where we could put in buildings and cast revelation reguarily. have gotten up to 2.5% increase a tic with revelaton on top of labs. Almost where I want to be for most categories which should not be the case this early in an age unless we are dumbing it down again so everyone get way over the previous soft cap.