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Genesis Age 130 Changes
Genesis Round 130 is here!
This round is basically a replica of 129 with vastly different races, slightly different personalities and some bug fixes that were discovered throughout 129.
Please take a read through the mechanics changes so you're aware of some of the unique features.
This color indicates a new change for the current Round
Also be sure to look at the Race & Personality changes as they can be significantly different than World of Legends
Planned Schedule for Round 130
Age Start: 4/22/2020 @ 12:00 GMT
Age End: 4/27/2020 @ 12:00 GMT
Tick Length for Round 130 will be 20 minutes.
Important things to know about Genesis for this age:
- You can utilize UtopiaBot for free in your Discord server on Genesis (Monarch just needs to set it up!)
- Invites (3) will be available
- Random province creation has been increased to prevent creating at the same time and joining with Friends (that's what the 3 invites are for!)
- Mentor DOES work on Genesis
- Mentoring of other provinces on Genesis will be 4 hours every 12 hours (instead of 4 hours every 24 hours like it is on WoL)
- You are able to use Sitting credits on Genesis
- To prevent abuse, there is a 3 hour waiting period to creating new provinces
Important variances from WoL to note
- No Race or Personality is Immune to the Plague (including Undead, which Carry the Plague!)
- Plague spread chance for non-Undead has increased so it will more easily spread by non-carriers
- Attacking a Province that has contracted the Plague will yield +10% Battle Gains & increase military casualties by 5% (offensive and defensive)
- Plague chance to cure per tick has been significantly increased
- Max duration of plague is reduced from 24 ticks to 12 ticks
- Paradise will only take 50% of acres that it generates from your explore pool
- Birth Rates are double
- Wizard generation is double (.04 per guild instead of .02)
- Draft Rates increased by 50%
- Provinces will abandon after 1 day of inactivity
- Income per job is 6 gc
- Income per prisoner is 1.75
- Intra-Kingdom attacks will deal significantly more damage (double) and remove a minimum 50 acres
- Ambush will target only the land that was lost, not what the attacker received (due to acre generation)
- MAP (Multi-Attack Protection) awarded for attacks is reduced by 50% from that seen on WoL
- Stealth and Mana recovery is 6 per tick
- Base Specialist strength is 12 points
- Max Gains cap is 25% (up from 20% on WoL)
- Base science book production is 400 / tick
- Starting scientists is 15
- Scientist generation rate is 5% per tick
- Explore/Build Time/Train Time/Army Attack times are all 50% of normal (WoL)
- Acres are generated on Traditional Marches (20%)
- Acre generation is reduced in war (from 20% OOW to 10% In War)
- Instant Declare is back, it will work similarly to before i.e. the following conditions must be met:
- You must be hostile with the Kingdom you want to declare on
- Hostile must have been achieved at least 6 ticks prior
- Target must be in NW declare range (land declare range is removed)
- War range is 95%-115%
- Hostile will begin at 30 hostility points
- Dragons will NOT generate hostility points
- There will be NO Pre-War Cease-Fire
- War minimum duration is now 20 ticks (reduced from 24)
- War auto-surrender will occur at 12 ticks
- This was occurring on tick 13, but has been fixed to actually occur on tick 12
- War auto-surrender will occur if the opponent reaches 75% your own networth
- End of War Cease-Fire will last 2 ticks for each tick in war (max of 48)
- Normal war declaration mechanics remain in place, i.e. the lesser hostile kingdom can declare at any time (no 6 tick waiting)
- Kingdom Size is 6
- Defecting removes 10% of your resources
- Defect will not be available during war
- Overpopulation which prevents attacks occurs at 130%
- Thieves no longer function at 140% over max pop
- Beginner Protection is 12 ticks (in and out of war)
- Vacation Mode delay is 3 hour (in and out)
- Mentor does work
- Elite casualties on defense are reduced slightly
- Steal War Horses can be performed by all Races
Ritual Info
- Base casts required: 20
- 100% Efficiency casts: 30
- Overcasting will grant much larger effects than in WoL
- Duration is 60 ticks
- Abolish Ritual only requires 20 casts
- Rituals can be destroyed after 16 ticks
- Ritual will activate automatically in 36 ticks
- Reduced Self Spell Mana Cost will NOT reduce mana cost for ritual
Initial Province Stats
- Acres: 1200
- Soldiers: 16000
- Spec Credits: 16000
- Thieves: 1200
- Wizards: 1200
- Peasants: 8000
- GC: 900,000
- Honor: 2500
Races
Should be able to check in-game
https://utopia-game.com/gen/chooser/age_details/
Personalities
Should be able to check in-game
https://utopia-game.com/gen/chooser/age_details/
The Round should be open to join now(or shortly)!
Have fun