- Financial adviser
Generates 1 gc per acre per day.
- Domestic adviser
Every 2 acres increases max population by 1
Every acre produces 1 bushel of food per day
- Tower adviser
Every 3 acres produces 1 rune per day
- Military training adviser
Every acre has a 0.5% chance to give you a specialist training credit per day
- Mystic adviser
+0.3 WPA
- Stealth adviser
+0.3 TPA
- Offensive Military adviser
Every acre give you +3 offensive military points
- Defensive Military adviser
For every acre that is lost to an attack, your people will have a 3% chance to explore for new land (not removed from explore pool)
- Swift Military adviser
5% reduced attack duration
- Science adviser
+10% increase in new scientists
Protect 10% of science from enemies
- Exploration adviser
-5% exploration cost (men and gold)
-5% building cost
- Border adviser
+5% chance of catching enemy thieves
+10% reduction in damage from enemy spells