Please use this thread to comment on the initial changes for age 55.
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Please use this thread to comment on the initial changes for age 55.
inb4 complainers
Love the war bonus option, love the NW range removal at max meter, love the explore fix. And really love the cap raise for damage ops bonus, until now it was a pretty useless bonus to have. I like the overall drop in power, those numbers really were getting pretty silly high. Should make for another interesting age with some big changes like these.
I agree with DHaran and was thinking the same thing, and, I posted something just like it, before reading his post, in my kingdom forum. I like the lower numbers. And, I also think, the damage ops, before this raise, is a pretty useless bonus. I could just re-copy his post, I feel the same way.
Not sure if sage is overpowered or if it's underpowered. No free books I take it? and only +33% science efficiency but then plague immunity could be good.
No changes to fortified stance? For real? With specs having a value of 4... did killing dragons just get a lot harder?
orcs need full time anon I guess with 7/1 leets
Could u plz clarify? Lets say kd A war B and wins. Who and when sets those rewards?Quote:
Winning a war will not grant any honor taken from your opponents honor pool. Monarchs will instead be able to set a kingdom reward for winning wars, this reward will be 10% honor or land generated based on your kingdoms current honor/land.
Faery is going to be even more op, about 110% at least without losing any pop. Think +10% def on every faery you've seen this age, that seems really really really scary to me.
Avian would be incredibly playable if they had reflect magic.
Can undead have +science cost instead of -science effectiveness so they can compete with the heavy attacking sages, i.e. orc sages human sages?
I don't like that it nerfs everything attackers can do by 50% but it does not do anything for ops. This basically gives a 2x advantage to oping over attacking and encourages kingdoms to hide in fort and op away. Making massacres do full gains through fort would be an acceptable fix. Or reducing the oping power by 2x out/into fort.
That or every op done in fortified has a small chance to drop the stance completely :D yeah right...but that'd be fun!
Undeads elite seems a little expensive, since it was brought down from 9/3 to 7/2. Maybe 900gc would be more reasonable.
Also the issue of Dwarf/Human/Faery op/spell damage needs to be addressed. As discussed previously, Humans can destroy 97% of runes with a single LS. This is obviously bull****.