Originally Posted by
RedPanda
Personally I prefer a Dwarf with a personality that has a guild bonus, being Dwarves not building towers is wasteful (basically Mystic/Heretic/Paladin/Rogue)
Some of my thoughts echo's your thoughts..... yet some diverges:
My preference for attackers
Durability: sustain offense/def - if it be TPA to block intel & dmg ops, WPA to prevent FB and dmg spells, Def to prevent getting hit, having right buildings for attack with high BE, not losing much troops on att/def, or training to replace or overtake your prior off/def
Attack speed: Unless it is an alpha striker wild card, all attackers needs to match attack speed with each other - so if you have Avians, I prefer to not mix it up with another race unless you pair the other one with a Tact or go heavy on barracks on the non-avians.
Stealth/Mana personalities/races - I see unused stealth/mana as a waste so i tend to have a heavy preference for attackers to have a T/M personality instead of an attacker personality. while T/M races into attacker personalities. I dont see having max off so high that you cant use it all and have to oversend to keep them from getting hit at home useful (a waste in my opinion), which the extra pez goes into pumping either TPA/WPA instead.
I agree pack tactics is vital in strategy which lies more on the leadership, and less so on the lineup side has some relation but in the grand scheme of things leadership takes the cake.